Classes that are uniquely fun in IWD:EE
The_Reverend
Member Posts: 17
So I just finished my first runthrough of IWD:EE with the following party:
Human - Cavalier
Gnome - Fighter/Thief
Dwarven Defender
Dwarf - Cleric of Tempus
Elf - Dragon Disciple
Half-Elf - Bard (vanilla)
I put this party together based on my experience with the original IWD and my general preferences. (I'm much more strategy-minded than role-playing oriented.) It was a hell of a lot of fun, and was pretty adept at handling anything that was thrown my way.
I'm going to start up a second runthrough and mix up the party roster with classes I haven't played yet. I'm personally a fan of both single-class kits and non-human races, and I tend to avoid dual-classing. Are there any kits that people had a great time with they'd recommend giving a shot? I know offhand that my party will have:
1. Avenger
2. Archer
3. Ranger/Cleric
The rest are very much up for grabs. I'm especially curious if people enjoyed any of the single-class thief kits, since I usually avoid those.
Human - Cavalier
Gnome - Fighter/Thief
Dwarven Defender
Dwarf - Cleric of Tempus
Elf - Dragon Disciple
Half-Elf - Bard (vanilla)
I put this party together based on my experience with the original IWD and my general preferences. (I'm much more strategy-minded than role-playing oriented.) It was a hell of a lot of fun, and was pretty adept at handling anything that was thrown my way.
I'm going to start up a second runthrough and mix up the party roster with classes I haven't played yet. I'm personally a fan of both single-class kits and non-human races, and I tend to avoid dual-classing. Are there any kits that people had a great time with they'd recommend giving a shot? I know offhand that my party will have:
1. Avenger
2. Archer
3. Ranger/Cleric
The rest are very much up for grabs. I'm especially curious if people enjoyed any of the single-class thief kits, since I usually avoid those.
2
Comments
https://dl.dropboxusercontent.com/u/86011511/README-SoB.html
https://github.com/subtledoctor/ScalesOfBalance/archive/2.8.3.zip
Not to mention my own mod A Frosty Journey.
http://www.shsforums.net/files/file/1099-a-frosty-journey-the-iwdee-kitpack/
Personally I've played the game through with a Shadowdancer. I can't say I'd recommend it because I found that a lot of enemies are able to follow you around even when you are invisible. So it gets kind of annoying.
EDIT: Just realized you didn't want to know which sc thief was the best but if they were actually worth having and playing. I would say no to this. The BH is the least poor choice (after swashie) for a SC thief, but I wouldn't bother with either unless you really want to have one.
If you don't have any other thief, then a C/T or M/T could be a good addition. You'll get enough skill points for traps/locks but can still add another value to the party via your other class, cleric or mage respectively. I would go for mage myself as clerics are better off being singleclassed in IWD (stronger turn undead), but you probably already know that.
You also asked for advice on fun singleclass/kits: blackguard is kinda cool with the poison weapon ability and other goodies.
and of course, both clerics and mages get many ways to pierce invisibility.
as far as dispel magic.. that comes in handy slightly more often.
slightly.
oddly, even with all the undead, I found the Cavalier to be the best paladin kit for IWD.
Undead Hunter was useful for AT bonuses vs. the Dead. Lots of Walkers in this game to battle.
Rangers with cadaverous undead as racial enemy. Skeletal undead for RCs.
Swashy is always fun but I found him squishy late game if not managed correctly.
Shapeshifter will carry you thru many tougher battles though he is less useful as a combatant in the late game.
Cleric of Talos and his Lightning Bolt are nice in the early game.
Half-Orc Barbarian is boss. Give him a 2-Hander, Rage away and watch them fall.
Buffing a Kensai for survivability while he dual wields can be pretty nasty.
And of course Wild Mages and Barbarians are a blast
The only drawback is that you can't sneak attack the same target more than once.
Berserker
Berserker-thief dual
Shapeshifter
Sorcerer
Skald
The party of the north! Quite different from your last one. Your party was mostly defensive. This one stacks up on offense. Make liberal use half-orcs to get that str19, and hack a bloody path through icewind dale.
A female human Undead Hunter.
A female dwarf Fighter/Cleric.
A female half-elf Avenger(assemble).
A male human assassin.
A male human Bard.
A male human Dragon Disciple.
Blackguard leader
Elven Fighter/Mage
Dwarven Defender, mainly sticking with axes. Pretty boss, since there's 2 handed axes.
Elven Red Dragon Disciple
Halfling Assassin, using darts of course. He tore up anything that wasn't undead with poison darts.
