Sun Soul Monks are really fun in IWDEE, with or without mods. Especially once you get the soul beam abilities and whatnot. Basically blast all the undead with cone-based attacks. Plus there's a few pieces of equipment that they can wear to make them so much better in a fight, such as the Shimmering Sash for the constant blur effect.
With a certain mod they lose those blast-type abilities, but focus more on raw anti-undead/fire damage strikes.
I thought Kensai would be more fun in IWDEE but due to the high amount of mobs, it's a real struggle unless you opt to dual class to a mage to get protection spells.
Kensei dualed to Mage, Cleric or Druid is really fun. Only consideration is whether it's worth it to have 3 kensei (I'd generally say that 2 is the correct number to not make the early HoF game too difficult).
I'm not most experienced player but these are my ideas - if we talk about powerhouses - Archer is such a monster, when I finished the game this guy had -17 thaco, 9/2 attacks per round and 25 % of all kills. Another one is famous kensai/ mage. Buff him with haste, cast Time Stop and watch how everything around him dies. Or you could dual class him as a thief instead of mage. Of the classes I didn't try yet - totemic druid and one of thief's kits, not sure which one they all look interesting.
any dual class from fighter is more worthwhile in iwd because there are no hlas
also mage specialist > cleric is really good. you get some arcane offensive casting but you put levels in the more important supporting class - buffs last longer. that solves all your casting needs in this game. no need for higher level mage spells in iwd (not higher than lvl6 particularly) anyway. cleric levels fast so it's a good class to transition to.
Druids in general. They get to put up a wall that damages any undead who walks through it. So much fun to go to a checkpoint, throw up the wall, and lure a horde of undead through it.
any dual class from fighter is more worthwhile in iwd because there are no hlas
also mage specialist > cleric is really good. you get some arcane offensive casting but you put levels in the more important supporting class - buffs last longer. that solves all your casting needs in this game. no need for higher level mage spells in iwd (not higher than lvl6 particularly) anyway. cleric levels fast so it's a good class to transition to.
I like this idea. Dual at 12 then? And which speciality?
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I solve the arrow issue with the console. I just give myself a 9000-count stack of whatever nonmagical ammo I need.
also mage specialist > cleric is really good. you get some arcane offensive casting but you put levels in the more important supporting class - buffs last longer. that solves all your casting needs in this game. no need for higher level mage spells in iwd (not higher than lvl6 particularly) anyway. cleric levels fast so it's a good class to transition to.