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HeindrichHeindrich Member, Moderator Posts: 2,959
It's amazing, nearly 2 full saga playthroughs under my belt, there's still much to learn... I decided to create a generic thread so I can keep adding questions here as they undoubtedly creep up on me.

1) Is there any other means of (permanently) boosting Dex in BG2 apart from the Tome and the Gauntlets of Dexterity (aka Brawling Hands)? As far as I am aware, there is only one Brawling Hands in the game. I have Anomen and Keldorn in my party, I guess one of them (most likely Keldorn since he uses 2H sword) will just have to live with bad AC. ANSWERED.

2) If I complete the De'Arnise Keep quest before Charname reactivates his Kensai class (currently in the process of dual-classing), will Nalia still offer him the keep? ANSWERED.

3) If I console in Keldorn so I can recruit him without going into the sewers, will there be 2 Keldorns in the game. If I ignored the original will "my Keldorn" progress as normal? Which version of Keldorn is the one I should use? (aka console code.) ANSWERED

4) I have (intentionally) "messed up" my weapon proficiencies so that I will only have + in dual wielding for most of BG2. I'd like to confirm what my gut tells me... that trading away a tiny bit of critical hit chance (from Single Weapon Style) and -2 THAC0 is still worth it for the extra mainhand attack per round you get from Belm or Kundane. I don't have any proficiency in either scimitar or short sword, so I don't expect to ever hit anything with my offhand, lol. (Oh yeah I disregard the +2 AC I get from Single Weapon Style as well because mage protections should make AC fairly irrelevant). ANSWERED.

5) Can somebody tell me what Ihtafeer and his/her fellow Rakshasa's immunities are? And/or offer some tips on how to kill them? ANSWERED.

I normally start BG2 with Circus and Slavers followed by De'Arnise Keep. For a difference I decided to go to Trademeet straight after the Slavers, so my party is still seriously lacking equipment and experience. It seems +1 weapons cannot hit Rakshasa and MMMs cannot hit reliably. They also seem to have good magic resistance... perhaps this is too early in the game to attempt this?


6) Is Keldorn supposed to start BG2 with 800k xp? ANSWERED.

7) Are there any consequences for not picking up Draxus and then trying to save the Wild Mages until after the Under Dark. (I am not trying to romance Neera, but I would like to complete her questline and access the ToB stuff.) ANSWERED

8) Is there anything that protects against Imprisonment?


Thanks in advance!
Post edited by Heindrich on
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Comments

  • CaeriaCaeria Member Posts: 201
    My current playthrough is also a Kensai who is planning on dual-classing, though I can't help you with the Keep question because I did Nalia's quest already, prior to dual-classing her.

    I've done several playthrough where I've used both Anomen and Keldorn, and as far as I know there is no other way to raise dexterity, other than cheating. Shurruppak's plate raises dexterity by one, but that won't help Keldorn, obviously.
  • TressetTresset Member, Moderator Posts: 8,266
    edited March 2015
    Heindrich said:

    1) Is there any other means of (permanently) boosting Dex in BG2 apart from the Tome and the Gauntlets of Dexterity (aka Brawling Hands)? As far as I am aware, there is only one Brawling Hands in the game. I have Anomen and Keldorn in my party, I guess one of them (most likely Keldorn since he uses 2H sword) will just have to live with bad AC.

    There are only 2 that I know of... one would be getting the "Star" card from the Deck of many things. This will permanently boost your 'primary' stat by one just like you had used a tome of stat boost. Thief classes get the dex boost. The other way is through entering the correct combo into the Machine of Lum the Mad. This will also boost your Dex by 1 just like a tome, but this can be only done once per run. (Machine of L T the M can also boost all the other stats by 1 each run, but you need the correct combination.) The actual tomes of stat gain can only be obtained via console. Oh, and there is a suit of armor in ToB that gives +1 dex.
    Heindrich said:

    2) If I complete the De'Arnise Keep quest before Charname reactivates his Kensai class (currently in the process of dual-classing), will Nalia still offer him the keep?

