Maybe he's WAY more devious than we thought. The writer may have intended that as an "OH SNAP!" moment where we realize how badly we've been played. It'd showcase the "scheming noble" archetype well.
He'd still need to be much more diplomatic when he demands the keep from you for that to be effective. He just turns into a jerk without rhyme or reason as it is.
Yes and the whole Roenall conflict is rather dull, compared to what could have been with the Stronger individual who hired Torgal. If they created a follow-up to that.
I though the Roenalls hired Torgal to get Nalia's father out of the way so they could take over?
I haven't gotten to that part yet, since it's been awhile since I did D'arnise quests..But it doesn't strike me as the Roenalls could have been imposing enough to make such a strong impression on Torgal, then there's that Glacius fellow who talks about ''whose sorcery has shown me the way'' in the level above.
How many trolls hire themselves out to the run of the mill noble family anyway? But yes it could be it's just the Roenalls and people read too much into it, but to me Stronger always seemed like a more impressive individual.
Glaicus is likely referring to the Yuan-Ti mage who does his evil gloating before you kill him. How the Roenalls managed to mount a mixed force of trolls, yuan-tis and umber hulks is a good question but aside from them who benefits from Lord De'Arnise's death?
Side note: Isaea is related to the slavery ring, and they also use trolls and yuan-tis.
Yes and the whole Roenall conflict is rather dull, compared to what could have been with the Stronger individual who hired Torgal. If they created a follow-up to that.
I though the Roenalls hired Torgal to get Nalia's father out of the way so they could take over?
I haven't gotten to that part yet, since it's been awhile since I did D'arnise quests..But it doesn't strike me as the Roenalls could have been imposing enough to make such a strong impression on Torgal, then there's that Glacius fellow who talks about ''whose sorcery has shown me the way'' in the level above.
How many trolls hire themselves out to the run of the mill noble family anyway? But yes it could be it's just the Roenalls and people read too much into it, but to me Stronger always seemed like a more impressive individual.
I always thought, years back before forums ect., that there would be a tie in to Mindflayers. Just as there was in Durlag's Tower. And then there was the place in the sewers where the note spells out they are trying to infiltrate the city and have been succesful until that point.
For Isea to have instigated the seige is possible, but that's still only half a plan. The second half would be riding to the rescue and claiming Nalia and thereby the Keep/lands.
I'm not sure what his claim would have been based on had Nalia been killed or disappeared completely (as she does)? Athkatla maybe corrupt, but the landed gentry are quite picky about inheritence laws, a relation, even distant, would have had more claim surely?
Unpopular Opinion: Bards are radical in 2e (Both PnP and BG)
I think my charnames are exclusively Bards nowadays, especially with the Bard Hat.
I guess maybe I just need to git gud at Bards or something, but to me a bard is a poor warrior, a poor thief, and a poor mage all in one. They get facerolled by tough monsters in melee, they take forever to raise their utility skills to 100, and they can't cast Ruby Ray of Reversal, Abi-Dalzim's Horrid Wilting, or other spells that are a must for any high-level wizard or sorcerer.
im playing my first ever bard in the NWN original campaign and im loving it! i get my monster summons to boost me and my henchman but im a bit stronger than a mage
persuade is working heaps more and i still have access to the cloaktower!
its gotten me thinking i need to be more open to different classes and options a bit more as i was quite snobbery of bards prior to this forum but now i love my NWN bard *_*
Unpopular Opinion: Bards are radical in 2e (Both PnP and BG)
I think my charnames are exclusively Bards nowadays, especially with the Bard Hat.
I guess maybe I just need to git gud at Bards or something, but to me a bard is a poor warrior, a poor thief, and a poor mage all in one. They get facerolled by tough monsters in melee, they take forever to raise their utility skills to 100, and they can't cast Ruby Ray of Reversal, Abi-Dalzim's Horrid Wilting, or other spells that are a must for any high-level wizard or sorcerer.
Its about synergy, you shouldn't focus on just one facet when all their abilities are complimentary.
@Woolie_Wool: The trick to having fun with new classes and using them effectively is to focus on the stuff they can do, and not the stuff they can't.
For example, in BG1, bards can use both wands and armor at the same time, allowing them to cast big spells like mages without being nearly as squishy.
In BG2, bards make spectacular tanks because the most important tanking spells are generally low-level. They also gain levels faster than mages, which means they have stronger Skull Traps and Remove Magic spells.
In ToB, the Improved Bard Song grants big bonuses to the entire party and makes the bard nearly impossible to hit while s/he is singing it.
Bards also get Use Any Item and Spike Traps at high levels, so that's something to look forward to. Of course, in general they're a lot more powerful in Icewind Dale, when I think a vanilla Bard is practically mandatory for their War Chant of Sith song and its unlimited healing.
"Reverse" duals are actually pretty darn good, assuming you do it at a low enough level. The typical wisdom seems to be never dual out of a spellcasting class... But I've always thought that stuff like Illusionist 3/Fighter X is at least usable compared with a kitted Fighter. Avenger/Fighter after the shapeshifts, Mage -> Thief or even Mage -> Cleric all seem like they have something going for them.
Quayle is a balanced character who's quite effective in combat. Just give him an archmage robe , mage and cleric wands and a magical sling+bullets, and his illusions will do the rest.
The Siege of Dragonspear UI is such a humongous improvement in appearance and usability compared to BG1EE and BG2EE that those games' UIs should be redone in the same style. A full set of IWD2-style spell icons to replace the current ones would improve the UI even further.
