{*Spoilers*} The sewers beneath Temple District - Kangaxx skull
TheWiSeFooL
Member Posts: 124
There is a secret door in the north section of the SEWERS that does not have a 'conventional lock mechanism' to lock pick and no apparent way to open. Where to find the item to unlock it?
Also I have destroyed the SHADE LICH and cannot find the rest of Kangaxx bones. I have his arms and legs but not the skull i think.
Also I have destroyed the SHADE LICH and cannot find the rest of Kangaxx bones. I have his arms and legs but not the skull i think.
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The other secret entrance leads up to the another area with no other npc's.
The other EXIT that leads into the cult of the eyeless area has no npc named Gaal.
I have the legs and arms, where is the TORSO?
- sewers, west side ancient tunnels at the western end (may require Unseeing Eye quest)
- docks, center south (Kangaxx himself)
As for the other secret entrance in the sewers, you get the key during windspear hills quest.
If the Shade Lich has the arms and legs, then the Elemental Lich has the torso. The next piece is in the Bridge District. Then Kangaxx himself is behind a locked door in the Docks district, between Mae'Var's guild hall and the Sea's Bounty Tavern. Kangaxx has the skull, as mentioned before.
Unseeing Eye, then south Bridge District, then south Docks District.
Couldn't stop my main character from being MAZED, he becomes immune after you killed him twice....what do you have to use?
Can't remember how I did it years ago the first time.
To harm Kangaxx, you must use a weapon with a +4 or better enchantment. No spells will harm him. These weapons include:
Carsomyr, from Firkraag,
The Staff of the Magi, from the Twisted Rune,
Cutthroat, from Bodhi's room in Chapter 6
Melf's Minute Meteors, conjured from the 3rd-level mage spell of the same name
Energy Blades, from the High-Level Ability of the same name
Firetooth +4, the crossbow version from Garlena at Watcher's Keep
The Short Sword of Mask, from Garlena at Watcher's Keep
The Short Bow of Gesen, forged by Cromwell in the Docks District (one part is found during the Skinner quest in the Bridge District; the other I believe is in Spellhold in a chest guarded by golems)
The Staff of Rynn +4, purchased from Ribald Barterman at the Adventurer's Mart in Chapter 6
Warblade +4, purchased from Ribald Barterman at the Adventurer's Mart in Chapter 6
Dragon's Breath, the halberd found in the Beholder Hive in the Underdark
The Spear of Withering, purchased at the entrance to Ust Natha in the Underdark
The Staff of the Ram, found on the body of Saladrex deep in Watcher's Keep
Usuno's Blade, on the 1st level of Watcher's Keep
Soul Reaver, found on one of the Demon Knights you can call in by placing a summoned critter at an altar to Demogorgon you can find in the Kuo-toa lair whose entrance is at the far west end of the Underdark, near the Svirfneblin town
Crom Faeyr, forged by Cromwell (one part, the scroll, is on the Shadow Dragon, Thaxll'ssillyia, in the Temple Ruins; another part, the girdle, is found on the abovementioned Demon Knight; another part, the hammer itself, is found in the Mind Flayer lair hidden in the sewers beneath the Temple District, reachable only after finding a key on Tazok's body in Firkraag's lair; and the final part, the gauntlets, are found on the halfling cannibals in the Planar Sphere in the Slums District, accessible by getting Valygar in your group from his cabin in the Umar Hills)
The Improved Mace of Disruption, forged by Cromwell (the mace is found in Bodhi's lair; the illithium needed to upgrade the mace is found during the Sir Sarles quest, which begins by speaking to one of the priests in the Temple of Helm, or the Temple of Talos or Lathander depending on your alignment, in the Temple District)
Darts +5, created by the Cloak of Stars found on the Shade Lords body in the Temple Ruins
@zol and @Blackraven have also mentioned that the Potion of Firebreath is able to harm Kangaxx.
Also I seem to recall that you can stun-lock Kangaxx with Jan's Flasher, as long as you don't shoot at him but at something very close to him (like your own characters). He is immune to being hit by the Flasher, but not immune to the small-range area of effect stun they cause on their target.
aerie did 2 damage to kangaxx.
kangaxx cast imprisonment : spell ineffective
aerie did 1 damage to kangaxx
kangaxx cast imprisonment : ineffective
....
until she dies.
Isn't Daystar also a viable weapon agaisnt Kangaxx? I believe it counts as a +4 weapon.
The Flame Tongue, available from one of the druids with Dalok in the Druid Grove, and the War Hammer +1, +4 vs. Giantkin, which I believe is in the golem room of the De'Arnise Hold, can also harm Kangaxx, as they are flagged as +4 weapons.
http://i.imgur.com/k63pswT.jpg
Daystar is +4 vs. evil creatures
@Sertorius, that's certainly true in terms of THAC0/damage bonuses, but that's not how the ability to hurt +x immune enemies functions. Each weapon in the game as a single enhancement level for that purpose, which does not vary no matter what you're attacking. So the warhammer +1/+4 vs. giantkin can hurt creatures immune to +3 or below weapons, even if they aren't in any way related to giants. Now, this number is usually hidden. It tends to be the same number as the weapon's THAC0/damage bonus, but not always. Daystar in the days of the original game was +2, which was a serious liability since a number of powerful enemies are immune to +2 weapons. Now it's +4. It still performs exactly as well against enemies who are vulnerable to +2 weapons, but now it can hurt many enemies that it couldn't deal damage to before.