"Mythic AC of 72"....hahahhahahaha. Yea, it's indeed mythic in IWD. I think I've read more than 100 different threads on how to reach it. Never did however, while I liked IWD2 a lot (combat system is great there) it kinda gets dull quickly for me.
Aynhow, I've been trying to get a 24-hour BGT run. Today I've had about a dozen failures. My first idea was solo F/m/c...killed the ankegs, gave up on him (too much buffing required). Then I tought, what is powerful, requires no buffs at all and can go through the game quickly and won't bore me? Two paladins, Cavalier and Inquisitor were made. They constantly failed - basilisk melee, Ankhegs, they died over and over again to my idiocy or bad luck. So I quit them, created three monks. That went horrible (one chunked by golem in CON tome cave) and I was getting seriously annoyed by my incompetence in vanilla game (I play much better with SCS). Finally, I've set a new course - barbarian + archer, a total no brainer composition - one tanks, other kills. Two attempts failed; one I gave up due to miserable rolls with HP (when I roll 5, 5, 6 for HP with an 18 CON barb I quit), second was ended by Ankhegs. I'm an Ankheg-farm rusher. I'll give them a go tomorrow morning and see how it goes. Today I'm on a very bad BG streak. I can't even remember last time I failed in BG1, but today seems to have FAIL written all over it.
After soiling my pants upon seeing a named dragon (a first for Khael since his inception!) I decided to unload with every flammable object in hand:
.... pausing only to drink Extra Healing potions and carpet bombing while retreating with Khael and Voghling holding a front line.
This may have been overkill. But seeing "Barely Injured" upon throwing a fireball potion (unexpected!) gave me hope.
And all but Glint has survived! Last blow handed by Voghlin's potion.
It took about 20 fireball potions/wand charges over about 4 rounds to clean up the Wyverns and the Dragon. I don't think I even hit any of them with an actual weapon. (Importing from BGEE gave me a potion surplus, thank Tyr!)
Let's see if I can stock up back at the camp on my dwindling supply.
P.S. I thought dragons were fire immune AND magic resistant. It was unexpected that fire potions and wands could hurt one. I was expecting to 'thin the herd' of Wyverns with the potions, but instead got the Dragon herself as a bonus!
... and so this is the story of Khael's encounter with his first named dragon.
My wife is still away meaning I have one more day available to gorge myself on Baldur's Gate and try and complete this challenge - so here goes ...
Off to a good start - Alac has just sent Imoen packing in Jon's dungeon with 1 hour 38 minutes on the clock.
And after 2:55 I actually managed to complete the Planar Prison this time and, now with the boots of speed, should be able to crack on (after a spot of breakfast ).
Still going and, with all intended work in Athkatla completed, Alac has arrived in Brynnlaw at just over the 7 hour mark. I haven't been keeping close attention to the time, but looking at my original notes I'm almost exactly on my predicted schedule at this point. Time for a spot of lunch and exercise before going on a Jon-hunt.
Well Jon's final incarnation has gone for a fiery swim. That was a bit of a struggle with concentration and I tended to default into my standard tactics of running round shooting or backstabbing, when other tactics would have been far quicker. As a result I've slipped some way behind my target times now - about 10 hours 40 minutes (including breaks) up to the end of SoA. I made one significant error when proudly proclaiming "I am Alac and I come from the lair of Adalon", but never mind - saved me the time spent buying things from the drow that I'll probably never use . The closest shave for Alac so far was when a drow mage cast PW:stun at him when he only had 94 HPs.
Alac is truggling on mandwarffully in ToB after almost 13 hours, though he almost kicked the bucket just now against the real Sendai. She hit and held him with an implosion (I think the hold effect must be no-save as Alac had good saves) when he was already a bit down on HPs. I thought that might be that, but Sendai retreated to lick her own wounds and only 1 skeleton warrior was able to actually do him damage during the relatively short hold duration. Sendai was eventually caught with her pants down by a staff dispel at the start of a GWW and took a lot of damage before teleporting away. I thought she should be dead - and eventually she agreed by making her death speech without taking any further damage.
Now 14 hours 30 minutes in, with my play continuing to slow down - but the route to the Throne finally lies open. Draconis had some traps set for him, but an invisible (invisible) stalker managed to get there first when the dragon paused to cast a spell. However, his HPs ran out before Alac's in a GWW duel. Traps were successfully set for Abazigal and Balthazar before Alac ran round for a while using K'logarath and the reflection shield (that wouldn't have been necessary if I'd given the simmy a +4 weapon equipped!). The worst fight though was the 4th challenge when I didn't put sufficient forces up initially to deal with the Favourites of Cyric and the last of those got a painful backstab in resulting in Alac running round and round for quite a long time gently regenerating (I don't allow healing potions) wondering if he was going to get a fatal backstab at any moment. He was dispelling illusion all that time, but that seemed far less effective than I would expect. However, it did eventually work and resulted in the Favourite stopping for a moment - giving Alac the chance to make a first use of a stoneskin scroll before going in with a GWW finish. Sigh - another failure at the Throne at something over 15 hours. Mel's first incarnation was meleed by Alac and a simmy. The second had spike traps set at her feet and disappeared immediately on arrival. I expected the third to do the same, but only 2 of the 5 traps triggered - only injuring Mel. There were 2 back-up traps at her teleport position, but they also failed to take effect. I suspect that at the end of a long day I slightly mis-placed the traps such that she teleported on top of them (destroying rather than triggering them). I hadn't done any buffing ahead of time and rather than attempting to do that Alac tried to go for a quick finish by using a GWW on her. However, she managed to cast a timestop before he could get through her stoneskins and gleefully cut him down.
@Grond0 Congratulations on your speed run - best of luck.
Setup: BGT with a few misc. things from ToBeX. Trilogy No-Reload
Corsen the Human Berserker (for now) (Corey_Russell, Grond0, Gate70)
Well the Trio started a new run. It's still going but Corey_Russell had his Internet go down, as well as BG crashing when we had nearly cleared the basilisks' map - we'll redo that next session. Skype ALSO crashed (wasn't Corey_Russell's day apparently).
So Corsen (Corey_Russell) is a Human Berserker, to dual to thief at level 9. He's the protagonist. Vorgan is Gate70's character, a useful Inquisitor Grondo's character is our resident bounty hunter.
We had nearly finished all the Candlekeep quests when Corey_Russell finally remembered to put up the Skype and call everyone - but fortunately that's one area where communication is nearly as vital.
We did a few things:
1) Let Imoen, Xzar, and Montaron briefly join us - after they were relieved of any useful possessions, then booted. We of course looted the diamond in the area.
2) Took out the belt ogre and picked up the ring in the same.
3) Dealt with Tarnesh - talk about no chance, a thief getting ready to backstab, snare, and True Sight by Vorgan - snare instantly killed him. We also made sure Neira was cleared from our Inn at Nashkel.
4) Greywolf defeated - Vorgan tanked great with his Ankheg plate. Vorgan was happy for the upgrade.
5) Torgal (?) the mage at the carnival was defeated with a enraged berserker and true sight by Vorgan insuring a quick defeat. Grond0 was miffed though that Corsen let the woman mage live - apparently he prefers intentionally choosing dialog that gets her killed. Loot happy I guess...
6) When we tried to pick up the stealth boots south of Beregost, we had a battle Royale - at one point ghasts and ghouls were chasing down all the party members (about 6 of them at one point or another). Apparently Grond0/Gate70 know the exact path for no fighting - Corsen didn't and thus we had a big, long battle before eventually things were cleared up. And of course no enrage available, so Corsen had to range.
7) As is our usual practice, we took out Shoal pretty much immediately, who got Grond0's character the first level. She didn't last long.
And the run continues (screenshots of characters next session, or maybe edit this post tomorrow).
Hooray for Corsen & Alac then. To chip in with good news, my duo has finished BG1 (gah! finally!). I'll quickly summarize how BG1 went. - exit Candlekeep, turn south, kill Shoal. This went rather unpredicted as she turned red as we attacked her from range, then all of a sudded turns blue and starts yapping.
I tought what the hell, let's get Defense helm. The ogre carrying it has a broken script on my vanilla install - he casts sleep and then does nothing, he never attacks in melee so he cannot kill anything. He didn't even start to talk this time, was killed at range, and shoal was ended as well. Protagonist got two levels there, archer got 3rd after finishing some wolf/ghast spawns.
- exit the area, finish Silke, first help her, then kill her also (3 defense + invulnerability potion) - - with those potions, finish Ankheg farm, kill Joia for RoFA - kill Bassiluss, return to Beregost temple, kill the priest and his sirens after buying healing potions from him
This was easilly the 2nd hardest battle in the game, archer got charmed, but we pulled through
The hardest was Helmed Horror in front of Durlag. I had enough reason not to fight both of them at the same time.
