How feasible is a solo no re-load IWDEE run? *SPOILERS*
Bubbles
Member Posts: 589
Hi everyone,
I am trying to make a solo no re-load run at core rules.
How feasible do you think it is?
Anyone with any advice as to build and strategies?
I am trying to make a solo no re-load run at core rules.
How feasible do you think it is?
Anyone with any advice as to build and strategies?
Post edited by Bubbles on
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As for the build, I would consider a FM or FMT multiclass.
I still can't figure out a 100% survival chance for that trap yet ...
The spawning of the skeletons is a separate trap that is undetectable and unremovable. But they're just skeletons.
Ah well, back to start off at Easthaven again and oh boy I hate that orc cave.
You could overcome this encounter without risk if you had summons. Not sure what level you are but by level 9 I think you can duck into HoW to bulk out your spell book and maybe find a spell that can give protection from the effect.
Maybe it would be easier to solo no reload with a FMC?
I wonder when is most optomal to go HoW.
Anyone has any tips on mage spell stratgy? I am not really very efficient in spells.
That will mean buffing up could be a problem unless I can run out in time before being detected.
Sigh ... next round will be a big headache ...
Anyone any good suggestion against those Talonites+Trolls? i didn't manage to pick up any firebrand ...
T_T
Or, you know, stealth skills but I'd max out literally every other skill first.
This is testing my patience a hell lot ... well maybe i should start re-rolling another F/M/T this time with INT 10 o_o
The problem with solo is usage of healing potions is very heavy and drain gold .. got to do a lot of maths ...
+ there are limited amount of useful potions to buy ... all a test of the extreme I guess