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Boss Fights - Yea! or Nay!
Playing through ME trilogy again, it reminded me why of several reasons I loved the 1st game so much. One big mark in its favor, for me, is the lack of Boss Fight mechanic. Not that there were not end of level battles with clear 'boss' enemies, but they play by regular game mechanic. ME2 bosses start with the "play for so long before invulnerable boss briefly exposes a weak spot that you can hit now, as long as you avoid the insta-death attacks'. I find these frustrating at the best of times, but in a story-led RPG they are incredibly immersion breaking as I am now clearly playing a tired trope of a game mechanic rather than the story.
On the other hand, I know some folks love the final challenge of a game being some kind of combat puzzle that is very different from the regular mechanic to get this far, especially when the solution takes some figuring out.
BTW, I think BG1 and 2 fit within my Nay category as while there are definitely challenging bosses with frustrating immunities that might take some figuring out, that is true for many different foes throughout the game. Karoug is probably the biggest outlier.
Boss Fights - Yea! or Nay! 36 votes