- finsih Duralg up to Pride/Love, exit (level 7 aquired there), back to main plot, mines/bandit camp (bit sloppy with no bufs but whatever), kill spiders (archer hit level 7 there), use 2 detonation arrows to clear Kysus & co, trigger the lighting trap in the maze for a fantastic bounce that kills nearly everyone
- hit Davaeorn with Dispel Arrow from Durlag's and kill him quickly
- go to BG, buy Detonation arrows, finish all with them, even Iron Throne guys
Back to BG, kill Slythe quickly, potion of regen to heal a bit for dopes, dopes were a bit ugly killing Liia but Belt was ok, use two Pro Magic scrolls, rush tgrough Maze, fire Dispel arrows on all Sarevok's goons and him, kill people with Detonation arrows and Sarevok with Acid arrows while dancing around under Pro Magic scroll.
Stats just before exiting dungeon (ended BG1 with 249K exp, the rest gave us Jassy), archeress has no tomes and has rolled total 84 HP
Give or take, 2:30 hours to finish (Durlag took too long imo, I should skip all of it but outside).
A revised assessment of difficulty: The Bridge battle was hair raising.
I used almost every spell and unloaded a lot of charges and potions but it was still a close call. (Voghlin and Glint died. Neera .... became a wolf upon casting Chaos -- and spent the battle wand-slinging instead.)
So far, very well done. This is easily a match -or even improvement- over the Shaengarn Bridge battle of IWD2.
Back from the Underdark, the party returned to Athkatla to visit Ribald and have Cromwell forge some new weapons. With new equipment, Goibniu first launched his attack against the sewer illithids (no problem after already clearing illithid city in the underdark):
Next, the party went lich hunting. Being able to use traps (for the shade lich and the elemental lich) or cast three sunrays at once (Helm of Intelligence, Daystar, and the actual spell), this wasn't much of a problem:
Next, there were two dragons to kill. Anapa used the Dragonslayer longsword for this. I also started to have Owain cast improved haste on my fighter-type characters. The shadow dragon died almost instantly, even before his first wing buffet:
Against Firkraag, fire protection spells were added, and the dragon managed to survive a little bit longer, though he was still unable to seriously hurt the party:
Carsomyr is ours (though Goibniu still needs another point in two-handed swords).
The party also explored the new wilderness areas, though there's nothing to report here.
Now, for the Twisted Rune:
Helios and Donar prepared with traps, full party buffs were used, skeleton warriors summoned and sent into the room. Shangalar died to the traps right away:
Summons and ranged attackers focused down the vampire and the beholder, while Layene stayed out of the fight for some reason:
Goibniu and Owain, removing protections and using ranged attacks, took on the mage and eventually killed her:
With a new staff for Owain, Bodhi awaits.
Enuhal
ps: I'm thinking about getting BG1/2 EE (mostly to be able to play SoD) in the future (not right now, maybe in a couple of months). So far, besides the new NPCs, I know next to nothing about it, and that's fine (I don't want/need spoilers), however since I don't really do non no-reload runs anymore (this is simply the most exciting way to play for me), I wouldn't be extremely happy to die because of a change in spell mechanics or a bug I didn't know about. I wonder if there's a good list of mechanical changes and bugs (if there are any - I know there were quite a few bugs with early versions of EE, but I understand that there have been a lot of patches) a no-reloader should propably know about.
2nd and final update on Solus & Jezebel, from here
Things were going fine, up until WK. There Solus barely avoided death by running away from Vampiric Wraith with *1* HP left.
He did live however (now looking at the screenshot I realise that if he hadn't DUHM on he'd be dead there, which would save me a lot of time acutally). I did a lot of stuff (everything up to Chromatic in WK, all big Alkathla quests bar Firkaraag & Planar Sphere); went to Spellhold, and despite Solus having a save vs spell at -4, he eats a Symbol:Stun, and it's done. ROFA was just around the corner...
@Grond0, the level of mastery required to get as far as you did in your 24 hour challenge is so far beyond anything I can imagine.... Congratulations on an outstanding run. You reached the Throne, even if you didn't quite take down Melissan this time!
My job forced me to go abroad for a while so I had no access to the game for quite some time. That meant I also could not post any updates and also that I do not really remember everything that went on the days before I left from home. Thankfully, I managed to run the entire game without being spoiled by this thread because I basically didn't read anything until today . Uhm... 732 posts to catch up to, wow! The most important one is the run from semiticgod through SoD which he did at the same time as me.
So here goes. Deadless until the end.
I think I remember that the dead magic zone was the last place I did not describe until I had to go abroad so that is where I left off. The only cure to the dead magic zone is potions, wands and shamanic dance/bardsong. As such, the most logical solution was to prepare each character with a potion of explosions and send one scout (Minsc) to see what might be going on.
A few bounty hunters and a shady character who goes on about testing the protagonist, bla bla. Our barrage makes it a quick finish. .
In Coalition Camp we are sent on some errands. Fetch this, heal that. Overall we just go to the underground passage and find our way through the critters. We are nicely accepted as crusaders, so we can just do whatever we want. We leave the druid alone, but we do visit some Dwarven Stronghold remains. That fight is insane! We see firstly only the mages on the left and attack them, but are soon targeted with a rain of area spells, and on top of that, there is a dragon on the loose. I panick a little bit when I want to run Corwin out of the fray and loose control over her. Luckily the area spells of M'khiin fix EVERYTHING. They interrupt the mages on the right long enough for her to regain control over Corwin and allows the rest of the party to heal back to decent amounts, mopping up mages left and right. And funnily, the dragon survives the whole thing.
We get through to Hephernaan's place and Minsc goes off to scout and shoot an arrow into the unprotected mages. No precast protections is nice for a change. Herphernaan is beaten up by the rest of us (Melissa in Spiderform as she is often).
.
The alarm is rung and we escape the tunnels. Since we are out of spells completely, we just run for it with invisibility potions and oils of speed. No need to kill everybody in a no reload. Next play through...
Next is the attack on the castle itself. After an easy first fight Melissa is challenged to a duel. How mental... does this Ashatiel not know that spiderform kills plus many potion buffs kills all (slowly)?
And finally we get through hell to the end battle. It is not difficult when you have hoarded so many potions of fire resistance and potions of clarity... Melissa goes melee again, but this time as flind because I thought it would hit better as a +3 (as I recalled that was the enchantment of the halberd). I added enchant weapon just to be sure .
.
And that was it. SoD is finished after some fake trial.
Review of SoD... SoD, BG2 and ToB spoilers in this...
At first I did not get at all the reason why there was a crusade and what Caelar wanted. There was never a moment to talk to her and get a sense of the story. I recall it only became partially clear around coalition camp. I so wanted it to make sense to go against the crusade but the only reason was to help the fugitives out.
I think Hephernaan was a decent crook, bit easy to spot of course but okay. I liked how he played together with Belhifet. Did not see that one coming until I heard the name Crenshinibon and then finally the hell thing clicked into place.
The hooded man was totally not relevant whatsoever in the entirety of SoD. He was super out of place; more of a nuisance that he did not fit the story. The only reason was to get the Skie thing linked to the protagonist, but that was rather lame. They did not need to resurrect Entar Silvershield for that nor introduce the hooded man for it. Just get some hired 'shadow thieves' to blame the protagonist. Soultaker dagger made some sense but where they got that one... I actually think Irenicus was worse out of place than Melissan in ToB and I think that says a lot to many people of how badly placed I think he was in SoD.
The dreams with the slayerform in it made no sense to me knowing that the protagonist only gets to know the slayerform after spellhold. There was also no need for mixed dreams with Caelar in them. I think that could have used more work.
All in all, a great game mechanically. Lots of difficult fights with good AI, but still decently killable foes. Area of Effect is too good in many fights but it also kills allies (poor Khalid, I never saw him die during the Bridgefort battle). I really like the shaman spells. They were very powerful. M'khiin was also a likeable NPC. Same with Schael, Voghlin and Glint. Very well-written, you could see they did not need to fit in with already existing settings but were created during the shaping of the game. I think overall that the SoD NPCs are a step up from the BGEE/BG2EE NPCs.
So apart from getting the motive of the crusade shining through earlier and the needless presence of Irenicus, I liked it very much.
I was thinking of playing an investigator who does neither loot nor steal but lives on rewards and buying gear. At the same time I would like to play evil again too but I cannot get the two to match yet. The problem is which class to play... beast master perhaps? It will be tough on funding and it would be a goody goody game. Dragon disciple? Jester? I just played arcane... bounty hunter?
After a brief scuttle with the ogre mages (toughed up outside Candlkeep, added by SCS I think) Cedvar knows of his heritage know. Utterly terrified of it, he lashed out as Jahiera in a lovely NPC mod addition. Heading past the catacombs, Prat gave us some worry.
"Prepare for the Nuclear Option" worked well for everyone but Prat, who teleported around and alerted the nearby spiders thanks to SCS. I felt legitimate terror in this shot, with two spiders creeping towards my party from either side, a stupid tough mage in the center of my party.
