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Stalker(Ranger Kit) Or Blade(Bard Kit)

Bboy2073Bboy2073 Member Posts: 38
So I am trying to start my second big play though Of BG1EE and BG2EE and I cannot decide.I have narrowed it down ti these two classes and I plan on duel wielding no matter which on I chose. I am going to play a half evil half good party in both games but I am also not sure who should be in that too. Any help would be great
Post edited by Tresset on
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  • Bboy2073Bboy2073 Member Posts: 38
    edited February 2015
    So I am trying to start my second big play through Of BG1EE and BG2EE and I cannot decide.I have narrowed it down to these two classes and I plan on duel wielding no matter which one I chose. I am going to play a half evil and half good party in both games,but I am also not sure who should be in that too. I also do not want to duel class or multi-class mainly because the level slow and I do not like them Any help from more experience players would be a lot of help.
    Post edited by Tresset on
  • TressetTresset Member, Moderator Posts: 8,268
    Well, seeing as all rangers have to be good aligned, you may want to be a blade since you can be neutral, That is if you care about role playing. Blades and stalkers are both pretty good kits. I have never really tried a stalker for very long, but they are very similar to a fighter/thief which I have done a lot of runs with. If you haven't played with a backstabbing specialist class yet, then I would recommend the stalker because it is very satisfying to chunk even relatively tough enemies in one hit. Blades can be very fun too though, and they get a lot of nice spells that they can use to buff themselves into being awesome in combat. Blades are slightly harder to use, however, as they aren't warriors and will usually need more help with a fight.
  • Bboy2073Bboy2073 Member Posts: 38
    ya I was leaning towards blade but I am hesitant to play it because they are difficult at lower levels
  • BlackravenBlackraven Member Posts: 3,486
    edited February 2015
    You've narrowed it down but it's still quite open... :) I've never played Blades because I don't really like the concept of a fighting Bard that's not a Skald. But I'm very sure that mechanically they're a lot of fun and more versatile than the Stalker, which in turn I consider the more interesting kit from a conceptual point of view.

    My advice is Stalker for a roleplay-heavy playthrough but Blade if you want to pick the eventually most powerful and versatile of the two kits.

    As to party members, there's too wide a range of interesting options for me to advise on. A solid lineup would consist in two warriors, two arcane casters, one (ranged) thief, one priest. With a Stalker your protagonist would occupy one of the warrior spots, whereas the Blade would occupy one of two arcane spots in your party. There is no need to keep to that lineup though. In BG1 a (ranged) warrior-heavy party would be very powerful, whereas in BG2 you might want to go a bit more arcane-heavy.

    Good luck deciding!
  • Bboy2073Bboy2073 Member Posts: 38
    Ya so far I think my party might be Dorn(heavy attacker) Edwin,Imoen,Viconia(Cleric) but after that I am not sure really I might go bard but I like the Idea of a stalker as well
  • DreadKhanDreadKhan Member Posts: 3,857
    Stalker is actually quite solid, though in BG1, both kits will have AC issues. For the Stalker, Studded Leather +2 or Shield Amulet give defence comparable or even worse than a Kensai, but you have stealth, and backstab, so you are much less dependant on AC.

    For both kits though, ranged is great in BG1. Stalker might want Longbow, while the Blade should strongly consider daggers for melee and throwing. Dagger of Venom is very powerful, and throwing daggers vs using a bow or crossbow will save you proficiencies, allowing DW with your first new pip.
  • Bboy2073Bboy2073 Member Posts: 38
    I think I am going to play a chaotic good stalker and rp him being kinda the end justifies the means guy.
  • TressetTresset Member, Moderator Posts: 8,268
    Moved to English section. Let me know if this is incorrect.
  • Bboy2073Bboy2073 Member Posts: 38
    ya i made a topic in the general categorize to see if more people have an opinion
  • TressetTresset Member, Moderator Posts: 8,268
    Just to be clear you want it in the German section as well as in the English section? Or do you just want it in the English section?
  • Bboy2073Bboy2073 Member Posts: 38
    ya at the time I had for got to confirmed my email so I wasn't able to post my question on the English on but now I have confirmed my email I can
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,760
    Choose a character based on what you like more.

