Petition for Dead BGEE NPCs staying Dead in SoD
billbisco
Member Posts: 364
In BGEE there are scripted sequences where: Viconia can be handed over to a Flaming Fist Officer, Dynaheir can be slain in battle by Edwin.
There are other combat situations where an NPC may be forcibly removed such as Imoen getting chunked at the Gnoll Stronghold and Kivan getting petrified by Basilisks.
CHARNAME should not transition from BGEE to SoD to suddenly find these dead NPCs suddenly alive and well. BG2EE is a separate game that may invalidate our earlier choices. SoD is a continuation of BGEE and the choices and happenings made in BGEE should stay.
If an NPC died in BGEE, they should not appear in SoD.
There are other combat situations where an NPC may be forcibly removed such as Imoen getting chunked at the Gnoll Stronghold and Kivan getting petrified by Basilisks.
CHARNAME should not transition from BGEE to SoD to suddenly find these dead NPCs suddenly alive and well. BG2EE is a separate game that may invalidate our earlier choices. SoD is a continuation of BGEE and the choices and happenings made in BGEE should stay.
If an NPC died in BGEE, they should not appear in SoD.
- Petition for Dead BGEE NPCs staying Dead in SoD40 votes
- BGEE NPCs who died should stay dead in SoD40.00%
- BGEE NPC who suffered scripted deaths should not appear in SoD but should appear in SoD if it was a non-scripted death22.50%
- BGEE NPC who suffered combat deaths should not appear in SoD but should appear in SoD if it was a scripted death  0.00%
- Some BGEE NPCs should remain in SoD regardless of how they died, other Dead BGEE NPCs should stay dead in SoD  7.50%
- BGEE NPCs should appear alive in SoD even if they died during BGEE20.00%
- It is difficult for me to decide10.00%
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Comments
Once again for continuity reasons.
It is also a magical realm where any do gooder (*cough* Elminister *cough*) could bring said corpse to a temple for raising. So any dead companion coming back can be explained by that. @elminster did it.
Probably not worth the effort though.
(and a raise dead).
Remember: SoD wants to bridge BG & SoA AND wants to fill as many plotholes as possible!
I can see it now! "We are all... uh... heroes... yes, that's it... heroes. You and Bill... um... Boo! You and Boo and I! Gerbils and Druids everywhere, rejoice! I think that's right... anyway, I'm just the understudy."
@kcwise
The best option I think is actually to have a replacement NPC say the lines and initiate/complete the quests instead of whatever BGEE NPC isn't carried over. i.e. Skie doesn't get captured, but someone else does. Imoen doesn't stay behind in the Prologue with the Healers, the Healer just says Imoen's lines instead.
SoD is an attempt to get rid of BG2 canon.
Its main purpose is to explain how you end up in SoA cages with Imoen, Jaheira, Minsc and the corpses of
Dynaheir and Khalid.
It is NOT and was NEVER just an "expansion" of BGEE. It was originally planed to be stand-alone.
If they keep track of killed characters (or chars that are send away and such) than they will most probably
explain how they could reapear in SoA. They will not ignore SoA, because doing that would completly and
utterly defeat its purpose.
This is not BG:EEs Addon, it is Baldurs Gate 1.5. It is the bridge between BG1 and BG2.
You will start with your canon and it will allow you to start SoA with Jaheira & Minsc without violating
your "decisions" in BG1. That was the plan and the reasoning for using the "Baldurs Gate" title in the first
place.
Did they have to do it like that? No. But that is what they decided to do over a year ago, it's not going to change, the decision now rests with us to decide if we want to buy it or not.
This is Beamdog's take on the story. If someone would prefer some other version, then there are plenty of mods about.
It was never attempt to get rid of he BG2 but to explain it.
I would be surprised if they put flags in for every NPC to know if they are dead or sent away and wjen during the story they met their demise. There are too many varables to do it properly.
I meant that it will eliminate the "BG2 canon" in the sense that it should make the events in SoA
acceptable for every "BG1 canon". Maybe I can't articulate myself not good atm, sorry to warm here ;-)