What is the value of gold in FR?
Saigon1983
Member Posts: 157
I want to understand the value of money in Forgotten Realms.
For example: if we consider, that 1(one) gold per night in the inn without any comfort is NORMAL, what are normal costs for other things? Can it be a starting point, a basic unit? How much is the fish))?
But... in the same inn the cheapest ale also costs 1 gold. I don't think they are equivalent. For this reason, one night must cost about 4-5 gold.
Let it be ok. But we can see, that same persons drink every day. Let us assume, they drink 3 ales per day. With one vaction day in a decade. In this case, they spend 81 gold per month for booze. At the same time, they also must carry about families and work somewhere. So, their monthly paiment must be over 150-200 gold.
How much a common farmer can gain in a month in FR, does anybody knows?
And if we compare this to a true medival? What was a price for a common sword in relate of monthly income of a medival citizen?
If we meet Scar for the first time we enter Baldur's Gate, he offers us 2000 gold for the hard quest. I think, that must be very much, but by this time we have cash ten times bigger... And his money are no sense for this mission. We even couldn't buy any usefull stuff in exchange. So, the amount of gold, that may intrigue us, must be about 10000 gold or larger. But isn't this the same sum, that Flaming Fist officer earns for whole year? Or not?...
For example: if we consider, that 1(one) gold per night in the inn without any comfort is NORMAL, what are normal costs for other things? Can it be a starting point, a basic unit? How much is the fish))?
But... in the same inn the cheapest ale also costs 1 gold. I don't think they are equivalent. For this reason, one night must cost about 4-5 gold.
Let it be ok. But we can see, that same persons drink every day. Let us assume, they drink 3 ales per day. With one vaction day in a decade. In this case, they spend 81 gold per month for booze. At the same time, they also must carry about families and work somewhere. So, their monthly paiment must be over 150-200 gold.
How much a common farmer can gain in a month in FR, does anybody knows?
And if we compare this to a true medival? What was a price for a common sword in relate of monthly income of a medival citizen?
If we meet Scar for the first time we enter Baldur's Gate, he offers us 2000 gold for the hard quest. I think, that must be very much, but by this time we have cash ten times bigger... And his money are no sense for this mission. We even couldn't buy any usefull stuff in exchange. So, the amount of gold, that may intrigue us, must be about 10000 gold or larger. But isn't this the same sum, that Flaming Fist officer earns for whole year? Or not?...
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Comments
I advice to look at @LadyRhian 's posts here: http://forum.baldursgate.com/discussion/32218/how-much-money-gold-does-the-average-npc-make
According to her, the average peasant farmer makes about 3-5 gold per year. More prosperous farm may make 15 gold or so. Really prosperous farms may make, say 30 to 50 gold. Merchants can make more money, but bear the cost of having to actually ship their goods around.
So, 10000 gp is a lot more than a Flaming Fist officer can earn in one year.
1Pl=10G=100S=1000C
For first necessity items and food you'll go mainly for coppers:
F.I. (from 3,5 D&D player handbook)
- a sack of flour (0,5Kg) - 2C
- a chicken - 2C
- Bread - 2C
- Beer (tankard) - 4C
- Iron ingot (0,5Kg) - 1S
- Oil (0,5l) - 1S
- Travel ration (1) - 5S
- Dagger - 2G
- Long Sword - 15G
- a meal - poor 1S; standard 3S; good 5S
- inn - poor 2S; standard 5S; good 2G
- a horse - from 75G to 200G
-warhorse - from 150G to 400G
- a boat - 50G
- a warship - 25.000G
Shadow Thiefs who?
"Steal from the poor, give to the poorer!" ~Peppernose
Most commoners own homes that they built from wood and stone they themselves collected and grow/hunt food just to sustain them and their families.
Larger cities depend on merchants to get common goods to them, most of which, such as iron is a luxury.
A blacksmith can be commissioned through larger factions such as the Flaming Fist, who provide more than enough iron to make weapons and armour for the faction supplying the material. The rest over he uses for his own wares to sell. Since he got the material for free, he will only charge for labour.
One of the most mundane things I can think of that is available is staying at an inn. Or possibly alcohol.
If you go with weapons, the price of a plentiful product such as arrows is probably a decent baseline.
That said, I don't think a lot of realism went into the D&D monetary system. Some of it is pretty god, some makes no sense at all.
Bear in mind that an ounce of gold today will buy the same amount of rice, bread, cattle, etc. as it would 2000 years ago
I would assume that the same holds true within the world of D&D. There are markets after all, and things like shortages, surpluses, wars, famines, etc. Prices do not remain stable for long, least of all when viewed over a period of many centuries.
Research the Japanese Ryu which was a gold coin. 400 years ago one Ryu (roughly half an ounce of gold) was = one koku of rice (around 150KG). So averaging about 2$ a pound..... or what you would pay for a pound of brown rice today.
I'm in the maple sugar business and the price of a pound of sugar in the 1800's is quite comparable to what it is today when considering in 1800 you would be buying with silver.
