Mage/Cleric - Splitting Spells
HeroicSpur
Member Posts: 907
Hi everyone,
Does anyone know a way to split the spells of a mage/cleric to seperate buttons? Currently I'm finding it quite time consuming to have to scroll over to get to my mage spells. I know there's a button to switch between mage and cleric spells (I find it slightly disorientating), is there a way to seperate the mage and cleric spells entirely to seperate spellcasting buttons on the UI? (I should probably just get used to the switch button).
Does anyone know a way to split the spells of a mage/cleric to seperate buttons? Currently I'm finding it quite time consuming to have to scroll over to get to my mage spells. I know there's a button to switch between mage and cleric spells (I find it slightly disorientating), is there a way to seperate the mage and cleric spells entirely to seperate spellcasting buttons on the UI? (I should probably just get used to the switch button).
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On a more serious note, you can reduce micromanagement by mapping mage spells to hotkeys. Or, you can use Near Infinity to design auto-buffing spells. In my current run, I've tweaked Detect Evil to cast Stoneskin, Mirror Image, Blur, Shield, Barkskin, Aid, and Dispelling Screen (a Spell Revisions spell, replacing Spell Immunity) and mapped it to a hotkey, V. I can get both of my mages fully buffed by clicking 5, V, 6, V. My mages, at character slots five and six, cast all their buffs one after another. And since I've tweaked the casting time for several of those to be only one, it only takes about 10 seconds.
Then, I just empty my spellbook of those buffing spells: I leave one level 1 spell slot open, for instance, to reflect casting Shield. This keeps my spellbook fairly clean, and completely eliminates the need for searching for buffing spells.