    I think so. I rarely dual class.
    Heindrich said:

    3) If I console in Keldorn so I can recruit him without going into the sewers, will there be 2 Keldorns in the game. If I ignored the original will "my Keldorn" progress as normal? Which version of Keldorn is the one I should use? (aka console code.)

    If you console a Keldorn there will be 2 of them. It makes no real difference which one you use. Consoling an NPC is not always a good idea, especially in BG2, as it can tend to mess with quest variables.
  • elminsterelminster Member, Developer Posts: 16,316
    edited March 2015
    Heindrich said:

    It's amazing, nearly 2 full saga playthroughs under my belt, there's still much to learn... I decided to create a generic thread so I can keep adding questions here as they undoubtedly creep up on me.

    1) Is there any other means of (permanently) boosting Dex in BG2 apart from the Tome and the Gauntlets of Dexterity (aka Brawling Hands)? As far as I am aware, there is only one Brawling Hands in the game. I have Anomen and Keldorn in my party, I guess one of them (most likely Keldorn since he uses 2H sword) will just have to live with bad AC.

    2) If I complete the De'Arnise Keep quest before Charname reactivates his Kensai class (currently in the process of dual-classing), will Nalia still offer him the keep?

    3) If I console in Keldorn so I can recruit him without going into the sewers, will there be 2 Keldorns in the game. If I ignored the original will "my Keldorn" progress as normal? Which version of Keldorn is the one I should use? (aka console code.)

    Thanks in advance!

    1) Not really. Shuruppak's Plate and Hawksight +2 each give +1 to dexterity. Machine of Lum the Mad can give +1. Otherwise you are kind of stuck with what they have. You could always just give Keldorn the gauntlets and then have Anomen wield the Defender of Easthaven when he needs extra protection.

    2) I never dual class so I don't know.

    3) Yes there would be two Keldorns. Your Keldorn should progress as normal.
  • ArunsunArunsun Member Posts: 1,592
    1) I would mention Machine of Lum the Mad in Watcher's Keep, Deck of many things if you are playing bard or thief, Shurupakk plate, Hawksight+2, Malla soulstone each give +1 dex but I believe that's it
  • lunarlunar Member Posts: 3,460
    Potions of agility and mind focusing temporarily boost dex as well. A single potion of agility will give +4 ac to Keldorn and Anomen as long as it lasts. (Also a to hit bonus with missile weapons) might be useful to try in important battles. They are dirt-cheap as well.
  • TressetTresset Member, Moderator Posts: 8,266
    Anomen can cast Draw Upon Holy Might for a dex boost too.
  • HeindrichHeindrich Member, Moderator Posts: 2,959
    4) I have (intentionally) "messed up" my weapon proficiencies so that I will only have + in dual wielding for most of BG2. I'd like to confirm what my gut tells me... that trading away a tiny bit of critical hit chance (from Single Weapon Style) and -2 THAC0 is still worth it for the extra mainhand attack per round you get from Belm or Kundane. I don't have any proficiency in either scimitar or short sword, so I don't expect to ever hit anything with my offhand, lol. (Oh yeah I disregard the +2 AC I get from Single Weapon Style as well because mage protections should make AC fairly irrelevant).
  • TressetTresset Member, Moderator Posts: 8,266
    I'd help ya with that, but I suck at math. By the time I mathed it out for you, like 3 other people would have ninjad me with a better answer...
  • ArunsunArunsun Member Posts: 1,592
    It is quite hard to answer your question without knowing what follows:
    Your mainhand Thac0
    Your mainhand number of attack.

