Priest of Lathander11/Fighter 12 Screen Shot. Eat your heart out kensai! lol
Bleego
Member Posts: 18
So I just got my cleric abilities back and I thought I would post this. Talk about silly. I just started chapter 3 by paying my 15K to the shadow thieves to level to fighter 12.
I just wish that I could have chosen true neutral when I rolled this toon in bgee. You can have a true neutral Cleric of Lathander in bg2ee.
I guess I'll have to do the shadow keeper thing. But that's such a PITA since I am playing on IOS.
I just wish that I could have chosen true neutral when I rolled this toon in bgee. You can have a true neutral Cleric of Lathander in bg2ee.
I guess I'll have to do the shadow keeper thing. But that's such a PITA since I am playing on IOS.
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Comments
Anyway, CoL->F is the one cleric I am still considering as a serious powergaming contender. I started a run with one but sadly did not get to finish it when RL came back in like a wrecking ball. Maybe in a month or two...
In theory at least it should offer everything you want from that combination, meaning all the combat buffs you can handle and some nice defensives to boot. The obvious comparison would be the trusted old Berserker->Cleric, some testing should tell how it fares.
I'm thinking improved critical down the road will be better than zerk/cleric in the long run.
Clerics of Lathander are indeed quite nice. Boon of Lathander is a valuable source of APR, regardless of your character build. I've seen much success with my own Cleric of Lathander(11)/Mage, who has been a strong melee attacker even in ToB.
Of course it's never a universally good/bad situation in these comparisons. A world of trade-offs, and lots of variables involved that can change with party composition, the fight in question, and twelve dozen other things. Still, overall I think the CoL->F might have some pretty good potential. I really want to test it more.
Also don't forget that one of the biggest draws of the CoL->F (we need a catchy name don't you think?) is actually the Fighter levels. Unlike say a Ber->Cler (Berkley?) you not only get Fighter HLAs later on (GWW and especially Critical Strike) but you also get Fighter THAC0, which can add quite a bit of damage against some tougher opponents with huge AC like dragons etc.
Right now I play a Blade, but did a SCS/Ascension etc solo with a Sorceror which went fairly well..
Speaking from a pure damage output perspective (measured as Y damage per X time), I would hazard a guess that the CoL->F would win against a Wild Mage/Sorceror in anything other than AoE scenarios. However, that is of course only one measure to go by, and for many people not the most important one (especially in solo runs).
In addition to that, you often aren't even in the position to choose between these exact two alternatives in a party game. Usually the CoL->F would compete with another Cleric, not an arcane caster. That's a much more interesting and comparable debate, where the usual other contenders are probably Berserker->Cleric and Ranger/Cleric. My tentative ranking so far is CoL->F / Ber->Cler / Ra/Cler, but you can definitely shift the argument by putting emphasis on different things (Ra/Cler tanks well for example, Ber->Cler is good against negative status effects, etc.).
As for @JohannesN's particular question though, I think you would be perfectly capable of clearing SCSAsc solo with a CoL->F as well, for whatever that's worth. Then again, it has been cleared solo by most classes so that's hardly a metric to go by.
P.S.: Another thing I almost forgot: unlike the Ber->Cler, CoL->F is actually a possible Sling user. With the extra APR from Boon and DuHM STR bonuses, not to mention GWW later, this could be quite the real thing indeed.
My play style is to only use buffs when I find a fight is too difficult to survive. I.E. Don't reload unless I have no choice at all.
My main reason for rolling CoL-->F was that I am really enjoying my evil dwarf F/C but I am having trouble staying competitive in terms of thac0 on that toon mid game. So this was an experiment. I'm a bit disappointed with the hold undead ability at this point. It worked well early on but now seems almost useless sadly.
Anyone with more in-depth knowledge might be able to shed some light on that issue, but to be honest Turn Undead was never a huge argument for me personally anyway. I find binary skills like that not very fun, even outside of NM Turn Undead is basically either useless or overpowered. This may not matter, depending on your mods. Spell Revisions (which I can only recommend, great mod) caps DuHM at +3 bonus, reached at lvl 9, and its duration at 1 turn flat (no change with level). But you're right of course that this is something you need to think about when deciding what level to dual at, and as you can see it can change quite a lot depending on your individual setup.
If I am going to bother casting Draw Upon Holy Might I am probably going to also cast Righteous Magic just before hand and get some improved haste from an item or nearby Mage. Boon of Lathander is ALWAYS the last buff I'll cast before entering combat.
But I rarely bother with any of the buffs unless I know I am coming up on a dragon, beholder, lich, or dungeon boss of some kind. It's typically not worthwhile to buff for general trash mobs. Unless of course I die on a particularly tough encounter.
I'd probably stop and rest/buff before every encounter in watcher's keep lvls 3-5 at this point, and even then I'd probably have my ass handed to me. But I also have no rightful business being there before going to spell hold either. Still I'm tempted to give it a go just to see how twink PoL-->Fighter really is.
If Duhm is set to cap at +3, yes, dualing earlier is less troublesome. Is AoF affected too? Those two end up being among the best buffs a cleric has, especially late game.
Should also note that the vanilla DuHM survives in Champion's Strength (5th level), which under SRev is basically a vanilla DuHM (+6 cap at lvl18, 1 round/level) you can cast on other people. If it was 4th level I might include it in my dual considerations, but 5th is too high to bother with it imo. Probably just dual at 9 in my setup. Really wish the 2nd Boon was at 10 and not 11
I'll keep IH up as much as possible though.
Maybe it's just my mods again though. Since IH doesn't double APR in SRev (and let's be honest, IH is just a tiiiiny bit OP with double APR) the overall value of static APR goes down, while the value of GWW goes up. I suppose that with double-APR IH, a second use of Boon may be a lot more noticeable, and possibly enough to push you over into those extra two levels. Just goes to show I guess how many factors play into these sorts of decisions...
I'm not sure you can actually pick pocket her. I tried a bunch.