Half Orc Fighter/Cleric.
My good party was
Undead Hunter leader
Elven Archer, this guy had the highest kill count. Seriously tore through everything.
Half Elven Fighter/Druid
Gnome Illusionist/Thief
Elven Sorcerer
Half Elven Skald
The Archer kit turned out to be one of the most surprisingly powerful to me. He does have some trouble with those skeletal undead, but my undead hunter was more than happy to handle those. Assassin's pretty decent, and undead hunter's clearly a nice choice too. WIth those 2 handed axes, dwarven defenders have an option not available in the bg games, which is nice.
Half Elf - F/M/C
Dwarf - Ranger/Cleric (yes i know, illegal and all)
Human - Swashbuckler (3)/Cleric dual (maxed find traps and then switched to cleric to quickly get animate dead)
Human - Sorcerer
So far, the Sorcerer surprised me the most. In the BG series I used sorcerers mainly as a damage dealer and debuffer. In IWD:EE he has taken on the role of summoner and support caster.
The two melee types took a while to become actually useful in a fight and acted primary as casters in the first half of the game while the summons did the fighting.
The cleric is the only one in the party who has reached max level. She acts like you expect, buffing and healing and popping undead with the turn ability. In addition, her swashy levels make her the trap disarmer of the group.
Kensai (no dual class, just pure kensai)
Beast Master
Stalker
Avenger
Totemic Druid
Priest of Lathander
Priest of Talos
Skald
Assassin
Bounty Hunter
25% DR by the end of the game. 50% DR from defensive stance.
Great Shield: 15% DR
Ring of Greater Resistance: 25% crushing DR
Ring of Missile Deflection: 10% Missile DR
Clasp of Bron's Cloak: 5% DR
Bone Marrow Belt: 50% slashing DR, -15% Crushing DR
The Glory of Suffering (armor): 10% DR, -25 HP (you'll have enough HP anyways)
And if you are *really* lucky...
Warhammer +4: Defender (15% DR! And +3 save vs spells to boot)
Add that all up?
Without activating anything:
70% resistance to all damage
80% crushing resistance + missile resistance
100% resistance to slashing damage
When activated?
100% DR with just defensive stance
That is just...amazingly awesome.
IWD lets you have a dwarf warrior be a real tank. Put him in front of the enemy, have him plant his feet, and watch them break like waves on the shore. Sure, the great shield loses some THACO, and the armor loses some HP, but who cares about that when with the click of a button you take no damage at all? Add in shorty saves against the few spells out there, and you have a monster in your hands.
(2) Fighter/Thief
Why? Longsword of action +4 (+1 attack!, 15% slashing resistance, +1 AC)
Ring of the Warrior Thief (+1 Str, +1 attack!)
Keylessa's Gloves (+1 AC, +1 Dex)
A fighter/thief who can really dish out the pain. Hide in the shadows, backstab, and then go to town with as many attacks as a single class fighter.
To make it even better...the longsword gives 15% DR to slashing. There are several leather armor pieces that give 15-20% slashing resistance. Add in as a final note Tiernon's Shield for 10% DR with 15% extra when activated, and your Fighter/Thief can stand toe-to-toe with many enemies and come out on top.
(3) Bard
Enjoy how bards have several good songs to sing in IWD, unlike in Baldur's Gate. Everything from bonus damage, luck for everyone, to HP regeneration.
(4) Skald
This is a combat heavy game. Skalds make your warriors even better.
(5) Archer
Messenger of Seth. You are guaranteed to get the bow, unlike many of the other great items in the game. The extra attack when firing is great when combined with called shot.
(6) Druid
They have different (and in some cases, better) spells when compared to Baldur's Gate.
Ring of the Warrior-Thief and Warhammer +4: Defender are both impossible to get afaik in EE.
The best bow for an archer is the Longbow +4: Hammer but it's tricky to get and involves consequences ...
Kaylessa' gloves are really bad compared to other items that she might drop like the elven chain. Unless your totally adverse to it I'd item fish her until you make sure that you get that armour.
Some good points overall
Also, it sounds weird that you @semiticgod don't get the +1 APR with your fighter and Sseth. According to this thread though, it may be due to scales of balance mod. Do you use mods?
https://forums.beamdog.com/discussion/37439/not-an-issue-messenger-of-sseth-displays-incorrect-number-of-attacks-round
With a certain mod they lose those blast-type abilities, but focus more on raw anti-undead/fire damage strikes.
I thought Kensai would be more fun in IWDEE but due to the high amount of mobs, it's a real struggle unless you opt to dual class to a mage to get protection spells.