    I would say that you deal more when dual-wielding on average, but the lower your Thac0 is with mainhand compared to ennemy AC, the better will be single wielding compared to dual wieilding, because if that difference makes you hit only on 19 and 20 when dual-wieilding, you will hit with 17 to 20 when single wielding, which is twice as often. In that case single wieilding would be better whatsoever.
  • lunarlunar Member Posts: 3,460
    For enemies with good ac, (dragons?) single weapon proficiency will help you more, more attacks won't help you unless you roll all criticals. Fyi, having both single wp and two weapon fighting proficiencies in the same character feels like a waste, but the more I think about it, the more versatile and cool the character feels. He can adapt his fighting style on the fly. Improved haste will also double Belm's bonus attack, too, so it is not all bad. If you dual wield Belm+Kundane you can reach 10 attacks/round threshold with some fighter levels+specialisation+improved haste. That's very impressive, especially if you also drink a potion of storm giant str you will become a dervish of destruction: as long as you don't bump into something that requires +3 to hit.
  • HeindrichHeindrich Member, Moderator Posts: 2,959
    edited March 2015
    lunar said:

    Fyi, having both single wp and two weapon fighting proficiencies in the same character feels like a waste, but the more I think about it, the more versatile and cool the character feels.

    @lunar hehe I tend to make RP decisions first, and then worry about the mechanics later. I know that the metagame would be to beeline for dual-class +++ and Main Weapon Type +++++ However my head canon Charname just used a one handed sword primarily, and I wanted him to just pick up Dual-wielding as an option in mid game SoA. I didn't realise that the two pips he got during the dual-classing process could not be assigned to combat styles, hence my realization that he'd be stuck with just + in Dual-Wielding until late ToB.

    It's alright though, Kensai=>Mage is strong enough without being optimal, and having ++ in Single Weapon style really helped with survivability in BG1 when he was just a pure Kensai. It's good to know that Single Weapon Style is still competitive in the tougher battles of BG2. :smile:
    Post edited by Heindrich on
  • HeindrichHeindrich Member, Moderator Posts: 2,959
    edited March 2015
    Regarding my second question, I have come across a lot of contradictory answers on this forum and others. I'd of course normally accept the word of a blue without question, but this comment from @CamDawg was nearly 2 years ago, if somebody can confirm one way or another, it'd be much appreciated.

    Namely does a dual-classed character's first class need to be active for him/her to be offered a stronghold for their first class (and assuming no existing strongholds)?
  • TressetTresset Member, Moderator Posts: 8,266
    @Heindrich ALWAYS assume @CamDawg knows what he is talking about when it comes to the function of the engine. He is one of the only developers I would say this about.
  • HeindrichHeindrich Member, Moderator Posts: 2,959
    @Tresset I wasn't doubting his knowledge or reliability. I only asked for confirmation because it was nearly 2 years and a few patches ago, so the information might be out of date. Perhaps v1.3 made it "active class only", for example, or the confusion stems from BG2 Vanilla. As I said, there's a lot of conflicting information on this. I'd just like to clear it up for the future and for others' benefit.
  • TressetTresset Member, Moderator Posts: 8,266
    They would have no reason that I know of to make such a change. Unless @Jalily comes around to correct me, I would assume that what CamDawg said is still true.
  • JalilyJalily Member Posts: 4,681
    Yeah, that hasn't been changed.
  • HeindrichHeindrich Member, Moderator Posts: 2,959
    5) Can somebody tell me what Ihtafeer and his/her fellow Rakshasa's immunities are? And/or offer some tips on how to kill them?

    I normally start BG2 with Circus and Slavers followed by De'Arnise Keep. For a difference I decided to go to Trademeet straight after the Slavers, so my party is still seriously lacking equipment and experience. It seems +1 weapons cannot hit Rakshasa and MMMs cannot hit reliably. They also seem to have good magic resistance... perhaps this is too early in the game to attempt this?
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,739
    You need weapons better than +1. Belm (that you can find just around the corner), if you don't have another +2 or + 3 weapons, should do it. Also, Lilarcor.

