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Favourite Classes with or without Level Cap?

Sometimes I play solo, because I love the challenge factor, or feeling overly and insanely powerful with the level cap off, especially in solo mode ;) But deciding on what class to use I always feel like I spend absolutely forever on the 'class section', even after making a decision 'fighter/thief' or whatever it is I want to be. So, I'm intending to do another solo run, but I REALLY cannot make my mind up of what class to choose from.

Here are my current favourites:
1.Sorcerer (with the right spellbook, you'll be invincible, I have level cap off- but I try my best to refrain from exploiting xp xD)
2.Monk (CHALLENGING in BG1, with level-cap, it can feel like a cheese in BG2, but, damn does it feel awesome smashing my way through stuff with nothing xD)
3.Kensai/Mage (Bored of magic? Switch to swords. Bored of Swords, switch to magic? Self-explanatory I guess, I love this class for diversity and covering all of those disadvantages you get with the Kensai class, and I thoroughly enjoyed this build, I tend to use this when in a party/multiplayer, my alternative is Kensai/Thief, if there's already a mage) I keep level cap on, because of the RP aspect as well- I like the idea of sticking to one role for one game, and then changing up in the 2nd, I always dual at level 9.

ENOUGH ABOUT ME, what about you guys? What are your favourite builds, with or without level cap? xD
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Comments

  • NimranNimran Member Posts: 4,875
    Sorcerers rule IMO, followed by Cleric/Mages. I like the spells in this game quite a lot, so I mainly play casters.
  • cbones9889cbones9889 Member, Mobile Tester Posts: 41
    I love playing Druids! In every D&D game I always play druids. However, in BG my favorite classes are Monk (Challenge in 1 and a GOD in 2) and Wild Mage. I love the chaotic nature of this class!
  • thelovebatthelovebat Member Posts: 218
    edited August 2015
    The Dwarven Defender and Cavalier kits seem like really great single class characters to me, because they make great frontliners, have great passives bonuses/abilities, and in the case of the Cavalier you have a great party leader already. The usable abilities with charges that they have are also extremely useful, for different situations. They don't have the same offensive might as Half-Orcs, non Dwarven Defender Fighters, or the Archer kit. But in a group, they fit a very beneficial role that adds to the overall survivability of the party and allowing the other members of the party to excel and keep out of harm's way.

    A perfect combo for physical focused parties with a small bit of spellcasting in the back-end would be having a Dwarven Defender, Cavalier, and a Skald. Dwarven Defender gets to have 19 Constitution, awesome saving throws to help against spells/effects, and the best hit points per level with the Barbarian (12 per level + Constitution). Axes and War Hammers are also good weapons with some pretty good options for the Dwarf, making one of the downsides of the class more manageable and they can be dual wielded as well. Cavaliers get to have some great immunities, really high Charisma, a +3 combat bonus against enemy types that will be prominent in the second game, unlimited remove fear ability, and a class downside not being able to use ranged weapons that really doesn't hurt at all since they were probably better off on the front lines with their abilities.

    Because Cavaliers have excellent immunities and Dwarven Defenders have excellent saving throw bonuses (Paladins like a Cavalier also get a base +2 saving throw bonus), they can deal with going up front and taking hits as well as taking on the effects of spells pretty well too. Dwarven Defender's and their Defensive Stance ability also means they can dual wield Axes/War Hammers and just tank damage instead of feeling like they need to use a shield to avoid hits more. Combo that with a Skald who's bard song doesn't need to effect morale cus there's a Cavalier, the combat bonuses they provide would go well with the front liners to improve their tanking ability and their offense, along with casting a few spells of their own.
  • kcwisekcwise Member Posts: 2,287
    I like paladins and rangers, but not necessarily as much for their abilities as for the archetypes the classes represent. The knight in shining armor questing for good and smiting evil is one I've always enjoyed, and the goodly man of the forest using bow and blade to combat bad guys is equally appealing to me.
  • johntyljohntyl Member Posts: 397
    how do you go solo with a Kensai --> Mage? Wouldn't you be crippled at the first moment you dualed?
  • MortaelMortael Member Posts: 33
    edited August 2015
    kcwise said:

    I like paladins and rangers, but not necessarily as much for their abilities as for the archetypes the classes represent. The knight in shining armor questing for good and smiting evil is one I've always enjoyed, and the goodly man of the forest using bow and blade to combat bad guys is equally appealing to me.

