Something new called " High Abilities"
Elfie
Member Posts: 61
I am a wild mage level 18 and can: 1) extra level 6 spell; 2) alacrity; 3) summon planetar(?); 4) energy blades(?); 5) dragon's breath(?); 6) comet (?). My team consist of Neera, Viconia, Jaheira, Imoen, and a new guy who seems to get along with you know who, Valygar. I think I have plenty of magic and need more brawn. Which one of the above will help best, do you think? I'm leaning towards alacrity.
I feel I spend almost as much time researching this game as playing it. Thanks for all your help!!
I feel I spend almost as much time researching this game as playing it. Thanks for all your help!!
1
Comments
As mage, these spells will basically be added to your level 9 spellbook (Except for the three "additionnal spell" thing).
Take Improved alacrity first, then dragon breath
As cleric, their high level abilities spells will be added to your level 7 priest scroll
As any other classes, these will be one-use ability (most being pickable more than once) and you will get one per level.
Of course there are a few exceptions, some high level abilities are passive effects (the additionnal spell thing, and some other you will discover later)
Also note that both Dragon's Breath and Comet knock down the enemy and render them unconscious. DB's unconsciousness effect has a save penalty of -10, but only lasts 3 seconds; Comet's has no save penalty, but lasts 18 seconds, assuming EE HLAs operate the same way as in vanilla.
Basically I sometimes use the bug for confort (I have my F/M dual wielding with GM and gauntlet of extraordinary specialization and this would be 9APR with IH, but re-using IH everytime is annoying), but it is much more cheesy on other classes (think of swashbuckler cleric, assassin mage, etc... with 10APR given that none of them should have more than 6 (Dual wielding a belm/kundane along with IH)). + the fact it does not disappear through death, neither does it through dispel.
@ream_ii: it is not fixed yet.
Smegolheart that is a very good link. I guess I won't get the energy blades. I don't understand the conversation but it sounds like it is trouble, and believe me I have enough trouble with this game.
Thanks for the advice everyone.
If you are still in SoA, get Planetar. An improved hasted Planetar can deal with most any SoA encounters by herself. Dragon breath does massive damage and bypasses magic resistance:it fries pesky drows nicely. Comet is the weakest, does not bypass mr, so leave it to last. (In my game a mod changes it to blue color and it does half crushing half cold damage, it is my favourite. Comets are huge chunks of frozen ice and crystal rocks until they enter atnosphere and start burning anyway, this spell brings out the comet directly to surface so it makes sense to me)
the fewer wildness. Also, there are special robes and a spell to limit the randomness. But still I wonder...