    Also, don't forget to have a few zone of free air spells on hand to dispel their cloudkills.
  • MusignyMusigny Member Posts: 1,027
    edited March 2015
    @Heindrich,
    This is not a matter of magic resistance (they have no resistance at all).
    Rakshasas are immune to spells from lvl1 to lvl7. Thus don't target them directly.
    Moreover they are immune to specific spells noticeably their own spell effects and a few lvl8 spells (symbols).
    They are also immune to non magical weapons. Ithafeer is immune to magical weapons +1.
  • HeindrichHeindrich Member, Moderator Posts: 2,959
    @bengoshi and @Musigny Thanks guys!

    Lv1 - lv7 immunity?! That's worse than Liches! Ouch! Unfortunately that's a very nasty combination of immunities that leaves my party in quite the bind. I totally underestimated how difficult Trademeet was cos the last time I came here in singleplayer play was post-Underdark! For roleplay reasons I don't have Lilacor and even if I found Belm, I doubt only one character swinging away can cut it.

    Ah well, I suppose I will just have to accept that this is one occasion where I must back off and do without the statues in Trademeet. As Khalid would say, "Better part of valour! Better part of valour!"
  • LathlaerLathlaer Member Posts: 475
    What is your party composition? Maybe we can think of something ;)
  • HeindrichHeindrich Member, Moderator Posts: 2,959
    @Lathlaer I'm sure powergamers among you could work out something. I've never doubted the wisdom of our forum community. :wink: Personally I can see myself pulling it off if I reloaded a few times until I get very lucky with saving throws. Probably end up drinking most of my pots too. That's why I decided it wasn't worth it for a min-reload playthrough. I'd be kicking myself if I lost a companion permanently trying to do it.

    But sure here's my party.

    Jaheira lv8/10. She has Belm. AC-3, THAC0 10.
    Anomen lv7/9. He has a Flail +. AC 0, THAC0 10.
    Aerie lv8/9.
    Neera lv11.
    Yoshimo lv11. Tuigan Bow, some +1 arrows. THAC0 9.
    Charname (Kensai/Mage) lv9/9... i.e. not completed dual-class process yet, so no weapons of note.

    By the way, is it possible to restore trade in Trademeet without killing the Rakshasa? Is it possible to kill the Djinn?
  • LathlaerLathlaer Member Posts: 475
    edited March 2015
    Okay, since I'm at work and can't check stuff I want to, I have some ideas that are not too cheesy and rather straightforward.

    1st question: how far in EXP is Jaheira for 11th level Druid? A hasted Fire Elemental (hits as +4) would definitely bring you closer to solving the problem
    2nd question: what is your spending plan? Do you have the belt of strength? You will have to buy it at some point, so might as well try and save for it now.

    If you can't have the elemental, my solution would be to leave the fight to Neera and Jaheira. Neera is the tanker - I don't remember if the Rakshasa hit with normal swords or magical (I think normal...), so you just have her stand in front with Stoneskin and/or Protection from Normal Weapons. Meanwhile Jaheira attacks with everything she's got.

    The scrolls you get from Athkatla: Waukeen Promenade (the scroll seller in Adventure Market AND the one above Den of 7 Vales) and from the Bridge District (the shady fellow next to abandoned building in the south-west; he doesn't always appear but you can get some quality scrolls from him quite early).

    If you want you could even buy a scroll of improved haste and use it on Jaheira instead of scribing it but it's not what I usually do.

    Meanwhile Jaheira casts Iron Skins, gets Haste and tries to do her best.

    Am I right to assume that Ihtafeer starts the conversation immediately after you enter? I.e. you don't have time for Yoshimo to set some traps?
  • HeindrichHeindrich Member, Moderator Posts: 2,959
    edited March 2015
    @Lathlaer I am afraid Jaheira is still 20k xp away from lv11 Druid, so Fire Elemental is not feasible. As for my spending plan... I haven't bought anything other than a few scrolls so far cos Charname literally started the game with a blank spell book. I got about 15k gold and had planned to get the Robe of Vecna, but I think a strength belt will actually be more useful for now. I'm also tempted to buy Full Plate armour for Anomen, who just has Plate at the moment, and is getting hit an awful lot.