    Choose a Stalker if you like to use backstabs. If you like to chunk enemies from the shadows.

    Mind you, even while you don't want "to duel class or multi-class" but still want to "play a half evil", a multiclass fighter/thief is a better choice because stalkers are rangers and thus can be only good.

    A Blade is more diverse. Combine magic and melee fighting. Wands. Scrolls.
  • SkatanSkatan Member, Moderator Posts: 5,352
    You already made your decision, but I might as well give my opinion anyways.

    Blade will grow stronger in time, but due to the very few spell slots early in his career you will need to rest after each fight if you play CHARNAME as a F/M/T rather than a F/T, meaning if you buff him up pre-fight and don't wear armor. If you want to play the sage, the blade is prolly a "funnier" (subjective) choice. It's basically a single class F/M/(T).

    The stalker will be good from the get-go and will require less resting and/or micromanaging. I'd choose elf for the benefits to THAC0 for swords and bows, unless ofc you have some RP reason not to. In the long run a stalker may prove less versatile than the blade, but will still be awesome. (If only the stalker kit would have had traps! That would have been an awesome kit, essentially a single class F/T).

    If you have trouble choosing - pick both, start a mp game and either use them both throughout or dump the one you like less after some time, replacing him/her with a NPC instead. If you do this though, I think you will realize how much weaker the blade is in BG1 until he/she levels up or you cheese Drizzt out of his shiny armor and swords. This is due to ranger being fighter based vs the bard's crappy THAC0 progression and lack of fighter strength from the start.

    Have fun!
  • abacusabacus Member Posts: 1,307
    There are NPC options for both in SoA (Haer'Dalis is a Blade and Valygar is a Stalker), so you can always try the other kit that way...
  • Son_of_ImoenSon_of_Imoen Member Posts: 1,806
    Do you intend to use a mod that makes a Bard able to dual-class? Because a Bard can't dual, not if you follow the games rules and didn't tweak the game to be able to do so (it's on page 64 of the manual: "Characters not allowed dual-class status include Bards, Paladins, Sorcerers, Monks, and Barbarians").
  • Son_of_ImoenSon_of_Imoen Member Posts: 1,806
    edited February 2015
    As for the first difficult levels of a Blade: the easiest way to see him through it, is to make his first two proficiency points go to a two-handed weapon and ranged weapon and give him chainmail to wear. Chainmail gives Bards the highest AC you can have in the beginning. With two-handed weapons, he can hit the enemy in melee from the second line, behind the back of a warrior acting as a tank. Even more effective is use him in an archery role (bows rule in BG1). Or you can use him to give the party a +1 to hit singing a bard song. As for the spell slots, I only fill them with identify and have him take off the chainmail when resting, to identify items and put the chainmail back on when the party goes adventuring. Once he gets a level 2 spell slot with either mirror image or blur and shield or armor as a 1st level spell, he can hold it's own much better in combat without armour, even though the downside is it doesn't leave you much room for offensive spells. A reason why lots of people use Bards to cast spells from wands.
  • JarrakulJarrakul Member Posts: 2,029
    I'd actually go with a one-handed melee weapon (probably scimitar) rather than a two-handed weapon at the start, but otherwise I agree with Son_of_Imoen. The reason I'd go with one-handed is that a blade is eventually gonna want to go into two-weapon fighting, and starting with a point in a one-handed weapon lets you do that at 8th level instead of 12th. You do lose the ability to hit things from behind the front line, but that's what bows are for.
  • Bboy2073Bboy2073 Member Posts: 38
    I do not want to duel class
  • Bboy2073Bboy2073 Member Posts: 38
    Should i try the rogue re-balance mod?
  • BlackravenBlackraven Member Posts: 3,486
    Bboy2073 said:

    Should i try the rogue re-balance mod?