Bards also get Use Any Item and Spike Traps at high levels, so that's something to look forward to. Of course, in general they're a lot more powerful in Icewind Dale, when I think a vanilla Bard is practically mandatory for their War Chant of Sith song and its unlimited healing.
Unlimited healing, you say? So having to savescum and click the rest button after every other battle in early dungeons was only because I didn't have a bard?
In ToB, the Improved Bard Song grants big bonuses to the entire party and makes the bard nearly impossible to hit while s/he is singing it.
Plus with a mislead and simulacrum (from Vhailor's Helm if you have UAI) you can have 3 different characters singing that song. +12 to Thac0/damage and -12 to AC for everyone else (including summons) ain't bad. It also has no range so you can have them singing it while outside of the range of enemies.
Whatever you may think of his personality, Anomen is an absolutely fantastic character mechanics-wise once you complete his questline, and becomes an unstoppable killtank once he gets HLAs.
Unlimited healing, you say? So having to savescum and click the rest button after every other battle in early dungeons was only because I didn't have a bard?
You only get it at level 11, or 220K XP, so you'd still have to deal with early dungeons. But later, yeah, unlimited healing and an AC boost for combat.
By level 11 the game is easy enough that I don't need anything like that, though.
It's earlier than 11 for most classes, though. Anyways, I consider it more of an extreme convenience than a lifesaver, since it lets your divine casters memorize other spells. But on insane, you can get this around Dragon's Eye, for an idea of timeframe.
Edwin and Minsc have the best, most enertaining dynamic of any pair of BG companions. It's such a shame the games make them so hard to keep in the same party, watching them argue with each other is more fun than betraying one of them for the other could ever be.
Edwin and Minsc have the best, most enertaining dynamic of any pair of BG companions. It's such a shame the games make them so hard to keep in the same party, watching them argue with each other is more fun than betraying one of them for the other could ever be.
That's because Edwin is the best NPC by a country mile in the series. (yay, a relevent response and a fit with the thread)
OK , Viconia makes it slightly less than a country mile...
Edwin and Minsc have the best, most enertaining dynamic of any pair of BG companions. It's such a shame the games make them so hard to keep in the same party, watching them argue with each other is more fun than betraying one of them for the other could ever be.
That's why I install the Tweaks Happy Patch, not to make the game easier, but for more fun.
Edwin and Minsc have the best, most enertaining dynamic of any pair of BG companions. It's such a shame the games make them so hard to keep in the same party, watching them argue with each other is more fun than betraying one of them for the other could ever be.
That's why I install the Tweaks Happy Patch, not to make the game easier, but for more fun.
Edwin and Minsc have the best, most enertaining dynamic of any pair of BG companions. It's such a shame the games make them so hard to keep in the same party, watching them argue with each other is more fun than betraying one of them for the other could ever be.
That's why I install the Tweaks Happy Patch, not to make the game easier, but for more fun.
and that will lead into this: i hate the rep system. it feels forced and it only really applies to npcs. use the happy patch so you can have viconia in a good party and not have to worry about her leaving and also use the don't fight part as well.
Edwin and Minsc have the best, most enertaining dynamic of any pair of BG companions. It's such a shame the games make them so hard to keep in the same party, watching them argue with each other is more fun than betraying one of them for the other could ever be.
That's why I install the Tweaks Happy Patch, not to make the game easier, but for more fun.
Even with that you need to resort to trickery to get Edwin and Minsc together in BG1 and SoD. You have to follow a very specific sequence of steps to do it in BG1 (do Minsc's quest and recruit Dynaheir without talking to Edwin, go back to Edwin with Dynaheir still in your party, and then recruit Edwin), and I don't even remember how I did it in SoD (my guess is Minsc would need to be dead when you recruit Edwin or Edwin dead when you recruit Minsc and Dynaheir, and you would have to resurrect whomever you killed afterwards).
Comments
How many trolls hire themselves out to the run of the mill noble family anyway? But yes it could be it's just the Roenalls and people read too much into it, but to me Stronger always seemed like a more impressive individual.
Side note: Isaea is related to the slavery ring, and they also use trolls and yuan-tis.
Just as there was in Durlag's Tower.
And then there was the place in the sewers where the note spells out they are trying to infiltrate the city and have been succesful until that point.
For Isea to have instigated the seige is possible, but that's still only half a plan.
The second half would be riding to the rescue and claiming Nalia and thereby the Keep/lands.
I'm not sure what his claim would have been based on had Nalia been killed or disappeared completely (as she does)?
Athkatla maybe corrupt, but the landed gentry are quite picky about inheritence laws, a relation, even distant, would have had more claim surely?
persuade is working heaps more and i still have access to the cloaktower!
its gotten me thinking i need to be more open to different classes and options a bit more as i was quite snobbery of bards prior to this forum but now i love my NWN bard *_*
For example, in BG1, bards can use both wands and armor at the same time, allowing them to cast big spells like mages without being nearly as squishy.
In BG2, bards make spectacular tanks because the most important tanking spells are generally low-level. They also gain levels faster than mages, which means they have stronger Skull Traps and Remove Magic spells.
In ToB, the Improved Bard Song grants big bonuses to the entire party and makes the bard nearly impossible to hit while s/he is singing it.
I almost kept a straight face while writing that
(yay, a relevent response and a fit with the thread)
OK , Viconia makes it slightly less than a country mile...