Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Categories

Dark Dreams of Furiae - a new module for NWN:EE! Buy now
Attention, new and old users! Please read the new rules of conduct for the forums, and we hope you enjoy your stay!

Gaming and getting older.

124»

Comments

  • BelanosBelanos Member Posts: 968
    SionIV said:

    You just have to stop looking at the big game developers and look at the smaller ones.

    One thing that's really going to level the playing field is the whole crowd funding scene. nXile is a good example, with their recent release of Wasteland 2 and their upcoming Torment: Tides of Numenara. Crowd funding makes it a lot easier for a smaller company to compete with the big league players like EA, Ubisoft, or Take 2.

    SionIVIsandirSilverstar
  • the_spyderthe_spyder Member Posts: 5,018
    Belanos said:

    SionIV said:

    You just have to stop looking at the big game developers and look at the smaller ones.

    One thing that's really going to level the playing field is the whole crowd funding scene. nXile is a good example, with their recent release of Wasteland 2 and their upcoming Torment: Tides of Numenara. Crowd funding makes it a lot easier for a smaller company to compete with the big league players like EA, Ubisoft, or Take 2.

    I don't know if it is going to "Level the playing field". I admit that most of the innovation is happening in that space these days, but not all of it. And just because there are several notable hits on that front, there are more than a few misses as well.

    I suspect that it will kick the big names in their complacency, but then they will take their buying power and start doing something about the whole thing. It's the way of big business unfortunately to find a financial solution (read: Throw money at the problem) for just about any issue.

    But on top of everything else, the gaming industry is hitting up against wanting to appeal to the widest audience, and thus continuing to narrow their own scopes in innovation. The wider the audience, the narrower the focus. If they were OK with smaller individual markets, they might get more traction.

    IsandirSilverstar
  • SionIVSionIV Member Posts: 2,686
    There have been some games from lesser known developers that have crushed all competition. Take Dark Souls as an example, yet to this day there hasn't been any game from a major developer that could stand up to it.

  • DjimmyDjimmy Member Posts: 749
    O_Bruce said:

    @Belanos It's alright if you given up yourself, but don't encourage other people to do the same. I might be too young, but you definitely sound like a old fart already. A toxic old fellow at that.

    Also, thank you people for assuming than, for the rest of my life, I won't ever think of any alternatives or "what-if" scenarios. That's very encouraging of you.

    This is ironic.

  • the_spyderthe_spyder Member Posts: 5,018
    edited March 2015
    SionIV said:

    There have been some games from lesser known developers that have crushed all competition. Take Dark Souls as an example, yet to this day there hasn't been any game from a major developer that could stand up to it.

    There have indeed. and I am a big fan of the Dark Souls games. I just don't think it is an all or nothing type situation. Just because some indie developers have made some smash hits, it doesn't necessarily follow that all indie developments are superior to the big names, or that they are all guaranteed successes. By the same token, quite a lot of the Big name developments have fallen flat (Assassin's creed, just to name one). This does not mean that Big name companies are incapable of making anything of value.

    I think extremism is a huge problem. People polarize and think that their side is vastly superior to the other regardless of the facts. Yes, I think that the big names could learn a lot from some of the indie companies. I think some of the indie developers could learn from the big names. I think the "Right path" always assuming there is such a thing, is somewhere in the middle. I think that big names need to stop trying to play to the widest (and lowest) common denominator and be open to making games specifically for individual markets. I think that the indie companies need to consolidation at least to some degree so it doesn't take 4 years to develop something that would take the big houses a couple of months (exaggeration here, please don't harp on this). I also think that some of the Indie companies could seriously learn from some of the 'Lessons learned' that the big names have accumulated. Just saying that each side could learn from the other.

    Post edited by the_spyder on
    SionIVElrandir
  • SionIVSionIV Member Posts: 2,686

    SionIV said:

    There have been some games from lesser known developers that have crushed all competition. Take Dark Souls as an example, yet to this day there hasn't been any game from a major developer that could stand up to it.

    There have indeed. and I am a big fan of the Dark Souls games. I just don't think it is an all or nothing type situation. Just because some indie developers have made some smash hits, it doesn't necessarily follow that all indie developments are superior to the big names, or that they are all guaranteed successes. By the same token, quite a lot of the Big name developments have fallen flat (Assassin's creed, just to name one). This does not mean that Big name companies are incapable of making anything of value.

    I think extremism is a huge problem. People polarize and think that their side is vastly superior to the other regardless of the facts. Yes, I think that the big names could learn a lot from some of the indie companies. I think some of the indie developers could learn from the big names. I think the "Right path" always assuming there is such a thing, is somewhere in the middle. I think that big names need to stop trying to play to the widest (and lowest) common denominator and be open to making games specifically for individual markets. I think that the indie companies need to consolidation at least to some degree so it doesn't take 4 years to develop something that would take the big houses a couple of months (exaggeration here, please don't harp on this). I also think that some of the Indie companies could seriously learn from some of the 'Lessons learned' that the big names have accumulated. Just saying that each side could learn from the other.
    I'm not saying one is better than the other. I just want good games and right now the Indie developers are delivering this to me while none of the big game developers have. If Bethesda or EA come out with something awesome, i'll be the first one to buy it. But i'm tired of them making copies of the same shitty games over and over again.