    I like Rogue Rebalancing for Bards, especially the HLAs. Definitely worth a try.
  • Bboy2073Bboy2073 Member Posts: 38
    would it to me it looked like it made them a little over powered
  • Son_of_ImoenSon_of_Imoen Member Posts: 1,806
    Well, it's fun, even though it's cliche, to have a character that's quite squishy in the beginning grow to become the most powerful member of your party, but up till the final battle of SOA, the game with my Blade was challenging enough to be fun. Though as the game progressed the chance of having to reload because Charname dies becomes low while the game progresses. I do use the Stratagems mod though, beside the Rogue Rebalancing. Without Stratagems, the game would be a breeze, I guess.
  • mumumomomumumomo Member Posts: 635
    Blades require a lot of buffing and resting. Without buffs, they are really subpar fighters. With buffs, on the other hand, they become very solid. Since they don't have many cast/day, they also need to rest often to be really efficient.

    Stalkers are the exact opposite : they are very solid from the start of the game until the end and require absolutely no buff to do so. They are also the best single class basckstabber in the game (especially when you start using critical strike + backstab)

    however, they can never reach the level of power, of a fully buffed blade. They won't have the same versatility either.
  • abacusabacus Member Posts: 1,307
    Bboy2073 said:

    would it to me it looked like it made them a little over powered

    I adore the Rogue Rebalancing mod.

    As to power, its always a difficult one to judge... especially as there are so many existing kits that are already phenomenally powerful.

    The bonus to the Bard's song is nice as the vanilla version is more or less useless.

    The mod also adds a few more constraints to each kit... Jesters have a more limited weapon selection, Skalds get a penalty to casting speed (consider the Robes of Vecna to assess how significant that can be) and Blades not upgrading their song is now an actual negative.

    The only element I didn't really like was the spell development... as that particular system was supposed to used alongside a balanced spell development for other casters (which it doesn't implement). As it is now, it probably makes a Bard's casting skills too strong vs Mages.
  • simplessimples Member Posts: 540
    blades are a ton of fun... i don't really like the stalker kit that much myself
  • Bboy2073Bboy2073 Member Posts: 38
    so right now my team is PC-blade,Dorn-dps melee,viconia-cleric support,khalid- main tank(gloves of dex),Imoen-thief,Edwin-heavy damage caster. Do you guys thank this party is two melee heavy or not?
  • JarrakulJarrakul Member Posts: 2,029
    I think it's fine. I like 2-4 viable melee fighters in a party, personally, and you've got 3, so I think you're in good shape.
  • Son_of_ImoenSon_of_Imoen Member Posts: 1,806
    In my opinion, a party needs, beside 2 melee frontliners, 1 divine caster, 1 thief and 1 1/2 arcane caster, meaning 1 single class mage and 1 who has less spells but can supplement the mage, i.e. a multiclass mage or Bard. So in my book, your party is well balanced.

    Don't underestimate the heavy magic damage your Blade can do once he advances in level. His or her spellslots can be used in two different functions: one is obviously to buff him- or herself, but in dealing magic damage a Bard has a huge advantage over Mages in that the level progression is much faster, so spells dealing x amount of damage per caster level, are far more effective when cast by a Bard.

    The same higher level is an advantage when casting spells that require a saving throw by the enemy, though I'm not sure if saving throw penalties depending on level difference between caster and target is part of the vanilla game, or if it's in my playthroughs because of mods.
  • JarrakulJarrakul Member Posts: 2,029
    Level-based saving throw penalties are not in the base game with the exception of some specific spells, such as Spook.
  • Bboy2073Bboy2073 Member Posts: 38
    I am debating on changing my party to pc-balde, Minsc-dps melee, yeslick-cleric,khalid- main tank(gloves of dex),Imoen-thief, and neera-damage caster
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