Returning to the Gate and running through all the content therein (Husam's Shadow Thief storyline is gonna be so rewarding come BG2), we had Coran solo rescue the Duke using a strength potion. Soloing the greater doppelganger was difficult, forcing Coran to run away and drink healing potions before backstabbing on his own.
Slythe was a one backstab job, but Kristin was a messy fight. Khalid solo'd her for the most part with magic blocking potions, but when she started hurling stuff at our party, it just became a long teleport field/stinking clowd battle. A messy win, but a win.
Next up, the final chapter of Cedvar in Baldur's Gate 1. Death, or my first brush with SoD, awaits.
I think more than my skill or knowledge of the game, my sheer patience in playing in short spans is helping keep me alive. That I'm thinking about my character as this narratively complex, somewhat cowardly thief is helping him stay out of harms way, and helping me think and plan every encounter as I can. Food for thought. I predict if/when Cedvar falls, it will be due to me rushing this playthrough more than anything else.
... but I have this inexorable calling of restartitis to make a Neutral Evil Wizard with the David Warner voice set.
Nooo! See it through, Ygramul! You can walk into a lich closet and start over once you get to BG2 if you like... but you only get one shot at a blind no-reload of SoD!
And Aasim... nice rolls on your Avatar of DOOOOM... and nice portrait. Ugly (I like the mustache and ear combo but that must have something to do with his low charisma score). Questionable wisdom (he'd have to be low there in order to attempt a 24 hour run . But exceptionally smart, tough, strong, jumpy and mean.... Watch out Melissan!
I am sad to report that Cavan has met his match... Slaver ambush in Athkatla.
Many things went wrong. Aerie had been killed by brigands near the docks, so we had no remove fear buff. Cavan was traveling back to a temple to raise her, when the ambush happened.
The team rushed the wizard, but she got several spells off all the same. Cavan was in the middle of casting a dispel magic spell to get rid of slow effects, but he didn't get to finish it. Mage horror disabled Cavan and half the party. That was pretty much the end.... I had no counter-moves. And my equipment seemed to be really inadequate to prevent the enemy from striking. Reminded me of walking into SCS Silke unprepared... I'm not sure how I'll get ready for this next time.
Shocking that I tripped up so early in BG2... But this is so far beyond any other run I've ever had... I'm dedicating a moment of silence to the noble Inquisitor. He took me closer to the throne than any previous Charname.
When I need ideas on what to play next, I roll up some stats and see what character falls out. To help you out I pulled up my roller, hit the button and...
Two paladins. Why can't I get these stats when I'm rolling for myself?
Entering Nephele into the BG Tetralogy (BG1 + SoD + BG2 + ToB) no-reload challenge. Female Elven Shadowdancer. Chaotic Good. Story coming if there's enough enthusiasm...
Insane difficulty (without damage upgrade). Key mods: SCS (full tactical challenges), item randomizer. Some other stuff that probably doesn't affect the difficulty much one way or the other.
WEIDU log:
// Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~SETUP-WEIDU.TP2~ #0 #0 // 24000 ~SETUP-BWS.TP2~ #0 #0 // 20160201 - Updated by agb1 (installation started Sun 10/09/2016) ~BGQE/SETUP-BGQE.TP2~ #0 #0 // Slime Quest: v14 ~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: v14 ~BGQE/SETUP-BGQE.TP2~ #0 #2 // Installing the Babysitting Quest, including the Carnival Encounter...: v14 ~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: v14 ~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: v14 ~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: v14 ~BGQE/SETUP-BGQE.TP2~ #0 #6 // Orcish Lover Encounter: v14 ~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: v14 ~BGQE/SETUP-BGQE.TP2~ #0 #8 // "Many Little Paws": v14 ~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: v14 ~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: v14 ~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v22.3_20160416 ~BG1NPC/BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v22.3_20160416 ~BG1NPC/BG1NPC.TP2~ #0 #8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v22.3_20160416 ~BG1NPC/BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Ajantis Romance Core (teen content): v22.3_20160416 ~BG1NPC/BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v22.3_20160416 ~BG1NPC/BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Coran's Romance Core (adult content): v22.3_20160416 ~BG1NPC/BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v22.3_20160416 ~BG1NPC/BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v22.3_20160416 ~BG1NPC/BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen content): v22.3_20160416 ~BG1NPC/BG1NPC.TP2~ #0 #15 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v22.3_20160416 ~BG1NPC/BG1NPC.TP2~ #0 #17 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in the Hall of Wonders: v22.3_20160416 ~BG1NPC/BG1NPC.TP2~ #0 #26 // BGEE Banter Timing Tweak: v22.3_20160416 ~BG1NPC/BG1NPC.TP2~ #0 #3 // The BG1 NPC Project: Give Imoen her BG2 portrait: v22.3_20160416 ~BG1NPC/BG1NPC.TP2~ #0 #4 // The BG1 NPC Project: Give Jaheira her BG2 portrait: v22.3_20160416 ~BG1NPC/BG1NPC.TP2~ #0 #5 // The BG1 NPC Project: Give Minsc his BG2 portrait: v22.3_20160416 ~BG1NPC/BG1NPC.TP2~ #0 #6 // The BG1 NPC Project: Give Viconia her BG2 portrait: v22.3_20160416 ~BG1NPC/BG1NPC.TP2~ #0 #7 // The BG1 NPC Project: Kivan's "Kivan and Deheriana Companions" portrait: v22.3_20160416 ~BG1NPC/BG1NPC.TP2~ #0 #28 // The BG1 NPC Project: Bardic Reputation Adjustment: v22.3_20160416 ~BG1NPC/BG1NPC.TP2~ #0 #29 // The BG1 NPC Project: Cloakwood areas availability in Chapter One -> Open Cloakwood Lodge (first Cloakwood area only): v22.3_20160416 ~BG1NPC/BG1NPC.TP2~ #0 #31 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v22.3_20160416 ~BG1NPC/BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v22.3_20160416 ~BG1NPCMUSIC/SETUP-BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v6 ~XANBG1FRIEND/SETUP-XANBG1FRIEND.TP2~ #0 #0 // Xan's friendship path for BG1: v9bgee BWP Fix 4 ~CORANBGFRIEND/CORANBGFRIEND.TP2~ #0 #0 // Coran's Extended BG Friendship Talks: v4 ~AJANTISBG1/SETUP-AJANTISBG1.TP2~ #0 #0 // Installs Ajantis BG1 Expansion Modification: 10 ~NEERA/NEERA.TP2~ #0 #0 // Neera Expansion: v1.1 ~NEERA/NEERA.TP2~ #0 #4 // How much time would you like between talks (approximately)? -> 1.5 hours (default): v1.1 ~NEERA/NEERA.TP2~ #0 #6 // Make Neera romanceable by women?: v1.1 ~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v14.0 ~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: v14.0 ~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: v14.0 ~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v14.0 ~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v14.0 ~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v14.0 ~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v14.0 ~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v14.0 ~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v14.0 ~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v14.0 ~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v14.0 ~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v14.0 ~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v14.0 ~BG1UB/SETUP-BG1UB.TP2~ #0 #28 // Prism and the Emeralds Tweak: v14.0 ~BG1UB/SETUP-BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v14.0 ~BG1UB/SETUP-BG1UB.TP2~ #0 #30 // Nim Furlwing Encounter: v14.0 ~BG1UB/SETUP-BG1UB.TP2~ #0 #32 // Svlast, the Fallen Paladin Encounter: v14.0 ~BG1UB/SETUP-BG1UB.TP2~ #0 #33 // Mal-Kalen, the Ulcaster Ghost: v14.0 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: Beta 5 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: Beta 5 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: Beta 5 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: Beta 5 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: Beta 5 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1060 // Breakable Iron Nonmagical Shields, Helms, and Armor: Beta 5 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-out Dialogues: Beta 5 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: Beta 5 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1090 // Exotic Item Pack: Beta 5 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: Beta 5 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2040 // Universal Clubs: Beta 5 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> P&P Restrictions: Beta 5 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of Both Methods: Beta 5 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): Beta 5 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3070 // Change Effect of Reputation on Store Prices -> Low Reputation Store Discount (Sabre): Beta 5 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3083 // Increase Ammo Stack Size -> Stacks of 120: Beta 5 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3101 // Increase Potion Stacking -> Stacks of 40: Beta 5 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3113 // Increase Scroll Stacking -> Stacks of 120: Beta 5 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: Beta 5 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls: Beta 5 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1000 // Initialise mod (all other components require this): v30 BWP Fix ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1910 // Protection from Normal Missiles also blocks Arrows of Fire/Cold/Acid and similar projectiles without pluses: v30 BWP Fix ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v30 BWP Fix ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2020 // Antimagic attacks penetrate improved invisibility: v30 BWP Fix ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v30 BWP Fix ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2110 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): v30 BWP Fix ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2120 // Slightly weaken insect plague spells, and let fire shields block them: v30 BWP Fix ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2150 // Make spell sequencers, spell triggers, and contingencies learnable by all mages: v30 BWP Fix ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3000 // Replace BG1-style elemental arrows with BG2 versions: v30 BWP Fix ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3010 // Replace +1 arrows with nonmagical "fine" ones: v30 BWP Fix ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3022 // Replace many +1 magical weapons with Fine ones -> Fine weapons are affected by the iron crisis: v30 BWP Fix ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3030 // Re-introduce potions of extra-healing: v30 BWP Fix ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3041 // Reduce the number of Arrows of Dispelling in stores -> Stores sell a maximum of 5 Arrows of Dispelling: v30 BWP Fix ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: v30 BWP Fix ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4010 // Grant large, flying, non-solid or similar creatures protection from Web and Entangle: v30 BWP Fix ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4020 // More realistic wolves and wild dogs: v30 BWP Fix ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4040 // Make party members less likely to die irreversibly: v30 BWP Fix ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4051 // Decrease the rate at which reputation improves -> Reputation increases at about 1/2 the normal rate: v30 BWP Fix ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4110 // Allow NPC pairs to separate: v30 BWP Fix ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4120 // NPCs go to inns: v30 BWP Fix ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4130 // Move NPCs to more convenient locations: v30 BWP Fix ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4140 // Allow Yeslick to use axes: v30 BWP Fix ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4145 // Skip the Candlekeep tutorial sections -> Remove the tutorial NPCs from Candlekeep: v30 BWP Fix ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5000 // Ease-of-use party AI: v30 BWP Fix ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5010 // Move Boo into Minsc's pack: v30 BWP Fix ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5020 // Remove the blur graphic effect from the Cloak of Displacement: v30 BWP Fix ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5050 // Stackable ankheg shells, winterwolf pelts and wyvern heads: v30 BWP Fix ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5060 // Ensure Shar-Teel doesn't die in the original challenge: v30 BWP Fix ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): v30 BWP Fix ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: v30 BWP Fix ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: v30 BWP Fix ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6031 // Smarter Mages -> Mages only cast short-duration spells instantly at start of combat if they are created in sight of the PC: v30 BWP Fix ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests -> Priests cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v30 BWP Fix ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6102 // Potions for NPCs -> Half the potions dropped by slain enemies break and are lost: v30 BWP Fix ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: v30 BWP Fix ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6300 // Smarter sirines and dryads: v30 BWP Fix ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6310 // Slightly harder carrion crawlers: v30 BWP Fix ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6320 // Smarter basilisks: v30 BWP Fix ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7000 // Improved doppelgangers: v30 BWP Fix ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7010 // Tougher Black Talons and Iron Throne guards: v30 BWP Fix ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7020 // Improved deployment for parties of assassins: v30 BWP Fix ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7030 // Dark Side-based kobold upgrade: v30 BWP Fix ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7040 // Relocated bounty hunters: v30 BWP Fix ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7050 // Improved Ulcaster: v30 BWP Fix ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7060 // Improved Balduran's Isle: v30 BWP Fix ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7070 // Improved Durlag's Tower: v30 BWP Fix ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7080 // Improved Demon Cultists: v30 BWP Fix ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7090 // Improved Cloakwood Druids: v30 BWP Fix ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7100 // Improved Bassilus: v30 BWP Fix ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7110 // Improved Drasus party: v30 BWP Fix ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7130 // Improved Red Wizards: v30 BWP Fix ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7140 // Improved Undercity party: v30 BWP Fix ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7200 // Tougher chapter-two end battle: v30 BWP Fix ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7210 // Tougher chapter-three end battle: v30 BWP Fix ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7220 // Tougher chapter-four end battle: v30 BWP Fix ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7230 // Tougher chapter-five end battle: v30 BWP Fix ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7250 // Improved final battle: v30 BWP Fix ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7900 // Improved minor encounters: v30 BWP Fix ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision to Half-Orc characters: v4.50 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal and incorporeal undead from being affected by Illithids' Devour Brain attack: v4.50 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #102 // Change Spiritual Hammer into a ranged force weapon: v4.50 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #103 // Allow Dispel/Remove Magic to take down Globes of Invulnerability: v4.50 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #104 // PnP Color Spray: v4.50 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #115 // Allow Mages to scribe memorized spells onto scrolls -> Scrolls can be scribed everywhere: v4.50 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v4.50 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v4.50 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #130 // Additional racial traits for Dwarves: v4.50 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #140 // Additional racial traits for Gnomes: v4.50 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v4.50 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #241 // Revised Bhaalpowers -> Only standardize the Bhaalpowers' casting time: v4.50 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #203 // Make druidic shapeshifting uninterruptable: v4.50 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #204 // Prevent Mislead clones from singing Bard songs: v4.50 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #205 // Prevent Project Image and Simulacrum clones from using quickslot items: v4.50 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #211 // Make Death Ward protect against Vorpal Hits: v4.50 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #210 // Restore the Dispel Magic vulnerability to Nishruu and Hakeashars: v4.50 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #212 // Make alignment detection spells more accurate: v4.50 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #213 // Expanded saving throw bonus tables for Dwarves, Gnomes and Halflings: v4.50 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #216 // Bard songs break invisibility -> Only the Jester song breaks invisibility: v4.50 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #324 // Use Icewind Dale's Dimension Door animation -> Fast animation speed, shorter delay between animation start and creature appearance/disappearance: v4.50 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v4.50 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #315 // Distinctive creature soundsets: v4.50 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #500 // Slightly expanded storage capacity for containers -> Use the recommended storage capacity value (999): v4.50 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #510 // Expanded temple services: v4.50 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #999 // BG2-style icons for aTweaks content: v4.50 ~KLATU/SETUP-KLATU.TP2~ #0 #2010 // Streamlined Sorcerer Spell Progression: 1.7 ~KLATU/SETUP-KLATU.TP2~ #0 #2030 // Identify all store items: 1.7 ~KLATU/SETUP-KLATU.TP2~ #0 #2040 // Fix Wild Mage Items and Spells: 1.7 ~KLATU/SETUP-KLATU.TP2~ #0 #2110 // Treat all Innate Abilities as Non-Magical (Unaffected by Wild/Dead Magic and Silence): 1.7 ~KLATU/SETUP-KLATU.TP2~ #0 #2120 // Treat all Psionic Abilities as Non-Magical (Unaffected by Wild/Dead Magic and Silence): 1.7 ~KLATU/SETUP-KLATU.TP2~ #0 #2130 // Treat all Bardsong Effects as Non-Magical (Unaffected by Wild/Dead Magic): 1.7 ~KLATU/SETUP-KLATU.TP2~ #0 #2160 // Remove Delay from Improved Haste Spells: 1.7 // Recently Uninstalled: ~RANDOMISER/RANDOMISER.TP2~ #0 #500 // Randomly replace the WIS tome normally found in TotSC with one of the 6 available types: proto-7 160228 // Recently Uninstalled: ~RANDOMISER/RANDOMISER.TP2~ #0 #510 // Randomly not randomise items: proto-7 160228 // Recently Uninstalled: ~RANDOMISER/RANDOMISER.TP2~ #0 #530 // Randomise scrolls: proto-7 160228 // Recently Uninstalled: ~RANDOMISER/RANDOMISER.TP2~ #0 #570 // Randomise the appearance of cursed items: proto-7 160228 // Recently Uninstalled: ~RANDOMISER/RANDOMISER.TP2~ #0 #10200 // Remove Protection from Undead scrolls from stores -> All scrolls from 9 out of 10 stores: proto-7 160228 ~RANDOMISER/RANDOMISER.TP2~ #0 #500 // Randomly replace the WIS tome normally found in TotSC with one of the 6 available types: proto-7 160228 ~RANDOMISER/RANDOMISER.TP2~ #0 #510 // Randomly not randomise items: proto-7 160228 ~RANDOMISER/RANDOMISER.TP2~ #0 #530 // Randomise scrolls: proto-7 160228 ~RANDOMISER/RANDOMISER.TP2~ #0 #570 // Randomise the appearance of cursed items: proto-7 160228 ~RANDOMISER/RANDOMISER.TP2~ #0 #1400 // Randomise items -> Mode 2: Randomise with WeiDU. Some items are lost: proto-7 160228 ~RANDOMISER/RANDOMISER.TP2~ #0 #5075 // Slimes have no items equipped: proto-7 160228 ~RANDOMISER/RANDOMISER.TP2~ #0 #10200 // Remove Protection from Undead scrolls from stores -> All scrolls from 9 out of 10 stores: proto-7 160228 ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #1000 // Main -> Vanilla: 0.71 ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #2000 // Followers -> Vanilla: 0.71 ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #3000 // BG1NPC -> Vanilla: 0.71
@Ygramul Well done against the dragon. It will always be a tough one. @Aasim I too was an ankheg farm rusher. It ended my run too. Quite a promising one.
