So, what are the Shaman class details? (THAC0, spells known, spells per day, armor & weapon profs.)
Ygramul
Member Posts: 1,060
Basically, what kind of a beast will he be?
Can we play it as a front liner?
On a related note, can we mod/eeKeeper a Shaman to a Fighter multiclass?
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They tend to follow the same attack bonuses of the priest classes, so if you can front line a druid, you can front line a shaman, however it isnt their primary role.
They are proficient in all simple weapons (in 2e terms, they will probably share the druid weapons minus scimitar if I had to guess) and light armours (so leathers)
They seem to get +1 AC at fifth level
At later levels (18) they develop natural regeneration.
There spells are cast like a sorcerers spell (the wiki says they do not need to prepare spells) but checks both the Con and Wis of the caster. If the Con is lower than the spell level + 10, the caster can take backlash damage with achance of the spell failing.
It will be interesting to see how Beamdog incorporates the Totem Staff with Shamans though, as many of the classes abilities are tied to it.
However, we do know they share "most" of their spells and item usabilities with druids:
https://forums.beamdog.com/discussion/comment/670409/#Comment_670409
We also have confirmation that it isn't implemented as a druid kit under the hood, so it wouldn't be possible to eeKeeper a Shaman/Fighter multi or dual class.
Based on a screenshot, the spirit summoning ability appears to be a toggle, similar to turn undead. You toggle it on, the shaman dances on the spot, and spirits appear. From the same screenshot, they also appear to be able to detect traps.
If I had to guess, they will get 1d6 hit dice, making them less effective front liners than druids.
Sad panda. If we can have Mage/Clerics, we should be able to have Sorcerer/Shamans.
But I guess hardcoded limitations.
There. Fixed it for you.
You can dual-class.
You can multi-class.
Now, you can plural-class.
Don't be a Fighter/Thief, be Thieves.
Don't be a Illusionist/Cleric, be Illusionists. (... which all Illusionists are.)
e.g. "Monks" class progresses more slowly in its primary classes than a single class Monk, but it makes up for it by calling upon the abilities of BOTH of its classes.
Sorcerers would probably have been made a Mage kit at the very beginning if it had not been more trouble than simply making them a heavily hardcoded class (an issue we never been able to really circumvent).
Also simply because I enjoy multi-class characters. And how that has to do with real life, DM'd games is beyond me. This is a video game, the rules are simply different and ideally should be as moddable and flexible as possible.
Hoe do you come to that conclusion? You could argue that they are a logical Thief subclass, since they can detect traps, or a logical Bard subclass, since they have awesome dance moves. In truth, it isn't anyone's subclass.
Beamdog is the DM for SoD, so it's up to them to decide on the house rules.
But the question we should be asking here is this: "Who are the better dancers? Shamans, Blades, or Shadowdancers?"
We don't know that this shaman has anything to do with any of the multiple 2nd edition versions.
About the question: shadowdancers couldn't be seen, and blades couldn't be survived and told about. So the shaman remains.
http://archives.erfworld.com/Book+1/140
SoD will be for characters of the higher level than the first levels of experience but while developing the class a thought or two must be spent on "how does this class look at the very start and in the middle of BG1" because the shaman class will eventually come to BG1. I'm sure people woulnd't approve if there was a problem with a shaman in BG1 in a sense there's a problem with a low-level monk in BG1EE (the most important of which is inability to get +1 fists under the level cap of BG1EE).
But while an XP cap for BGEE couldn't be changed and while a monk couldn't be changed because it has come from BG2, the shaman class is being developed now, so there're all possibilies to test everything.
The same situation is with a "shaman in BG2" too.
I still remember the level of a debate about shadowdancers when they first were put to BGEE by a patch and the subsequent changes. I'm sure the developers remember it too and this is why they think about a shaman class not only from SoD perspective but also from the perspective of the whole game, from Candlekeep to ToB.