    The Paladin was the first class I played, as I like to be the generic goody-two-shoes, albeit I did play as some would refer to as 'Lawful Stupid' at the time ;) Ack I was 10! That aside, they are a really good class to RP, similarily to the Monk in that respect, because I feel like I can get really in touch with the character, as I always feel WAYY too guilty playing an Evil character.

    The Ranger is a class I rarely had a chance to play with. WELL. Each time I played a session, there would always be at least 1 Ranger, or a Thief based character, and I just felt like I wanted to stand out and be unique, because sometimes that makes for a better game, although.. There was one case where there were two rangers, myself being one of them. That actually worked out nicely, as we decided to play as 'brothers' who were equally trained from birth etc. To the point, we were the tacticians of the party, we'd take turns either scouting or trying to flank our enemies, it was cleverly put together imo xD Overall, definitely a fun class to play, if you're the stealth-based logical player.
  • MortaelMortael Member Posts: 33
    edited August 2015
    johntyl said:

    how do you go solo with a Kensai --> Mage? Wouldn't you be crippled at the first moment you dualed?

    Shameful double post, but I didn't catch that message before.

    You'd be surprised, if you dual at level 9, you progress so quickly, that you're not as handicapped as you'd think. By the time I'm in Irenicus' dungeon I'm already at least close to level 10 (provided I had a full party in the previous game, which I did) so I dual, upon entering. Mages are OP, if you know how to play them. And don't forget all the exp rewarded from spells ;) A lot of backtracking, so yeah- I usually get my Kensai abilities back by the time I go to the Copper Coronet (side note: minute meteors are your friend)

  • johntyljohntyl Member Posts: 397
    Mortael said:



    Shameful double post, but I didn't catch that message before.

    Sorry, I don't get this.
    Mortael said:



    You'd be surprised, if you dual at level 9, you progress so quickly, that you're not as handicapped as you'd think. By the time I'm in Irenicus' dungeon I'm already at least close to level 10 (provided I had a full party in the previous game, which I did) so I dual, upon entering. Mages are OP, if you know how to play them. And don't forget all the exp rewarded from spells ;) A lot of backtracking, so yeah- I usually get my Kensai abilities back by the time I go to the Copper Coronet (side note: minute meteors are your friend)

    wait let me get this straight, so you dual at the start of BG2 and then you go thru Irenicus' dungeon with some party members (then wouldnt that not be a solo game anymore)?

    I'm thinking of going solo Kensai->Mage but with the level cap off, so I will probably be dualing in BG1 if thats possible. Anyone has tried that before?
  • MortaelMortael Member Posts: 33
    johntyl said:

    Mortael said:



    Shameful double post, but I didn't catch that message before.

    Sorry, I don't get this.
    Mortael said:



    You'd be surprised, if you dual at level 9, you progress so quickly, that you're not as handicapped as you'd think. By the time I'm in Irenicus' dungeon I'm already at least close to level 10 (provided I had a full party in the previous game, which I did) so I dual, upon entering. Mages are OP, if you know how to play them. And don't forget all the exp rewarded from spells ;) A lot of backtracking, so yeah- I usually get my Kensai abilities back by the time I go to the Copper Coronet (side note: minute meteors are your friend)

    wait let me get this straight, so you dual at the start of BG2 and then you go thru Irenicus' dungeon with some party members (then wouldnt that not be a solo game anymore)?