    The problem with Neera tanking is that those particular Rakshasa are all spellcasters, and hit you with a barrage of Cloudkill and other nastiness. Neera's low hp makes her rather unreliable in that regard.

    I am in a bit of dilemma. I've saved the game before the Rakshasa battle so that I can try to beat it with whatever suggestion you or somebody else makes. However, going forwards in my "canon playthrough", I intend to do one of the following:

    1) Kill the Djinn in Trademeet. I tested this earlier and confirmed that killing them does complete the quest (and is remarkably easy), so I can shop in Trademeet and the only thing I miss out on is some xp and a bit of loot from the Rakshasa. The problem with this is that I just checked this wiki and Djinni are supposed to be Good, (The Trademeet ones certainly don't seem it!) so it is a bit morally grey.

    2) Leave Trademeet for now. Come back when I am a bit stronger and pretend that the party hunts down the Rakshasa in the forest again to liberate Trademeet from the Djinn. I say "pretend" because obviously the Rakshasa don't move at all, which is a little silly given that their hiding place has obviously been discovered.

    #roleplayerproblems.


    Incidentally... state of the party just before they escaped! I am surprised the Rakshasa didn't pursue. I thought all EE enemies chase after you.


    image

  • LathlaerLathlaer Member Posts: 475
    edited March 2015
    @Heindrich Actually the enemies do not pursue you that much. I remember the old BG2 and my fight with the lich under the Crooked Crane. I am sure the Pit Fiend followed me to the inn once and it did not do it in EE.

    As far as your problem goes, well - if you want to do a canon RP playthrough, there isn't much you can do without going back to Athkatla.

    My observations so far: there is no shame in going back and restocking for a fight with Ihtafeer - she is a Rakshasa after all and you can well justify goind back for supplies if you know you have to face her.

    If you want to kill Dao, go for it - you referenced entry from 3rd Edition, I could counter it with the one from 4th which lists Djinni as Good or Unaligned. Certainly there is nothing really good about those douches in Treadmeet. They slowly destroy the city's economy with no regard to the inhabitant's well being. They basically hold the whole settlement hostage. Furthermore, they sit on their lazy asses and aren't even bothered to go out of the tent and look for Ihtafeer themselves.

    Last but not least, don't buy Full Plate Armor for Anomen. If he has Plate, that's good enough for now and there are plenty places in Athkatla to get one for free (Den of Seven Vales, the group in the sewers) - not worth the cost if you are gathering gold for the essentials (Robe, Girdle)
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    Set traps and whomp her with some magical weapons. Until you get Horrid Wilting, that's basically your only option. Ihtafeer has low AC, so have Anomen cast DUHM. Jaheira can use a potion of giant strength. Just drink potions when you get hurt by Ihtafeer's Cloudkill spells.

    This is why I don't like Rakshasas. Immunities make fights boring.
  • TressetTresset Member, Moderator Posts: 8,266
    @Heindrich You are confused by the different types of genies I see... Monster Manual to the rescue!

    http://www.lomion.de/cmm/genie.php

    Rakshasas in NWN are immune to all spells level 1-8 so it could be worse...
  • JoshBGJoshBG Member Posts: 91
    2) Nope. :( Even when the first class reactivates, you won't be able to get the warrior's stronghold.
  • TressetTresset Member, Moderator Posts: 8,266
    JoshBG said:

    2) Nope. :( Even when the first class reactivates, you won't be able to get the warrior's stronghold.

    @JoshBG CamDawg has said this in the past and Jalily has confirmed that it is still true. These people know what they are talking about. I assume you are mistaken.
  • JoshBGJoshBG Member Posts: 91
    Tresset said:

    JoshBG said:

    2) Nope. :( Even when the first class reactivates, you won't be able to get the warrior's stronghold.

    @JoshBG CamDawg has said this in the past and Jalily has confirmed that it is still true. These people know what they are talking about. I assume you are mistaken.
    I'm sorry, I've quickly checked the thread for responses and must've missed this post.

    Yeah, I'm talking about the original BG2, so I'm wrong about the EE.
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