I had also seen prices (in gold or silver) of a fine set of tailored clothing in ancient Rome which is comparable to a good tailored suit today.
Apart from great leaps in technology in production of some commodities, things like skilled labor and basic foodstuffs stay quite consistent when measured against their value in metals.
https://books.google.com/books?id=60X_1HjhIaEC&pg=PA92&lpg=PA92&dq=purchasing+power+gold+middle+ages&source=bl&ots=d7UcEs1W4k&sig=3u396G9f29eXarxgAaUQ8CRjgXM&hl=en&sa=X&ei=UnUxVaa9NMqNyASFo4GYBQ&ved=0CDgQ6AEwAw#v=onepage&q=purchasing power gold middle ages&f=false
While we're at it, here's a chart for the last 50 years or so. There is one case where gold and Consumer Price Index increased at very roughly the same time, but in general the correlation looks pretty weak.
http://www.macrotrends.net/1340/gold-vs-the-cpi-historical-chart
This wikipedia page also talks about the massive inflation that occurred when Europe starting looting gold and silver from the Americas, driving prices up because there was more gold to buy things with.
http://en.wikipedia.org/wiki/Price_revolution
Now, all of these could potentially violate your "barring advances" clause, but... frankly, I don't find that clause compelling. There are always advances in transportation, production (mass production being one such advance), and similar. Discounting them limits us to extremely small historical timeframes, which utterly fail to provide information regarding long-term trends of the value of precious metals.
Really egregious example btw, Rye costing 10x what Wheat costs. Regardless of variety, wheat was/is as a rule more valuable than rye, and historically, rye was an extreme poverty food in part due to ergot which grows on it. Ergot has compounds VERY similar to LSD, and has caused some pretty unpleasant things likely in history, IE lots of witchcraft accusations and the like. Being spiked with LSD would be rather unpleasant, and being spiked with a strong hallucinogen when you are almost completely unfamiliar with psychotropics must be REALLY unpleasant. Anyways, for example, very poor Romans traded their wheat allowance for rye, as they could get more food that way, or some extra money and eat the same amount. @hispls what exactly are you trying to say?? Ignoring advancement's effect on prices is frankly stupid, if that's what you're asking us to do.
I had a longer and less polite bit I was going to post, but I'll simply point out that grain prices completely destroy your position. The price of grain hasn't changed anywhere near inflation, and varies immensely. Corn prices have had ~8 USD range of movement in the last 30 years, from a high ~10 USD, and a low ~2 USD. I doubt it was below 2 USD a century ago, despite a huge amount of inflation. The price of food has very little elasticity; if there is a shortfall, prices surge dramatically, even if its a very tiny shortage, while a surplus will absolutely tank the price. The US Department of Agriculture has over time made significant efforts to minimize volatility, including fudging numbers to keep things from getting too out of whack. End users generally don't care too much if the price goes up or a down a bit (the only people making big money on food btw are Food Processors), but the big swings are murder for bookkeeping, and can make life very hard on executives I suppose.
Anyways, considering gold per ounce in my lifetime has varied comically in the last 25 years, due to India and China becoming wealthier, mostly India, where gold is EXTREMELY important to their culture. Take a look at the graph in this link: http://goldprice.org/
CAVEAT! I suspect when there was still the old Gold Standard system, your statement was much more likely to be true. Even then, buying patterns effect price immensely, separate from availability, this is part of what Microeconomics is all about. You've heard about the Tulip Boom back in the day, right?
You can't tell me a cow costs the same in the US as it does in, say, East Asia. Or Africa. Or wherever. Whereas gold will be worth roughly the same (which is why it's so often used as a fallback currency in the first place).
I'm fairly certain that prices fluctuate enough for there to be little to no basis for a claim that things "cost the same". 10% is a huge margin already, and depending on the period the gold price has fluctuated by a lot more than that over the centuries.
And that's for products that are fairly comparable, like a cow. Don't even start with things like "a good suit" because that can be anything from $20 to $2.000 depending on global location and understanding of the term.
Suit yourself. It's a fantasy game and not worth getting upset over.
Also, it's not a period of hyperinflation, its a period in which ONE COMMODITY, which happens to be the lynch-pin of your argument, had a huge increase in demand.
Everyone I think though will be happy to go back to discussing the economics in the game. IIRC, some handbooks DO have examples of the size of a 'gold piece', and we DEFINITELY have a recommended weight for gold pieces; in the game, they are supposed to count against encumbrance remember! Some games even use GP as a unit of weight I remember. Seems dumb, but it had its pluses and minuses.
So, just broke down the looked it up for 3rd ed, in which coins are supposed to weigh 1/3 of an ounce. So, in modern terms, a 3rd edition gold piece would be worth ~400 USD atm, which is certainly quite a bit of cash.
Mind you, gold is considered to be higher value than it is really worth atm (I actually suspect it will keep trending slowly up longer term, due to demand for jewelry, and limited supply), and those people would claim 250-500 USD per ounce is probably more 'reasonable', which would suggest a gold piece would be worth about 80 to 160 USD.