    I'm thinking of going solo Kensai->Mage but with the level cap off, so I will probably be dualing in BG1 if thats possible. Anyone has tried that before?
    Even if you didn't solo the first game, you can still easily get your Kensai skills back, that's what I meant ;) It is possible to get your Kensai skills back in the first game, but it'd take a very long time, unless you exploit XP from werewolves/Sirines

  • DragonKingDragonKing Member Posts: 1,977
    I'm torn between Sorcerer and wild.mage, I can never get the XP cap off, so I can't exploit XP to continue getting spells as a Sorcerer... Either way, I love moving around with companions so it doesn't really matter anyways.

    Wild.mages ate just too fun, if only I could get their special spell to work early game, I could be casting cloud kill at level 2 :disappointed:
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  • SionIVSionIV Member Posts: 2,689
    Anything cleric, with the level cap removed you're able to reach level 5 divine spells in BG1 which bring some amazing spells.
  • KurumiKurumi Member Posts: 520
    edited September 2015
    My favorite class combination is:

    - a Shadowdancer/Mage (dualing in BG2)

    my favorite pure classes are:
    Sorcerer, Shadowdancer, Monk

    That said.. nearly anything with Thief/Rogue, Assassin or Shadowdancer is fine in my book *'^_^'*


    Don't ever make a bet with a tiefling. - Planar proverb.
  • Avenger, I would call it very balanced and it has a very nice power curve. It's also a very practical class for charname as you will become the absolute strongest divine caster in the game and it has some spells that can rip enemies to shreds when used right. And if you play through BG1 with a high rep you will be able to transform into a spider with draw upon holy might, combine that with other spells and you will have a beast on eight legs. Also I have high hopes for the shaman :smile:
  • CheesebellyCheesebelly Member Posts: 1,727
    Thief and Bard are some of my favorites, with and without kits - even HLAs don't matter to me here, they're just plain out fun.

    Multiclass, I love cleric/mage, cleric/thief and mage/thief in no particular order.

    Dual-class it must be Swashbuckler > Mage, Priest of Lathander > Thief, Kensai > Thief and of course, Berserker > Mage.

    My favorite kits are Berserker, Swashbuckler, Blade, Avenger and the Priest of Lathander.


    Least favorite kits are Beast Master, Kensai (plain one, without Dual-class), Bounty Hunter, Priest of Talos, just because I think their bonuses don't play a big role in my gameplay style.
  • VallmyrVallmyr Member, Mobile Tester Posts: 2,459
    Blackguards, Sorcerers, Necromancers, Clerics, Cleric/Mages, and Bards. Basically any class that can cast animate dead and has a cool necromantic theme. I prefer not to play evil characters, though. Only played a Blackguard once and ran with a lawful evil char that was really charming and heroic but only did so because he was an attention whore and loved the fame.

    I specifically love to play Death Domain Clerics and Dirgesinger Bards in PnP D&D (3.5, Pathfinder, and 5e) though.
    <3 Necromancers in general, though.
  • abacusabacus Member Posts: 1,307
    Vallmyr said:

    <3 Necromancers in general, though.</p>

    We'd never have guessed... :tongue:
  • VallmyrVallmyr Member, Mobile Tester Posts: 2,459
    edited September 2015
    Inorite! It's not like necromancy, Gnomes, and Drow are the only thing I talk about on these forums.
    Oh wait. That's all I do talk about.
  • DragonspearDragonspear Member Posts: 1,838
    Paladins are top for me, followed by Specialist Mage(Invoker), then Ranger and I guess Blade or Assassin.

    For Multis: Fighter/Mage (Elven) trying to play it like a bladesinger, or Fighter/Cleric (Dwarf), prolly as a dwarven defender, with a mod allowing for axes.

    And if clerics could use Swords, then Cleric of Helm.