@Ygramul Well done against the dragon. It will always be a tough one. @Aasim I too was an ankheg farm rusher. It ended my run too. Quite a promising one.
I think a Cavalier is meant to bulldoze that thing (all the right immunities).
Is that battle avoidable? IIRC the dragon reacted to spell casting. Perhaps an invisible party can walk past that area? (I won through sheer panic of potion-overuse only. I don't think a fair fight would have worked.)
Also, what is the AC and the enchantment immunity of that dragon? (I don't think Corwin managed to hit it with the +2 arrows she was slinging --- and she's got something like -2 THAC0. Perhaps just bad luck, though. It was the longest 4 rounds.)
Comments
"The Green Dragon stirs and wakes"
What to do?
Forge forward?
What is there to go back to? (Attack the Crusaders at the gate instead?)
If this is like Firkraag or Shadow Dragon, I should stay out.
If it won't dispel, perhaps I will buff up and try my luck...
What to do?
....
Protection from Poison scrolls useless: they do not give 100% Poison immunity.
BUT....
I unloaded 6 fireballs in one round (potions + wands) and the Dragon took damage.
There is hope then!
Aynhow, I've been trying to get a 24-hour BGT run. Today I've had about a dozen failures. My first idea was solo F/m/c...killed the ankegs, gave up on him (too much buffing required). Then I tought, what is powerful, requires no buffs at all and can go through the game quickly and won't bore me? Two paladins, Cavalier and Inquisitor were made. They constantly failed - basilisk melee, Ankhegs, they died over and over again to my idiocy or bad luck. So I quit them, created three monks. That went horrible (one chunked by golem in CON tome cave) and I was getting seriously annoyed by my incompetence in vanilla game (I play much better with SCS).
Finally, I've set a new course - barbarian + archer, a total no brainer composition - one tanks, other kills. Two attempts failed; one I gave up due to miserable rolls with HP (when I roll 5, 5, 6 for HP with an 18 CON barb I quit), second was ended by Ankhegs. I'm an Ankheg-farm rusher.
I'll give them a go tomorrow morning and see how it goes. Today I'm on a very bad BG streak. I can't even remember last time I failed in BG1, but today seems to have FAIL written all over it.
So.... the dragon then....
After soiling my pants upon seeing a named dragon (a first for Khael since his inception!) I decided to unload with every flammable object in hand:
.... pausing only to drink Extra Healing potions and carpet bombing while retreating with Khael and Voghling holding a front line.
This may have been overkill. But seeing "Barely Injured" upon throwing a fireball potion (unexpected!) gave me hope.
And all but Glint has survived! Last blow handed by Voghlin's potion.
It took about 20 fireball potions/wand charges over about 4 rounds to clean up the Wyverns and the Dragon. I don't think I even hit any of them with an actual weapon. (Importing from BGEE gave me a potion surplus, thank Tyr!)
Let's see if I can stock up back at the camp on my dwindling supply.
P.S. I thought dragons were fire immune AND magic resistant. It was unexpected that fire potions and wands could hurt one. I was expecting to 'thin the herd' of Wyverns with the potions, but instead got the Dragon herself as a bonus!
... and so this is the story of Khael's encounter with his first named dragon.
Alac - Ascension in a day challenge
basis for and approach to the challenge at: https://forums.beamdog.com/discussion/60888/ascension-in-a-day
My wife is still away meaning I have one more day available to gorge myself on Baldur's Gate and try and complete this challenge - so here goes ...
Off to a good start - Alac has just sent Imoen packing in Jon's dungeon with 1 hour 38 minutes on the clock.
And after 2:55 I actually managed to complete the Planar Prison this time and, now with the boots of speed, should be able to crack on (after a spot of breakfast ).
Still going and, with all intended work in Athkatla completed, Alac has arrived in Brynnlaw at just over the 7 hour mark.
I haven't been keeping close attention to the time, but looking at my original notes I'm almost exactly on my predicted schedule at this point. Time for a spot of lunch and exercise before going on a Jon-hunt.
Well Jon's final incarnation has gone for a fiery swim.
That was a bit of a struggle with concentration and I tended to default into my standard tactics of running round shooting or backstabbing, when other tactics would have been far quicker. As a result I've slipped some way behind my target times now - about 10 hours 40 minutes (including breaks) up to the end of SoA. I made one significant error when proudly proclaiming "I am Alac and I come from the lair of Adalon", but never mind - saved me the time spent buying things from the drow that I'll probably never use . The closest shave for Alac so far was when a drow mage cast PW:stun at him when he only had 94 HPs.
Alac is truggling on
mandwarffully in ToB after almost 13 hours, though he almost kicked the bucket just now against the real Sendai. She hit and held him with an implosion (I think the hold effect must be no-save as Alac had good saves) when he was already a bit down on HPs. I thought that might be that, but Sendai retreated to lick her own wounds and only 1 skeleton warrior was able to actually do him damage during the relatively short hold duration.Sendai was eventually caught with her pants down by a staff dispel at the start of a GWW and took a lot of damage before teleporting away. I thought she should be dead - and eventually she agreed by making her death speech without taking any further damage.
Now 14 hours 30 minutes in, with my play continuing to slow down - but the route to the Throne finally lies open. Draconis had some traps set for him, but an invisible (invisible) stalker managed to get there first when the dragon paused to cast a spell. However, his HPs ran out before Alac's in a GWW duel. Traps were successfully set for Abazigal and Balthazar before Alac ran round for a while using K'logarath and the reflection shield (that wouldn't have been necessary if I'd given the simmy a +4 weapon equipped!). The worst fight though was the 4th challenge when I didn't put sufficient forces up initially to deal with the Favourites of Cyric and the last of those got a painful backstab in resulting in Alac running round and round for quite a long time gently regenerating (I don't allow healing potions) wondering if he was going to get a fatal backstab at any moment. He was dispelling illusion all that time, but that seemed far less effective than I would expect. However, it did eventually work and resulted in the Favourite stopping for a moment - giving Alac the chance to make a first use of a stoneskin scroll before going in with a GWW finish.
Sigh - another failure at the Throne at something over 15 hours. Mel's first incarnation was meleed by Alac and a simmy. The second had spike traps set at her feet and disappeared immediately on arrival. I expected the third to do the same, but only 2 of the 5 traps triggered - only injuring Mel. There were 2 back-up traps at her teleport position, but they also failed to take effect. I suspect that at the end of a long day I slightly mis-placed the traps such that she teleported on top of them (destroying rather than triggering them). I hadn't done any buffing ahead of time and rather than attempting to do that Alac tried to go for a quick finish by using a GWW on her. However, she managed to cast a timestop before he could get through her stoneskins and gleefully cut him down.
Setup: BGT with a few misc. things from ToBeX.
Trilogy No-Reload
Corsen the Human Berserker (for now) (Corey_Russell, Grond0, Gate70)
Well the Trio started a new run. It's still going but Corey_Russell had his Internet go down, as well as BG crashing when we had nearly cleared the basilisks' map - we'll redo that next session. Skype ALSO crashed (wasn't Corey_Russell's day apparently).
So Corsen (Corey_Russell) is a Human Berserker, to dual to thief at level 9. He's the protagonist.
Vorgan is Gate70's character, a useful Inquisitor
Grondo's character is our resident bounty hunter.
We had nearly finished all the Candlekeep quests when Corey_Russell finally remembered to put up the Skype and call everyone - but fortunately that's one area where communication is nearly as vital.
We did a few things:
1) Let Imoen, Xzar, and Montaron briefly join us - after they were relieved of any useful possessions, then booted. We of course looted the diamond in the area.
2) Took out the belt ogre and picked up the ring in the same.
3) Dealt with Tarnesh - talk about no chance, a thief getting ready to backstab, snare, and True Sight by
Vorgan - snare instantly killed him. We also made sure Neira was cleared from our Inn at Nashkel.
4) Greywolf defeated - Vorgan tanked great with his Ankheg plate. Vorgan was happy for the upgrade.
5) Torgal (?) the mage at the carnival was defeated with a enraged berserker and true sight by Vorgan insuring a quick defeat. Grond0 was miffed though that Corsen let the woman mage live - apparently he prefers intentionally choosing dialog that gets her killed. Loot happy I guess...
6) When we tried to pick up the stealth boots south of Beregost, we had a battle Royale - at one point ghasts and ghouls were chasing down all the party members (about 6 of them at one point or another). Apparently Grond0/Gate70 know the exact path for no fighting - Corsen didn't and thus we had a big, long battle before eventually things were cleared up. And of course no enrage available, so Corsen had to range.
7) As is our usual practice, we took out Shoal pretty much immediately, who got Grond0's character the first level. She didn't last long.
And the run continues (screenshots of characters next session, or maybe edit this post tomorrow).
I'll quickly summarize how BG1 went.