  • typo_tillytypo_tilly Member Posts: 5,702
    edited March 2015
    Oi, it's a bit late but I wanted to see what people think of these. Apologies as the paragraphs are a bit disjointed. n.n'


    One thing I've noticed with getting older is how people's wants of a game has changed.

    Action games are expected to have character skill development. If a game has nothing other than slash, jump, and block (or no block), it's derided for having no level-up special attacks or find-able equipment upgrades or unlockable areas (via special power ups). Especially with a longer game. With picking up a Nintendo 2DS and looking for games, I'm having to be very careful around media reviewers now, because their wants are not often mine. I don't mind if a game is 'arcadey' or repetitive.

    Many media reviewers think action games needs skill trees and upgradeable whatsits. Games without those features are considered repetitive and boring... ... YET that's what us 'older' folks used to play. Almost exclusively games with only 1-3 different actions. Not every action platformer needs to be Super Metroid.

    I stopped playing Castlevania when level-up style play was introduced. Sometimes you just want a simple game with no character progression.

    People still look back fondly at games such as TMNT 2 and TMNT: Turtles in Time. Those games are straightforward slashers. Yet if such a game is made today, I imagine it would be criticised like nothing else. Not having enough progression. Not having enough findable things. Enemies being repetitive. As I look at ninja turtle games right now, I wonder if that's the reason for some of the low scores.


    And another thing...
    Recent Dragon Quest RPG games are criticised for having no story character development, because the characters are often made by the player (and, therefore, have no backstory or personality of their own). But I LIKE that. I like creating my own party then just exploring and fighting. Yet reviewers complain about this as a loss of story.

    When did expectations change so?

    Post edited by typo_tilly on
    SilverstarNonnahswriterElrandir
  • SilverstarSilverstar Member Posts: 2,204
    edited March 2015
    I don't think action games need anything but fun gameplay. I do want some character customization though, being presented with a named/voiced protagonist that is locked to one spesific appearance annoys me. Grand Theft Auto was one of the most fun games of all time and it had zero leveling, zero character upgrading and shitty graphics. But it was fuuuun.

    As for reviewers and critics, they can fall into a pit. I never listen to them. Well okay, I see Zero Punctuation reviews, but that's for the entertainment value rather than a "yay" or "nay" on a game. I trust the judgement of my family, certain friends and myself when it comes to picking games or movies. Critics' opinions matter as much to me as any random jerk on the internet.

    Turtles in Time.

    Woo! Fantastic game and one I intend to pick up off of eBay one of these days as I received my Retron 5 console a couple of days ago!

    typo_tilly
  • typo_tillytypo_tilly Member Posts: 5,702
    ooo Retron 5 sounds promising. :D

    Turtles in Time is a fun game to play now and then. :) It has good music, good aesthetic, and good flow. Turtles 2 and 3 (NES) are much more difficult and unforgiving than TiT. (heh heh "tit" X3)

    I used to stick with gamefaqs player reviews. Nowadays there are so few reviews there except for the very popular games. Maybe it was always like this and I'm just not remembering that it was?

    ... I wonder if I have Turtles in Time in a box. Can't remember if I bought it. n.n

    Silverstar
  • the_spyderthe_spyder Member Posts: 5,018
    @Typo_tilly - very good points. One of my all time favorite games is the original Metroid. I used to spend hours at it and when zero mission came out, THAT became the new gold standard. I agree that platformers of that type still have an audience, although it also appears that game developers aren't catering to that audience anymore. Shame really. The Hand helds are a perfect place for that type of thing.

    As far as reviewers are concerned, I have stopped looking at the numbers and started reading the actual reviews. I pick through both the positive and the negative reviews for the game elements that i want. More than once, I've seen a totally negative review that claimed that the game had 'X or Y' elements and cited those reasons as the cause of the negative review. Those are the elements I WANT in a game, and so I will buy the game.

    typo_tilly
  • typo_tillytypo_tilly Member Posts: 5,702
    Yes, that's it! A change in standards. Ah, precise words. ^_^
    But... huh. -_- Scores can't be trusted anymore because of the reviewers' difference in expectations. I have been finding I need to watch more gameplay and read more up on a game before I by it, because the reviews are unreliable.

    And handhelds are the perfect excuse to make older style games. I have high hopes! :D

    the_spyder
  • ElrandirElrandir Member Posts: 1,652
    I find it's not so much a matter of studying new games on your own, but rather finding reviewers who you share tastes with. I watch quite a number of different reviewers, but at least in some areas they all share my tastes.

    That said, a great method of self-study can be watching Let's Plays. Just being able to see how a game looks and getting an idea of how it's laid out, how it's progression works, it's all very helpful for learning about a game.

    the_spydertypo_tillyJuliusBorisov
Sign In or Register to comment.