    The class I'd like to revisit, to improve my play experience. My dwarven Wizard Slayer, to the point I'm afraid to make a dwarven solo DD for fear of never going back.
  • fischsemmelfischsemmel Member Posts: 40
    Anything thief, personally, regardless of xp cap or no. I hate the idea of the protagonist of the game sitting behind chatting with his buddies (or glancing furtively at his "comrades," depending on alignments!) while someone else sneaks off all over the map disabling traps, scouting, picking locks, snuffing out weak enemies, etc. I also get very, very annoyed having to knock locks open and deal with traps without a thief when I'm doing solo runs, so again, thief is my favorite.
  • YupImMadBroYupImMadBro Member, Mobile Tester Posts: 347
    Inquisitors are fun in my book.
  • SharguildSharguild Member Posts: 186
    You folk have obviously not taken into consideration the awesomeness that is the BEASTMASTER!
    The ultimate Ranger, there are no limits to the BEASTMASTER'S overwhelming superiority in;
    - Summoning animals, and....
    - Summoning yet stronger animals!
    With an incomparable selection of said summons, the BEASTMASTER can utilize his minions to confront any and all enemies (perchance not defeat, but assuredly CONFRONT!).
    Taking into consideration the same individual can CHARM animals, there is virtually no equal to the amount of, well, ANIMALS he or she may um, utilize.
    Be aware, this same BEASTMASTER has the enviable stat of a plus 15% to STEALTH! ( presumably to um, stay alive while a fight ensues).
    So take heed, when in the presence of the BEASTMASTER, all others should acknowledge that no other in this game can master , um, BEASTS! like the BEASTMASTER!
    And metal weapons are rightfully disdained by someone so attuned to BEASTS! that um, have no.....
    um./...
  • VallmyrVallmyr Member, Mobile Tester Posts: 2,459
    What we need is a "BEASTMASTER" that Summons skeletal animals. I would be in then n_n

    Actually I read a cool idea for a necro-Druid that used plants to grow inside of skeletons and animate them that way. It was such a neat idea. Too bad no CRPGS (to my knowledge) have a Blight Druid I could RP that with. Will have to wait until a PnP game.
  • MathsorcererMathsorcerer Member Posts: 3,037
    I have always enjoyed either fighter/assassin or assassin/mage (which was a legal combination back in 2nd Edition and those characters could be half-orcs...even though half-orcs couldn't be single-class mages....weird). The funny thing with assassin/mage is this: if you cast a spell like Melf's Minute Meteors and then use the "poison weapon" ability the meteors become poisoned. Also, for fighter/assassin you can use poison weapon on Arrows of Biting for a wonderful double-punch.

    My wife is partial to shadowdancer and cleric/ranger.
  • GrumGrum Member, Mobile Tester Posts: 2,100
    In BG1, dwarven defender. The ability to walk alone into a room full of powerful enemies and to be the only one walking out, 'tie grand. No finger waggling bag of tricks. Just dwarven steel and an awe inspiring beard.
  • abacusabacus Member Posts: 1,307
    Thematically, I like a Sorcerer... there's just something very cool about their natural juice.

    That said, once you've done it a couple of times, they can be a little dull to play.


    Most fun I ever had on a run was with a NE Female Half-Elf Blade... I really enjoyed being able to do a little bit of everything, but still having to get my tactics spot on to be successful.
  • DragonspearDragonspear Member Posts: 1,838
    I think I'm going to finally come down on cavaliers.

    S&S or 2h doesn't matter. It's still a class I come back more often to than any other.
  • TuthTuth Member Posts: 233
    I actually like almost all the available classes, but I'll try to narrow it down to my 3 favourites.
    1) Paladins are probably my favourite, since I simply really enjoy the theme of a fighting class that is more about protecting, rather than killing. That's how I see them at least. The restrictions make them (and they should be) very rare.

    2) Clerics are close second. I prefer the utility/protecting spells to the pure damage. The concept of a cleric devoted to one of the gods, in a plate mail and wielding a blunt weapon is simply great. Though the one wearing light armor and with a staff is fun as well. Some sort of wandering healer etc.

    3) Fighters are the class that I see as the most versatile in terms background. Fighter can be a heavy armored juggernaut, but also an agile duelist with lighter armor. There are so many possibilities and my favourite is human with no overpowered stats (max 16 for the physical attributes, give some points to wisdom ant intelligence), wearing plate armor and a two-handed sword.
  • LaureannaLaureanna Member Posts: 2
    Whats a level cap and how do I turn it off?
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