The single most frustrating, un-fun quest in the game
GreenWarlock
Member Posts: 1,354
Even more frustrating than herding cats for the wild mages - at least that quest is optional.
I am talking about retrieving the horn for Saemon Haevarian to leave the Spellhold island. Why so frustrating? Because of the time-constraint. It MUST be done at night, and there is nothing else left to occupy the day by the time you get there. While I can justify my party taking an 8 hour rest to recharge having just emerged from the trials of Spellhold, I don't want to immediately give them another whole 8 hours (double-rest always rankles at my roleplay - these are men (and women) of action!) but there is no way to rest until a given time, or for less than 8 hours, or any fast-time mode. I just sit, outside the door, waiting....
... and waiting ...
... and waiting in real time.
In retrospect, I guess this quest is optional too if I want to skip straight to the under dark, missing the Sahuagin city, the riches and xp it contains, and "Saemon's" silver sword.
Quite frankly, I would rather bludgeon directly into Desharik's mansion and claim the horn by force, which is probably viable for a party leaving Spellhold (Desharik seems woefully understatted to me for that part of the game, given the power he is supposed to exert).
Of course, next time I will know better. The right response is to leave the game running and hit up the forums for the next 20 minutes or so!
I am talking about retrieving the horn for Saemon Haevarian to leave the Spellhold island. Why so frustrating? Because of the time-constraint. It MUST be done at night, and there is nothing else left to occupy the day by the time you get there. While I can justify my party taking an 8 hour rest to recharge having just emerged from the trials of Spellhold, I don't want to immediately give them another whole 8 hours (double-rest always rankles at my roleplay - these are men (and women) of action!) but there is no way to rest until a given time, or for less than 8 hours, or any fast-time mode. I just sit, outside the door, waiting....
... and waiting ...
... and waiting in real time.
In retrospect, I guess this quest is optional too if I want to skip straight to the under dark, missing the Sahuagin city, the riches and xp it contains, and "Saemon's" silver sword.
Quite frankly, I would rather bludgeon directly into Desharik's mansion and claim the horn by force, which is probably viable for a party leaving Spellhold (Desharik seems woefully understatted to me for that part of the game, given the power he is supposed to exert).
Of course, next time I will know better. The right response is to leave the game running and hit up the forums for the next 20 minutes or so!
1
Comments
But honestly, I think that waiting for the right time is not at odds with an adventurer's life. Patience is a virtue, and everything. Though I suppose I'd have to agree that a chaotic evil party might perhaps be happier just starting a little massacre at a time of THEIR convenience...
When night finally fell, Jan made his way to Cayia's home on his own, under the cover of an invisibility spell. He was barely a few steps in when she called the guards; experienced adultresses, it transpires, have supranatural hearing, so the loquacious little gnome had to deal with three burly pirate sentries on his own. This he did quite handily with a Chaos spell, a handful of Melf's Minute Meteors and a couple of well-placed bolts of biting. Not a sweat broken, he donned his boots of speed dashed back to the group, horn in hand, whilst The Riverboat Song by Ocean Colour Scene played in my head
It was a blast; a totally unplanned adventure that, like so many such occurrences, reminded me why I so adore this game.
If only you could arrive a little bit earlier...
just sit, outside the door, waiting....
... and waiting ...
... and waiting in real time.