Was Lilarcor ever meant to be something more special?
sersafir
Member Posts: 126
Well, it's a fun sword to have around at first but it got pretty annoying to the point at which I don't really bother with his quest in most playthroughs. It's the only talking weapon available which feels like a wasted concept.
When I first picked him up oh so many years ago I thought I had the most powerful weapon in the game-- complete with quests and adventures and useful things to say. But I turned out very wrong here.
The question and answer dialogue he gives is randomly generated from 4 possibilities, and the sword, while genius for a sword, isn't very bright by human standards.
I kinda wish he came with a bigger questline? You find him and then he just annoys you until you replace him and rots in your inventory until you sell him, kinda like it says at the end of his description.
When I first picked him up oh so many years ago I thought I had the most powerful weapon in the game-- complete with quests and adventures and useful things to say. But I turned out very wrong here.
The question and answer dialogue he gives is randomly generated from 4 possibilities, and the sword, while genius for a sword, isn't very bright by human standards.
I kinda wish he came with a bigger questline? You find him and then he just annoys you until you replace him and rots in your inventory until you sell him, kinda like it says at the end of his description.
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Comments
In IWD:EE,
- the quest attached to it gives very good XP very early in the game
- it is a +3 weapon very early in the game
- it makes you immune to confusion, making it a useful tool throughout the game (just equip as needed)
Of course it is not truly an endgame weapon, and being 2h it is sort of gimped to begin with. Think of it as more of a moderately funny gimmick than a mainstay, albeit one that has its uses.
"As a weapon, Lilarcor has its uses, but many a warrior has eventually given it away. Banter such as "Ouch, that musta hurt", "Oh yeah! Got 'im good", and "Beware my bite for it might...might...might really hurt or something" is a constant barrage on a warrior's psyche."
And then maybe put someone less annoying and quiet in with some other quests.
@sersafir - No, I don't get the impression that there was ever meant to be more to this particular story, I think it's complete enough as it stands.
Lilarcor is a darn good weapon for at least the first half of SoA. It's +3, it hits hard, and it gives the wielder immunity to confusion (so it's particularly useful against Umber Hulks and suchlike, of which there are many) ... whenever I have anyone in the party whose preferred weapon is a 2H sword (e.g. Keldorn, Minsc, Dorn), then Lilarcor is the best weapon they can get early in the game, so that's what I give them. Of course it is eventually superceded by better weapons, so Lilarcor gets retired, but it's usually had a fair amount of use before my party acquires a better Greatsword than Lilarcor. Depending upon the sequence in which I choose to do things in any particular run, it might well be Chapter 6 before my Greatsword-wielding companion (whichever one it might be) has any better weapon option than Lilarcor, in which case I'll have been using it for more than half of SoA ... and it's a perfectly viable option until then.
Of course it's not impressive by the time you're getting to the end of SoA and thinking about ToB, but it was never intended to be a ToB weapon ... but even in ToB, it's not daft to keep it in your pack for when you run into (and you will!) Umber Hulks, against which it remains particularly useful.
Great Razor of Occamus the Arcane, a +5 two-handed sword. Upgrade requires a Potion of Clarity, Potion of Genius, Potion of Mind Focusing, Potion of Insight, Ring of Human Influence, Requires 20 000 gold.
Hmm... what abilities? Well, +5 is handy, probably throw in something like the Greenstone Amulet's ability, useable once per day, and have him quote various geniuses... geniui? Geni? Genii? Erm, This is embarrassing. And ironic.
Yes, a +5 upgrade for Lilarcor with some abilities akin to the Greenstone Amulet could make sense ... but actually, that's pretty much a description of the Psion's Blade +5 which already exists in the game, so it'd be rather redundant.
I was pretty sure those two were the correct two, but I felt it was a good jest to write out the brain fart I had.
You can already upgrade Lilarcor with the Item Upgrade mod to +5 with additional immunity to INT modification, ie perfect vs illithids.
I wish the upgraded Lilacor did talk. If you have Sarevok in your party, and you're feeling guilty about inflicting a highly dangerous psychopathic killer loose on the world once more, giving him a naggingly irritating sword could be a very apt punishment indeed. So - anyone out there prepared to make a soundset for Lilacor +5?
You can only do it after the Underdark (you need a Control Circlet, Brine Potions and a lot of gold I believe) so it's effectively a ToB weapon as you won't be facing any more illithids in SoA.