- exit Candlekeep, turn south, kill Shoal. This went rather unpredicted as she turned red as we attacked her from range, then all of a sudded turns blue and starts yapping.
I tought what the hell, let's get Defense helm. The ogre carrying it has a broken script on my vanilla install - he casts sleep and then does nothing, he never attacks in melee so he cannot kill anything. He didn't even start to talk this time, was killed at range, and shoal was ended as well. Protagonist got two levels there, archer got 3rd after finishing some wolf/ghast spawns.
- exit the area, finish Silke, first help her, then kill her also (3 defense + invulnerability potion)
- - with those potions, finish Ankheg farm, kill Joia for RoFA
- kill Bassiluss, return to Beregost temple, kill the priest and his sirens after buying healing potions from him
This was easilly the 2nd hardest battle in the game, archer got charmed, but we pulled through
The hardest was Helmed Horror in front of Durlag. I had enough reason not to fight both of them at the same time.
- finsih Duralg up to Pride/Love, exit (level 7 aquired there), back to main plot, mines/bandit camp (bit sloppy with no bufs but whatever), kill spiders (archer hit level 7 there), use 2 detonation arrows to clear Kysus & co, trigger the lighting trap in the maze for a fantastic bounce that kills nearly everyone
- hit Davaeorn with Dispel Arrow from Durlag's and kill him quickly
- go to BG, buy Detonation arrows, finish all with them, even Iron Throne guys
Back to BG, kill Slythe quickly, potion of regen to heal a bit for dopes, dopes were a bit ugly killing Liia but Belt was ok, use two Pro Magic scrolls, rush tgrough Maze, fire Dispel arrows on all Sarevok's goons and him, kill people with Detonation arrows and Sarevok with Acid arrows while dancing around under Pro Magic scroll.
Stats just before exiting dungeon (ended BG1 with 249K exp, the rest gave us Jassy), archeress has no tomes and has rolled total 84 HP
Give or take, 2:30 hours to finish (Durlag took too long imo, I should skip all of it but outside).
--
A revised assessment of difficulty: The Bridge battle was hair raising.
I used almost every spell and unloaded a lot of charges and potions but it was still a close call. (Voghlin and Glint died. Neera .... became a wolf upon casting Chaos -- and spent the battle wand-slinging instead.)
So far, very well done. This is easily a match -or even improvement- over the Shaengarn Bridge battle of IWD2.
Continued from: https://forums.beamdog.com/discussion/comment/817861/#Comment_817861
Back from the Underdark, the party returned to Athkatla to visit Ribald and have Cromwell forge some new weapons. With new equipment, Goibniu first launched his attack against the sewer illithids (no problem after already clearing illithid city in the underdark):
Next, the party went lich hunting. Being able to use traps (for the shade lich and the elemental lich) or cast three sunrays at once (Helm of Intelligence, Daystar, and the actual spell), this wasn't much of a problem:
Next, there were two dragons to kill. Anapa used the Dragonslayer longsword for this. I also started to have Owain cast improved haste on my fighter-type characters. The shadow dragon died almost instantly, even before his first wing buffet:
Against Firkraag, fire protection spells were added, and the dragon managed to survive a little bit longer, though he was still unable to seriously hurt the party:
Carsomyr is ours (though Goibniu still needs another point in two-handed swords).
The party also explored the new wilderness areas, though there's nothing to report here.
Now, for the Twisted Rune:
Helios and Donar prepared with traps, full party buffs were used, skeleton warriors summoned and sent into the room. Shangalar died to the traps right away:
Summons and ranged attackers focused down the vampire and the beholder, while Layene stayed out of the fight for some reason:
Goibniu and Owain, removing protections and using ranged attacks, took on the mage and eventually killed her:
With a new staff for Owain, Bodhi awaits.
Enuhal
ps: I'm thinking about getting BG1/2 EE (mostly to be able to play SoD) in the future (not right now, maybe in a couple of months). So far, besides the new NPCs, I know next to nothing about it, and that's fine (I don't want/need spoilers), however since I don't really do non no-reload runs anymore (this is simply the most exciting way to play for me), I wouldn't be extremely happy to die because of a change in spell mechanics or a bug I didn't know about. I wonder if there's a good list of mechanical changes and bugs (if there are any - I know there were quite a few bugs with early versions of EE, but I understand that there have been a lot of patches) a no-reloader should propably know about.
Things were going fine, up until WK. There Solus barely avoided death by running away from Vampiric Wraith with *1* HP left.
He did live however (now looking at the screenshot I realise that if he hadn't DUHM on he'd be dead there, which would save me a lot of time acutally).
I did a lot of stuff (everything up to Chromatic in WK, all big Alkathla quests bar Firkaraag & Planar Sphere); went to Spellhold, and despite Solus having a save vs spell at -4, he eats a Symbol:Stun, and it's done. ROFA was just around the corner...
Bleh, that's what I always say.
Go Alac! Roll better saves! All the way to the Throne!
Hard luck Aasim. I've died quite a few times to that lich, but took the easy way out this time and used a PfU scroll on him.
My job forced me to go abroad for a while so I had no access to the game for quite some time. That meant I also could not post any updates and also that I do not really remember everything that went on the days before I left from home. Thankfully, I managed to run the entire game without being spoiled by this thread because I basically didn't read anything until today . Uhm... 732 posts to catch up to, wow! The most important one is the run from semiticgod through SoD which he did at the same time as me.
So here goes. Deadless until the end.
A few bounty hunters and a shady character who goes on about testing the protagonist, bla bla. Our barrage makes it a quick finish. .
In Coalition Camp we are sent on some errands. Fetch this, heal that. Overall we just go to the underground passage and find our way through the critters. We are nicely accepted as crusaders, so we can just do whatever we want. We leave the druid alone, but we do visit some Dwarven Stronghold remains. That fight is insane! We see firstly only the mages on the left and attack them, but are soon targeted with a rain of area spells, and on top of that, there is a dragon on the loose. I panick a little bit when I want to run Corwin out of the fray and loose control over her. Luckily the area spells of M'khiin fix EVERYTHING. They interrupt the mages on the right long enough for her to regain control over Corwin and allows the rest of the party to heal back to decent amounts, mopping up mages left and right. And funnily, the dragon survives the whole thing.
We get through to Hephernaan's place and Minsc goes off to scout and shoot an arrow into the unprotected mages. No precast protections is nice for a change. Herphernaan is beaten up by the rest of us (Melissa in Spiderform as she is often).
The alarm is rung and we escape the tunnels. Since we are out of spells completely, we just run for it with invisibility potions and oils of speed. No need to kill everybody in a no reload. Next play through...
Next is the attack on the castle itself. After an easy first fight Melissa is challenged to a duel. How mental... does this Ashatiel not know that spiderform kills plus many potion buffs kills all (slowly)?
And finally we get through hell to the end battle. It is not difficult when you have hoarded so many
potions of fire resistance and potions of clarity... Melissa goes melee again, but this time as flind because I thought it would hit better as a +3 (as I recalled that was the enchantment of the halberd). I added enchant weapon just to be sure .
And that was it. SoD is finished after some fake trial.
Review of SoD... SoD, BG2 and ToB spoilers in this...
I think Hephernaan was a decent crook, bit easy to spot of course but okay. I liked how he played together with Belhifet. Did not see that one coming until I heard the name Crenshinibon and then finally the hell thing clicked into place.
The hooded man was totally not relevant whatsoever in the entirety of SoD. He was super out of place; more of a nuisance that he did not fit the story. The only reason was to get the Skie thing linked to the protagonist, but that was rather lame. They did not need to resurrect Entar Silvershield for that nor introduce the hooded man for it. Just get some hired 'shadow thieves' to blame the protagonist. Soultaker dagger made some sense but where they got that one...
I actually think Irenicus was worse out of place than Melissan in ToB and I think that says a lot to many people of how badly placed I think he was in SoD.
The dreams with the slayerform in it made no sense to me knowing that the protagonist only gets to know the slayerform after spellhold. There was also no need for mixed dreams with Caelar in them. I think that could have used more work.
All in all, a great game mechanically. Lots of difficult fights with good AI, but still decently killable foes. Area of Effect is too good in many fights but it also kills allies (poor Khalid, I never saw him die during the Bridgefort battle). I really like the shaman spells. They were very powerful. M'khiin was also a likeable NPC.
Same with Schael, Voghlin and Glint. Very well-written, you could see they did not need to fit in with already existing settings but were created during the shaping of the game. I think overall that the SoD NPCs are a step up from the BGEE/BG2EE NPCs.
So apart from getting the motive of the crusade shining through earlier and the needless presence of Irenicus, I liked it very much.
.....
I'm deeply sorry for Alec. Mind you, he'll be avenged tomorrow evening...
Look who's coming!
SoD run currently going well....
.... but I have this inexorable calling of restartitis to make a Neutral Evil Wizard with the David Warner voice set.
