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Petition to make Voghiln the Vast a Dwarf

billbiscobillbisco Member Posts: 361
edited July 2015 in Feature Requests
The Siege of Dragonspear site says: Voghiln the Vast: A skald from the north who inspires his allies with epic tales--as long as the ale keeps flowing.

A drunk from the North who tells inspiring tall tales fits very well within the Dwarven mold. Please make Voghiln the Vast a Dwarf. We already have two human bards.

Thank you.
  1. Petition to make Voghiln the Vast a Dwarf117 votes
    1. Yes, make Voghiln the Vast a Dwarf
      32.48%
    2. No, keep Voghiln the Vast a Human
      67.52%
«134

Comments

  • doggydoggy Member Posts: 313
    A drunk from the north could really be both. But I still vote for human. Just to be the first and thus make it fifty fifty for now.

    (you could always EE keeper him in your game)
  • GallowglassGallowglass Member Posts: 3,356
    No. Unlike the other three new SoD NPCs, Voghiln already exists with a substantial role in BP2 and a minor role in BG2ee. Let's keep him consistent in SoD with what he already is elsewhere, which is Human.
  • billbiscobillbisco Member Posts: 361

    No. Unlike the other three new SoD NPCs, Voghiln already exists with a substantial role in BP2 and a minor role in BG2ee. Let's keep him consistent in SoD with what he already is elsewhere, which is Human.

    Is there actually dialogue in the BP2 that specifically refers to Voghiln as a human?
  • jankieljankiel Member Posts: 127
    Lol guess no dwarf love then.
  • GallowglassGallowglass Member Posts: 3,356
    billbisco said:

    Is there actually dialogue in the BP2 that specifically refers to Voghiln as a human?

    Erm ... I can't remember. But his character sprite is clearly human, and his .cre files explicitly specify that he's human.

    In addition, he's a Bard and has 18 CHA, both of which would be illegal for a Dwarf (although obviously some existing NPCs have "special features" which aren't normally allowed for their race/class, so I realise that isn't necessarily an insuperable objection).
  • billbiscobillbisco Member Posts: 361

    billbisco said:

    Is there actually dialogue in the BP2 that specifically refers to Voghiln as a human?

    Erm ... I can't remember. But his character sprite is clearly human, and his .cre files explicitly specify that he's human.

    In addition, he's a Bard and has 18 CHA, both of which would be illegal for a Dwarf (although obviously some existing NPCs have "special features" which aren't normally allowed for their race/class, so I realise that isn't necessarily an insuperable objection).
    In the original BG1 Mulahey is supposed to be a half-orc, yet his sprite and CRE say he's a human. I don't see a reason why "the vast" can't refer to the fact that he's very tall for a dwarf.

    Yes, a Dwarf Skald would break the racial and stat Restrictions, but I feel that's kind of minor. We already have such Breakage with Aerie (illegal race) and Dorn (illegal race) and Minsc (too low WIsdom), etc. I think it helps rather than hurts personally.
  • billbiscobillbisco Member Posts: 361
    elminster said:

    billbisco said:


    In the original BG1 Mulahey is supposed to be a half-orc, yet his sprite and CRE say he's a human.

    I'm just going to point out that there was no half-orc animation (or race) available in the original BG1. There is a half-ogre animation and an ogrillon animation but nothing for half-orc's (meaning a creature with human and orc parents). So I'm not sure that is the best example.
    Even if there was no animation for a half-orc, the Displayed race in the CRE could still have been Half-Orc. I'm using that to say that errors can happen (and have many a time) in CREs and that's not a big deal to correct or change them.

    Thanks,

    BIll
  • billbiscobillbisco Member Posts: 361

    billbisco said:

    In the original BG1 Mulahey is supposed to be a half-orc, yet his sprite and CRE say he's a human.

    But surely that's simply because "half-orc" didn't exist in original BG1, that race was introduced only with the BG2 engine. He was coded "human" because of a technical limitation, not as a choice.

    No such limitation applies in Voghiln's case, who could obviously have been coded "dwarf" if that was what he was designed to be. So no, he's been coded as human because he's meant to be human.
    I understand, but there's likewise no concrete proof that he has to remain a human and no story contradiction for allowing him to be a dwarf.
  • GallowglassGallowglass Member Posts: 3,356
    billbisco said:

    ... no story contradiction ...

    Are you sure about that? I can't remember whether or not there's any dialogue specifying his race, but maybe someone who knows BP2 better might be able to give a definitive answer.

  • AstroBryGuyAstroBryGuy Member Posts: 3,437
    Sounds like a good little mod!
  • deltagodeltago Member Posts: 7,811
    Nah, keep him human.

    The game is based on 2 edition rules that state dwarves were resistant to magic (shorty saves), however could not cast it.

