Annoying game programming: character equipment
FrdNwsm
Member Posts: 1,069
I don't know where to post this; it's not really a bug, just a complaint about how the game handles raising a dead character and recovering his gear. So I'll try just doing it here.
Why do characters drop EVERYTHING when they die? Logically, they should only drop what's in their hands. Can we possibly change this? OK, for the moment, let's accept this as a game mechanic that can't be changed. When you raise them back from the dead, their equipment doesn't just appear at their feet, it's somewhere else entirely. I usually have to scroll around the map looking for it, and if more than one character has died, there are two (or more) piles of stuff. I have to go over to each one to see which pile belongs to whom.
And if the room is dark or has a lot of distracting detail, the equipment can be quite hard to find at times. The capper to this came tonight, when I was doing Neera's ToB quest. During the big arena fight, Keldorn got killed. He wasn't disintegrated, he wasn't chunked; we were able to raise him normally, so his gear had to have survived also. However, there was no sign of his equipment. I even rested there to let all the corpses disappear, zoomed into the map and painstakingly scrolled across the entire room, hitting Tab every 5 seconds. I was totally unable to find his stuff after 10 minutes of this tedium. I could have said the heck with it, since I have reserve equipment in my bag of holding, but there is no replacement for Carsomyr.
I am going to have to reboot and do the whole thing over again.
Why do characters drop EVERYTHING when they die? Logically, they should only drop what's in their hands. Can we possibly change this? OK, for the moment, let's accept this as a game mechanic that can't be changed. When you raise them back from the dead, their equipment doesn't just appear at their feet, it's somewhere else entirely. I usually have to scroll around the map looking for it, and if more than one character has died, there are two (or more) piles of stuff. I have to go over to each one to see which pile belongs to whom.
And if the room is dark or has a lot of distracting detail, the equipment can be quite hard to find at times. The capper to this came tonight, when I was doing Neera's ToB quest. During the big arena fight, Keldorn got killed. He wasn't disintegrated, he wasn't chunked; we were able to raise him normally, so his gear had to have survived also. However, there was no sign of his equipment. I even rested there to let all the corpses disappear, zoomed into the map and painstakingly scrolled across the entire room, hitting Tab every 5 seconds. I was totally unable to find his stuff after 10 minutes of this tedium. I could have said the heck with it, since I have reserve equipment in my bag of holding, but there is no replacement for Carsomyr.
I am going to have to reboot and do the whole thing over again.
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Comments
What is quickloot?
What is the premise here? Your friends strip your body of all your gear, drag you several hundred yards off into the bushes, resurrect you, and then totally forget where they left your stuff?
Maybe it helps to think of it this way: they don't actually DROP everything, it's technically still on their dead and broken body. You looting it is the equivalent of stripping the corpse, but being considerate the developers thought it better not to include the gory details.
It doesn't occur that often, but when it does it's annoying to have to scroll all around the room looking for stuff. Would it be so hard to have gear appear at the formerly dead person's feet, instead of halfway across the map hidden behind a rock?
This particular instance was more egregious than most. Having defeated something like 30 or so attackers with only 1 casualty is a decent victory, but I have to repeat the encounter because gear which I know is there somewhere has gone invisible.
If so, then this is a bug (and should be reported as such). But I haven't tested it to check.
I'll take a fast scan of the forums and check.
Thhbbbppt!
Fortunately quick loot is what I use as well so I can have the correct character pick up all their gear.
Raise dead clearly puts the soul back in the same body, which is indeed quite injured and needs healing afterwards. Resurrection, a more powerful spell, restores life and then heals the wounds as a secondary action. In either case, the body is the same and should be wearing it's equipment.
Small body parts cannot be used to raise the dead, since if a character gets "chunked", he/she is not restorable.
Unfortunately, we aren't using straight D&D rules here, we're using Beamdog's version of them.
But I never took it off....
Pretend you're a Kensai.