IIRC, Silver has actually risen MUCH faster than gold, as silver is a really great conductor, so as it has substantial industrial demand, silver might end up worth more than gold. Crazy!
In the end, a commodity like gold is a collective lie. We agree that it's worth something because we want it, and we want it because we agree it's worth something. And as such, the lie can shift one way or the other, depending on many factors.
Historically, gold prices have fluctuated considerably based on things like war, economic trends, fashion, heck even the whims of individuals (Mansa Musa spent so much gold on his hajj he destabilized local gold prices for decades wherever he passed, for example).
It is entirely feasible, I'd even say likely, that such events would have occurred in the Forgotten Realms as well. One could wonder what kind of influence certain events had on markets. The fall of Netheril? The Spellplague? The Time of Troubles? Not to mention the myriad of smaller wars and conflicts that would no doubt wreak havoc with local economies. If anything, such events would be MORE common in a world like FR than they are in the real world - Trademeet genies anyone?
The thing about gold I suspect is a combination of tradition, and the fact that almost every culture valued it pretty highly. The American peoples valued jade higher, and at times I'm sure China did too, but gold was always special for some reason. An obvious one is that its easy to make very, very intricate things out of it, as its soft, ductile and not prone to cracking/shattering. Its easy to cast, and if pure, its soft enough you can shave off a piece of gold to pay for something, which used to be a major form of currency, you'd pay for good and services with scraps of gold or usually silver, especially when traveling. Modern gold prices are dictated mainly by India at this point, and the odd Western investor who has jumped on the bandwagon, but IMHO the Western investment has less impact than India's increased affluence has. Every girl in India wants to bring gold to her marriage, it's part of tradition, and it offers concrete proof of her value. A bit misogynistic I would say, but in many similar traditions, the gold is the property of the wife, IE among the Afar, women amass gold to support their families when times are lean. Sensible if you live in an extremely harsh climate.
@Lord_Tansheron in Dragonlance, the fall of Istar gold lost most of its value, and steel becomes the standard currency. A funny twist. You'd think FR would have more variance with all the big cataclysms.
Getting back to Rutile, it's rare to find it so clear that it *can* sparkle like a diamond. I have gold and silver rutilated quartz, where the rutile looks like metallic gold or silver. There are also colored diamonds. The yellow and brown diamonds tend to be cheaper than white diamonds, unless they are so dark that they can be called "Fancy" diamonds. (They have also been found in white, blue-white (which tend to be the most prized), blue and pink and black. Black diamonds have lately been considered "fancy" diamonds, but they used to be almost valueless and were used in industrial uses, like road grading (because diamonds are so hard they cut through anything).
What makes things valuable is rarity combined with usefulness, and sometimes just rarity (or perceived rarity). Diamonds are perceived to be rarer than they actually are because of the cartel that controls the supply of diamonds. There is also that "Diamonds are forever" bit of marketing, that you give diamonds to show how your love will last as long as a diamond. In reality, while diamonds are hard, they can be crushed fairly easily into diamond dust. It just takes more modern technology to do it easily.
What is more valuable than gold? Platinum. There is also Adamantium, and Mithrll (too rare to be used in coins). Platinum is the most valuable metal generally available to the surface races.
But, getting back to prices in the Realms…. The games use gold because it's more or less the "standard" coinage. In reality, there are five kinds of coinage, in ascending order: Copper, Silver, Electrum, Gold and Platinum. If things were priced in copper pieces, prices would jump by 2000 times in shops. Silver by 100 times, Electrum, 2 times and Platinum would have it be 1/5 the price of gold. But having just gold be the price, they have to eliminate all the other coinage because they don't want to deal in fractional coinage.
You can view the prices as gold rush prices in Klondike, Alaska. Because adventurers liberate money that would otherwise be lost to monsters, people they deal with feel okay about charging them more money than they would a local farmer (who may only make 1-3 gold a year). So the innkeepers and merchants are soaking you, because they can. (And your Charisma and reputation just make them charge you more/less because they like or hate you and charge you less/more.)
No, the market should be allowed to regulate itself, and taking a risk should be rewarded. If I take it upon myself to go into a dragon hoard, I want to profit from it - and when I profit, everyone profits, even the 99% who think it's okay to just sit in their cities and collect on my success. Easing the tax burden on the 1% will actually INCREASE the amount of money they spend, and that in turn will benefit the moocher class, and also give them an incentive to go out and make something of themselves.
I walk through Athkatla and I see all these poor people who're only poor because they WANT to be. Nothing's stopping them from picking up a sword and looting a dungeon, but no, it's so much easier to sit there and throw scimitars at people's heads in hope that they'll cough up a coin. And the leftist establishment encourages them by siphoning off the profits from real, hard-working, self-made adventurers.
I think every shop keeper in Faerun should sign a vow NEVER to increase prices anymore. Let market prices be market prices, not the dictate of liberal ideologues that seek to undermine what made adventurers great in the first place!