Is it me, or is everyone very quiet?
Bejogo
Member Posts: 38
Forgive me if this has been raised before, but some industrial-strength Googling has yielded nothing conclusive on the subject.
I'm beginning to notice that the NPCs in the Enhanced Edition are extremely untalkative. After dozens of hours of gameplay, I've experienced only a handful of banters. This includes parties which I know should have extensive banters between members; Keldorn and Anomen, Mazzy and Valygar, Mazzy and Korgan, and so on.
Now, I know that banters are random and tend to depend on how close the NPCs are, but after playing the game for so long I'd expect them to be at least a little more vocal. I remember playing the original version in my early teens, and some party configurations would hardly shut up long enough for us to have a swashbuckling fantasy adventure. It was basically my way of going to the pub and having a chat before I could legally do so.
Has anyone else experienced this and, if so, voiced similar concerns? Could it be a result of enabling the debug mode, or installing certain mods?
I'd be interested to hear if anyone else has noticed anything similar.
I'm beginning to notice that the NPCs in the Enhanced Edition are extremely untalkative. After dozens of hours of gameplay, I've experienced only a handful of banters. This includes parties which I know should have extensive banters between members; Keldorn and Anomen, Mazzy and Valygar, Mazzy and Korgan, and so on.
Now, I know that banters are random and tend to depend on how close the NPCs are, but after playing the game for so long I'd expect them to be at least a little more vocal. I remember playing the original version in my early teens, and some party configurations would hardly shut up long enough for us to have a swashbuckling fantasy adventure. It was basically my way of going to the pub and having a chat before I could legally do so.
Has anyone else experienced this and, if so, voiced similar concerns? Could it be a result of enabling the debug mode, or installing certain mods?
I'd be interested to hear if anyone else has noticed anything similar.
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Comments
Any two characters are generally only going to have a handful of dialogues between each other in Shadows of Amn and generally they will have even less in ToB.
Also while you are going through the Underdark portion of the game you won't see any party banters. So that might also be contributing to what you are experiencing.
You are right that CTRL+I does force chats (in some cases; in many more, two party members just pivot on the spot and stare quietly at one another), so evidently the game can get its act in gear, it just doesn't. Perhaps the natural timeframe between banter attempts is simply very long. Long enough ago that I don't remember where my hairline was; recent enough that I remember there was a lot more chit-chat than I'm currently seeing.
I know there aren't reams of dialogue, but I do know there are several chats that my NPCs simply aren't having.
Would anyone be interested in using a mod of this if I were to make one? I would most likely make the banter chance of a banter attempt happening 100% and maybe even make an attempt happen every 5 minutes. This would most likely mean that most banters would happen pretty fast and early in SoA so your party members would likely run out of things to say to each other about half way through SoA. This would likely be more ideal for ToB which is a much shorter campaign. I cannot make it discriminate between SoA and ToB so it is either they run out of things to say by mid SoA or they most likely not say everything in ToB.
Heck with it... I will just make the mod and if you want it then you can have it. I will be open to feedback.
http://forum.baldursgate.com/discussion/40530/mod-increased-rate-of-banter
1) When you were a beginner, there was a lot more random exploring, you spent a lot more time wandering around taverns, looking around corners, speaking to everyone that didn't have a generic name like "Amnish Soldier" or "Commoner". That gives a lot more time for random banters to occur. As veterans of the game, we tend to just go directly from quest to quest, because we know exactly who to speak to, where to go and what to kill, and as @Tresset mentioned, many dungeons block banters, so it's really the intervals where the banters happen.
2) You may have got the impression that there were a lot of random interjections from early-Chapter 2, when you get bombarded with NPC quests and romance dialogues, especially if you have multiple compatible romance options. These give the impression of a very vocal party, but they are not really inter-party banters.
I for one think the mod you suggest sounds terrific, and would definitely use it myself. As @Heindrich observed, veteran players tend to tear through the exploratory portions of the game, which is when most of these chats occur.
I think we all agree that voice talents like David Warner (voice of Irenicus) added significantly to the excellence of BG2, but he's a well-known actor with a successful career. I'm not sure what guys like him charge for their work these days, but I'm darn sure he doesn't come cheap.
It's not by any means a deal-breaker; I think the new writing is terrific and very true to the spirit of the original characters. Similarly, I'm not suggesting that they should or could have done it differently, this is just my £0.01346 on the subject