The problem is which class to play...
beast master perhaps? It will be tough on funding and it would be a goody goody game.
Dragon disciple? Jester? I just played arcane... bounty hunter?
Some ideas would be nice
After a brief scuttle with the ogre mages (toughed up outside Candlkeep, added by SCS I think) Cedvar knows of his heritage know. Utterly terrified of it, he lashed out as Jahiera in a lovely NPC mod addition. Heading past the catacombs, Prat gave us some worry.
"Prepare for the Nuclear Option" worked well for everyone but Prat, who teleported around and alerted the nearby spiders thanks to SCS. I felt legitimate terror in this shot, with two spiders creeping towards my party from either side, a stupid tough mage in the center of my party.
Returning to the Gate and running through all the content therein (Husam's Shadow Thief storyline is gonna be so rewarding come BG2), we had Coran solo rescue the Duke using a strength potion. Soloing the greater doppelganger was difficult, forcing Coran to run away and drink healing potions before backstabbing on his own.
Slythe was a one backstab job, but Kristin was a messy fight. Khalid solo'd her for the most part with magic blocking potions, but when she started hurling stuff at our party, it just became a long teleport field/stinking clowd battle. A messy win, but a win.
Next up, the final chapter of Cedvar in Baldur's Gate 1. Death, or my first brush with SoD, awaits.
I think more than my skill or knowledge of the game, my sheer patience in playing in short spans is helping keep me alive. That I'm thinking about my character as this narratively complex, somewhat cowardly thief is helping him stay out of harms way, and helping me think and plan every encounter as I can. Food for thought. I predict if/when Cedvar falls, it will be due to me rushing this playthrough more than anything else.
Cedvar: Level 10 Thief
Imoen: Level 7 Thief/ Level 9 Mage
Khalid: Level 8 Fighter
Jahiera: Level 7 Fighter/Level 9 Druid
Coran: Level 7 Fighter/ Level 8 Thief
Kivan: Lever 8 Ranger
And Aasim... nice rolls on your Avatar of DOOOOM... and nice portrait. Ugly (I like the mustache and ear combo but that must have something to do with his low charisma score). Questionable wisdom (he'd have to be low there in order to attempt a 24 hour run . But exceptionally smart, tough, strong, jumpy and mean.... Watch out Melissan!
And go @Jared4242! Show Sarevok some tough love!
The Lich closet.
You, and Boo, and I.
So many games ended there....
(... which is why the mention of a Lich in SoD had my charname twitching uncontrollably...)
--
Made to coalition camp.
There is hope yet.
Male
Human
Single-class
Invoker
Alignment = True Neutral
This is what the dice gods decree that you run next.... Take him or leave him
Many things went wrong. Aerie had been killed by brigands near the docks, so we had no remove fear buff. Cavan was traveling back to a temple to raise her, when the ambush happened.
The team rushed the wizard, but she got several spells off all the same. Cavan was in the middle of casting a dispel magic spell to get rid of slow effects, but he didn't get to finish it. Mage horror disabled Cavan and half the party. That was pretty much the end.... I had no counter-moves. And my equipment seemed to be really inadequate to prevent the enemy from striking. Reminded me of walking into SCS Silke unprepared... I'm not sure how I'll get ready for this next time.
Shocking that I tripped up so early in BG2... But this is so far beyond any other run I've ever had... I'm dedicating a moment of silence to the noble Inquisitor. He took me closer to the throne than any previous Charname.
Ah well. Back to Candlekeep!
She is a female elven shadowdancer with chaotic good alignment. Her name is Nephele. Who wants to read a story?
*puts marshmallows in hot cocoa*
Very cute.
(Maybe in 20 years the kids will tell the story to *their* kids...)
Two paladins. Why can't I get these stats when I'm rolling for myself?
Insane difficulty (without damage upgrade). Key mods: SCS (full tactical challenges), item randomizer. Some other stuff that probably doesn't affect the difficulty much one way or the other.
WEIDU log:
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~SETUP-WEIDU.TP2~ #0 #0 // 24000
~SETUP-BWS.TP2~ #0 #0 // 20160201 - Updated by agb1 (installation started Sun 10/09/2016)
~BGQE/SETUP-BGQE.TP2~ #0 #0 // Slime Quest: v14
~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: v14
~BGQE/SETUP-BGQE.TP2~ #0 #2 // Installing the Babysitting Quest, including the Carnival Encounter...: v14
~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: v14
~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: v14
~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: v14
~BGQE/SETUP-BGQE.TP2~ #0 #6 // Orcish Lover Encounter: v14
~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: v14
~BGQE/SETUP-BGQE.TP2~ #0 #8 // "Many Little Paws": v14
~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: v14
~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: v14
~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v22.3_20160416
~BG1NPC/BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v22.3_20160416
~BG1NPC/BG1NPC.TP2~ #0 #8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v22.3_20160416
~BG1NPC/BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Ajantis Romance Core (teen content): v22.3_20160416
~BG1NPC/BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v22.3_20160416
~BG1NPC/BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Coran's Romance Core (adult content): v22.3_20160416
~BG1NPC/BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v22.3_20160416
~BG1NPC/BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v22.3_20160416
~BG1NPC/BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen content): v22.3_20160416
~BG1NPC/BG1NPC.TP2~ #0 #15 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v22.3_20160416
~BG1NPC/BG1NPC.TP2~ #0 #17 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in the Hall of Wonders: v22.3_20160416
~BG1NPC/BG1NPC.TP2~ #0 #26 // BGEE Banter Timing Tweak: v22.3_20160416
~BG1NPC/BG1NPC.TP2~ #0 #3 // The BG1 NPC Project: Give Imoen her BG2 portrait: v22.3_20160416
~BG1NPC/BG1NPC.TP2~ #0 #4 // The BG1 NPC Project: Give Jaheira her BG2 portrait: v22.3_20160416
~BG1NPC/BG1NPC.TP2~ #0 #5 // The BG1 NPC Project: Give Minsc his BG2 portrait: v22.3_20160416
~BG1NPC/BG1NPC.TP2~ #0 #6 // The BG1 NPC Project: Give Viconia her BG2 portrait: v22.3_20160416
~BG1NPC/BG1NPC.TP2~ #0 #7 // The BG1 NPC Project: Kivan's "Kivan and Deheriana Companions" portrait: v22.3_20160416
~BG1NPC/BG1NPC.TP2~ #0 #28 // The BG1 NPC Project: Bardic Reputation Adjustment: v22.3_20160416
~BG1NPC/BG1NPC.TP2~ #0 #29 // The BG1 NPC Project: Cloakwood areas availability in Chapter One -> Open Cloakwood Lodge (first Cloakwood area only): v22.3_20160416
~BG1NPC/BG1NPC.TP2~ #0 #31 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v22.3_20160416
~BG1NPC/BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v22.3_20160416
~BG1NPCMUSIC/SETUP-BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v6
~XANBG1FRIEND/SETUP-XANBG1FRIEND.TP2~ #0 #0 // Xan's friendship path for BG1: v9bgee BWP Fix 4
~CORANBGFRIEND/CORANBGFRIEND.TP2~ #0 #0 // Coran's Extended BG Friendship Talks: v4
~AJANTISBG1/SETUP-AJANTISBG1.TP2~ #0 #0 // Installs Ajantis BG1 Expansion Modification: 10
~NEERA/NEERA.TP2~ #0 #0 // Neera Expansion: v1.1
~NEERA/NEERA.TP2~ #0 #4 // How much time would you like between talks (approximately)? -> 1.5 hours (default): v1.1
~NEERA/NEERA.TP2~ #0 #6 // Make Neera romanceable by women?: v1.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #28 // Prism and the Emeralds Tweak: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #30 // Nim Furlwing Encounter: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #32 // Svlast, the Fallen Paladin Encounter: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #33 // Mal-Kalen, the Ulcaster Ghost: v14.0
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1060 // Breakable Iron Nonmagical Shields, Helms, and Armor: Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-out Dialogues: Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1090 // Exotic Item Pack: Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2040 // Universal Clubs: Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> P&P Restrictions: Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of Both Methods: Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3070 // Change Effect of Reputation on Store Prices -> Low Reputation Store Discount (Sabre): Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3083 // Increase Ammo Stack Size -> Stacks of 120: Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3101 // Increase Potion Stacking -> Stacks of 40: Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3113 // Increase Scroll Stacking -> Stacks of 120: Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: Beta 5
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls: Beta 5
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1000 // Initialise mod (all other components require this): v30 BWP Fix
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1910 // Protection from Normal Missiles also blocks Arrows of Fire/Cold/Acid and similar projectiles without pluses: v30 BWP Fix
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v30 BWP Fix
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2020 // Antimagic attacks penetrate improved invisibility: v30 BWP Fix
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v30 BWP Fix
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2110 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): v30 BWP Fix
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2120 // Slightly weaken insect plague spells, and let fire shields block them: v30 BWP Fix
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2150 // Make spell sequencers, spell triggers, and contingencies learnable by all mages: v30 BWP Fix
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3000 // Replace BG1-style elemental arrows with BG2 versions: v30 BWP Fix
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3010 // Replace +1 arrows with nonmagical "fine" ones: v30 BWP Fix
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3022 // Replace many +1 magical weapons with Fine ones -> Fine weapons are affected by the iron crisis: v30 BWP Fix
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3030 // Re-introduce potions of extra-healing: v30 BWP Fix
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3041 // Reduce the number of Arrows of Dispelling in stores -> Stores sell a maximum of 5 Arrows of Dispelling: v30 BWP Fix
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: v30 BWP Fix
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4010 // Grant large, flying, non-solid or similar creatures protection from Web and Entangle: v30 BWP Fix