    It would be hard to explain why a dwarf would be able to cast bardic spells when everyone else of his ilk cannot.

    This petition also contradicts your other poll on keeping the new NPCs on par with the old ones.
  • NonnahswriterNonnahswriter Member Posts: 2,520
    As much as I would love to see a dwarven skald, it's not gonna happen with this character...

    But I voted for it anyway because I wanna see a dwarven skald that much.
  • Xar105Xar105 Member Posts: 112
    for me no difference dwarf or human so i choose human.
  • shawneshawne Member Posts: 3,239
    deltago said:

    The game is based on 2 edition rules that state dwarves were resistant to magic (shorty saves), however could not cast it.

    Buuuuut... isn't Mironda (from Neera's SoA quest) a dwarf wild mage?
  • PaladinPaladin Member Posts: 335
    I chose yes, before I realized that Voghiln already appears in the series and is a human. So, I'd rather he remain consistently human. But, I echo the others in that a Dwarf Skald would be awesome.
  • SmilingSwordSmilingSword Member Posts: 827
    I prefer dwarf NPC's to human normally, especially if said NPC happens to be a drunken skald, but if the NPC was written as human, he should stay a human.
  • deltagodeltago Member Posts: 7,811
    shawne said:

    deltago said:

    The game is based on 2 edition rules that state dwarves were resistant to magic (shorty saves), however could not cast it.

    Buuuuut... isn't Mironda (from Neera's SoA quest) a dwarf wild mage?
    Havent met her yet, but a wild mage who is not completely in control of her spell casting ability could be consider an acceptable quirk in the setting.
  • GrumGrum Member, Mobile Tester Posts: 2,100
    Skald just screams dwarf.

    Here's an example of norse poetry, the kind of thing that a skald would 'sing' about:

    "I’ll ask of the berserks, you tasters of blood,

    Those intrepid heroes, how are they treated,
    Those who wade out into battle?
    Wolf-skinned they are called. In battle
    They bear bloody shields.
    Red with blood are their spears when they come to fight.
    They form a closed group.
    The prince in his wisdom puts trust in such men

    Who hack through enemy shields."

    - Haraldskvæði

    Just imagine a dwarf from the north, intoning about the great deeds of the ancestors, of heroes who have come before. Screaming tales about the great misdeeds done by the foes of the dwarfs in the cold north, pushing his comrades to ever greater heights of fury as they are emboldened by the feats of great heroes and reminders of the great wrongs done to them.

    It is a bloody shame that dwarfs are not allowed be skalds, and beamdog should rectify that!
  • doggydoggy Member Posts: 313
    It was still considered very masculine to be a great poet and be able to make hymns in public about kings, earls, and great warriors in Viking society.

    The ale thing seems Nordic too.
  • QuartzQuartz Member Posts: 3,853

    I prefer dwarf NPC's to human normally, especially if said NPC happens to be a drunken skald, but if the NPC was written as human, he should stay a human.

    It really is that simple.
  • JarrakulJarrakul Member Posts: 2,029
    Yeah, I like dwarves as much as the next guy, and I think dwarf skalds make a ton of sense, but if the character was written as a human, he should be a human.
  • Avenger_teambgAvenger_teambg Member, Developer Posts: 5,862
    Voghiln is not a new character, (appears in BP2), continuity says he is a human.
  • billbiscobillbisco Member Posts: 361

    Voghiln is not a new character, (appears in BP2), continuity says he is a human.

    @Avenger_teambg already addressed above. No contradiction with ingame text. Vast can mean tall thus human sprite.
  • elminsterelminster Member, Developer Posts: 16,315
    edited July 2015
    Journal entry in BP2 describes him as being an "Illuskan warrior." That makes him far more likely to be a human than a dwarf (I can't immediately think of any non-human that is called "Illuskan").
  • GrumGrum Member, Mobile Tester Posts: 2,100
    I think that this thread shows beamdog that the fans want another dwarf NPC. ;)
  • shawneshawne Member Posts: 3,239
    Grum said:

    I think that this thread shows beamdog that the fans want another dwarf NPC. ;)

    image
  • VasculioVasculio Member Posts: 469
    Voghiln the Vast was design to be human. Changing his race because he dresses like a viking hardly
    justifies a change.
    However... I am up for another dwarf! In fact... as long as he not stereotypical. Meaning... Kagain and Korgan.
    I'm NOT asking for another Grimgnaw "NWN" mind you. Something original... without stepping too far out the boundaries of common dwarf. Not asking for a goody goody two shoes either. Something chaotic neutral. Smart but not overly smart like those bloody gnomes.

    Anway... i am excited to see what Voghiln the Vast aka human bard has to bring to the table when SoD is released.
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