Which Beamdog developers were involved in the development of the orignal BG1/BG2?
IntoTheDarkness
Member Posts: 118
I read some claims that many developers from the original BG1/BG2 worked on BGEE and BG2EE. Does anyone know details as to who they are, and which position they had in developing the original BG1/BG2? Are there any core members such as senior designers/lead director/writers from the original game?
0
Comments
Most of the rest of the team are either modders of the original games or people that have been met through other projects.
Trent Oster - BG1: Modelling
Cameron Tofer - BG1: Additional Programming, BG2: Infinity Engine Programmers
Keith Soleski - BG2: Other Quality Assurance
Russ Rice - BG1: Additional Structure Design, Scenery Design, BG2: Special Effects and Background Animations, Effect Animation, Scene Set up and Lighting
John Gallagher - BG1: Lead Artist, BG2: Additional Design, Concept Art, Cinematics Concept Art
Marcia Tofer - BG1: Lead Structure Design, Scenery Design, BG2: Art Director
That's all I could find quickly.
As for the things @wubble mentioned, check http://dnd.wizards.com/articles/interviews/jim-zubcameron-tofer-interview and http://forum.baldursgate.com/discussion/comment/612400/#Comment_612400