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4020 // More realistic wolves and wild dogs: v30 BWP Fix
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4040 // Make party members less likely to die irreversibly: v30 BWP Fix
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4051 // Decrease the rate at which reputation improves -> Reputation increases at about 1/2 the normal rate: v30 BWP Fix
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4110 // Allow NPC pairs to separate: v30 BWP Fix
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4120 // NPCs go to inns: v30 BWP Fix
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4130 // Move NPCs to more convenient locations: v30 BWP Fix
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4140 // Allow Yeslick to use axes: v30 BWP Fix
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4145 // Skip the Candlekeep tutorial sections -> Remove the tutorial NPCs from Candlekeep: v30 BWP Fix
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5000 // Ease-of-use party AI: v30 BWP Fix
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5010 // Move Boo into Minsc's pack: v30 BWP Fix
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5020 // Remove the blur graphic effect from the Cloak of Displacement: v30 BWP Fix
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5050 // Stackable ankheg shells, winterwolf pelts and wyvern heads: v30 BWP Fix
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5060 // Ensure Shar-Teel doesn't die in the original challenge: v30 BWP Fix
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): v30 BWP Fix
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: v30 BWP Fix
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: v30 BWP Fix
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6031 // Smarter Mages -> Mages only cast short-duration spells instantly at start of combat if they are created in sight of the PC: v30 BWP Fix
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests -> Priests cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v30 BWP Fix
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6102 // Potions for NPCs -> Half the potions dropped by slain enemies break and are lost: v30 BWP Fix
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: v30 BWP Fix
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6300 // Smarter sirines and dryads: v30 BWP Fix
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6310 // Slightly harder carrion crawlers: v30 BWP Fix
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6320 // Smarter basilisks: v30 BWP Fix
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7000 // Improved doppelgangers: v30 BWP Fix
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7010 // Tougher Black Talons and Iron Throne guards: v30 BWP Fix
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7020 // Improved deployment for parties of assassins: v30 BWP Fix
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7030 // Dark Side-based kobold upgrade: v30 BWP Fix
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7040 // Relocated bounty hunters: v30 BWP Fix
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7050 // Improved Ulcaster: v30 BWP Fix
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7060 // Improved Balduran's Isle: v30 BWP Fix
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7070 // Improved Durlag's Tower: v30 BWP Fix
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7080 // Improved Demon Cultists: v30 BWP Fix
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7090 // Improved Cloakwood Druids: v30 BWP Fix
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7100 // Improved Bassilus: v30 BWP Fix
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7110 // Improved Drasus party: v30 BWP Fix
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7130 // Improved Red Wizards: v30 BWP Fix
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7140 // Improved Undercity party: v30 BWP Fix
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7200 // Tougher chapter-two end battle: v30 BWP Fix
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7210 // Tougher chapter-three end battle: v30 BWP Fix
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7220 // Tougher chapter-four end battle: v30 BWP Fix
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7230 // Tougher chapter-five end battle: v30 BWP Fix
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7250 // Improved final battle: v30 BWP Fix
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7900 // Improved minor encounters: v30 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision to Half-Orc characters: v4.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal and incorporeal undead from being affected by Illithids' Devour Brain attack: v4.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #102 // Change Spiritual Hammer into a ranged force weapon: v4.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #103 // Allow Dispel/Remove Magic to take down Globes of Invulnerability: v4.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #104 // PnP Color Spray: v4.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #115 // Allow Mages to scribe memorized spells onto scrolls -> Scrolls can be scribed everywhere: v4.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v4.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v4.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #130 // Additional racial traits for Dwarves: v4.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #140 // Additional racial traits for Gnomes: v4.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v4.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #241 // Revised Bhaalpowers -> Only standardize the Bhaalpowers' casting time: v4.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #203 // Make druidic shapeshifting uninterruptable: v4.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #204 // Prevent Mislead clones from singing Bard songs: v4.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #205 // Prevent Project Image and Simulacrum clones from using quickslot items: v4.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #211 // Make Death Ward protect against Vorpal Hits: v4.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #210 // Restore the Dispel Magic vulnerability to Nishruu and Hakeashars: v4.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #212 // Make alignment detection spells more accurate: v4.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #213 // Expanded saving throw bonus tables for Dwarves, Gnomes and Halflings: v4.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #216 // Bard songs break invisibility -> Only the Jester song breaks invisibility: v4.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #324 // Use Icewind Dale's Dimension Door animation -> Fast animation speed, shorter delay between animation start and creature appearance/disappearance: v4.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v4.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #315 // Distinctive creature soundsets: v4.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #500 // Slightly expanded storage capacity for containers -> Use the recommended storage capacity value (999): v4.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #510 // Expanded temple services: v4.50
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #999 // BG2-style icons for aTweaks content: v4.50
~KLATU/SETUP-KLATU.TP2~ #0 #2010 // Streamlined Sorcerer Spell Progression: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2030 // Identify all store items: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2040 // Fix Wild Mage Items and Spells: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2110 // Treat all Innate Abilities as Non-Magical (Unaffected by Wild/Dead Magic and Silence): 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2120 // Treat all Psionic Abilities as Non-Magical (Unaffected by Wild/Dead Magic and Silence): 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2130 // Treat all Bardsong Effects as Non-Magical (Unaffected by Wild/Dead Magic): 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2160 // Remove Delay from Improved Haste Spells: 1.7
// Recently Uninstalled: ~RANDOMISER/RANDOMISER.TP2~ #0 #500 // Randomly replace the WIS tome normally found in TotSC with one of the 6 available types: proto-7 160228
// Recently Uninstalled: ~RANDOMISER/RANDOMISER.TP2~ #0 #510 // Randomly not randomise items: proto-7 160228
// Recently Uninstalled: ~RANDOMISER/RANDOMISER.TP2~ #0 #530 // Randomise scrolls: proto-7 160228
// Recently Uninstalled: ~RANDOMISER/RANDOMISER.TP2~ #0 #570 // Randomise the appearance of cursed items: proto-7 160228
// Recently Uninstalled: ~RANDOMISER/RANDOMISER.TP2~ #0 #10200 // Remove Protection from Undead scrolls from stores -> All scrolls from 9 out of 10 stores: proto-7 160228
~RANDOMISER/RANDOMISER.TP2~ #0 #500 // Randomly replace the WIS tome normally found in TotSC with one of the 6 available types: proto-7 160228
~RANDOMISER/RANDOMISER.TP2~ #0 #510 // Randomly not randomise items: proto-7 160228
~RANDOMISER/RANDOMISER.TP2~ #0 #530 // Randomise scrolls: proto-7 160228
~RANDOMISER/RANDOMISER.TP2~ #0 #570 // Randomise the appearance of cursed items: proto-7 160228
~RANDOMISER/RANDOMISER.TP2~ #0 #1400 // Randomise items -> Mode 2: Randomise with WeiDU. Some items are lost: proto-7 160228
~RANDOMISER/RANDOMISER.TP2~ #0 #5075 // Slimes have no items equipped: proto-7 160228
~RANDOMISER/RANDOMISER.TP2~ #0 #10200 // Remove Protection from Undead scrolls from stores -> All scrolls from 9 out of 10 stores: proto-7 160228
~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #1000 // Main -> Vanilla: 0.71
~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #2000 // Followers -> Vanilla: 0.71
~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #3000 // BG1NPC -> Vanilla: 0.71
@Aasim I too was an ankheg farm rusher. It ended my run too. Quite a promising one. Why not use the rolls yourself?
@Blind_Visionary Hard luck on your game ending. Next roll lucks good though.
Is that battle avoidable?
IIRC the dragon reacted to spell casting. Perhaps an invisible party can walk past that area?
(I won through sheer panic of potion-overuse only. I don't think a fair fight would have worked.)
Also, what is the AC and the enchantment immunity of that dragon?
(I don't think Corwin managed to hit it with the +2 arrows she was slinging --- and she's got something like -2 THAC0. Perhaps just bad luck, though. It was the longest 4 rounds.)
Ygramul, coalition camp is a good way into the game. Don't quit there. I liked the story better and better from thereon.
I think all dragons in bg games are optional. Sod is no exception to the rule.