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Faiths and Powers: Gods of the Realms (Kitpack and divine caster/spell tweaks)

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  • ThacoBellThacoBell Member Posts: 12,235
    I love the lost druid idea. Death and decay are certainly all part of nature. Though, still being a Druid, is an undead form palatable? Druids oppose undeath in all forms. Maybe a shapeshift having to do more with decay. Maybe carrion crawler? A slime? A swarm of insects (flies maybe, for flavor?)
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  • RaduzielRaduziel Member Posts: 4,714
    edited August 2018
    In my opinion, there is no way that a Charname can be a druid at all, storywise. No matter if Jungle, Arctic, Desert, whatever. So you really shouldn't let this become a burden over your thoughts.

    When I reach the druids with DoF I intend to do PnP-deity-related druids (Chauntea, Rillifane, Silvanus, Malar, etc...) and non-PnP-deity-related druids (based on the elemental lords like Grumbar and Kossuth). I'll not bother with region-kits because PnP doesn't treat regionalism as kits per se and it would scape the mod's scope.

    Actually, if you follow PnP by the letter, there is no such thing as "Druid". Every druid is related to some region and its powers, especially when it comes to shapeshifting, is related to that (that's why we have different shapeshifts in IWDEE and BG(2)EE). So the regions-branch are actually the base-class - the "default" is the Forest Druid.

    What I mean is: don't worry yourself too much about something that even the original developers didn't bother. More than half of Faerun's pantheon shouldn't be allowed for a Charname if we would follow strictly the raised-in-Candlekeep story. Do whatever the hell you want and let people do their headcanon.

    ---

    Edit:

    While I find your will to give lots of shapeshifts admirable, I really think you're breaking Pareto's Law with. You'll end up with redundancies and waste time and effort in things that a player will never actually use. I think you should stick with 3 forms for the regionalism (if you embrace it) and an Insect/Mammal/Reptile form for the baseclass and that's it.
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  • Don't undo your hard work with regional druids. Yes some are implausible for the BG charname, but so are many vanilla classes and kits (Conan the Barbarian Librarian? Vanilla Druid kits? Ranger? Shaman? Priest of Tempus? Necromancer?). But NPCs can benefit from your kits thru NPCee, and all are appropriate for IWD.
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  • Ok, that actually makes sense! :)
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,857
    As far as desert is concerned, it all depends on what type of desert you are thinking about.

    If you are too restrictive, yes there is little desert, but in RL you get snakes, hyenas, and lions and lizards.

    To that you could add basilisks.
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  • [Deleted User][Deleted User] Posts: 0
    edited August 2018
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  • ThacoBellThacoBell Member Posts: 12,235
    I'd vote Rhino beetle for the Avenger's final shift. It fits the insect/arachnid theme you have going better.
  • LoldrupLoldrup Member Posts: 291
    That's a lot of up front choosing. Arcane casters have to predict what spells they want to use the coming day. Sphere-selecting druids have to select which spells they want to use for the rest of their run?
    I'd like a mod that just rebalances the Druid spells and perhaps adds in some extra (well balanced) druid spells (could be those from IWD).
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  • ThacoBellThacoBell Member Posts: 12,235
    Having an odd issue with another mod, that I think is eithe related to 2.5 or this mod. I use the NPC mod, "Sirene". She is a paladin, but in my most recent install, she can only equip studded leather armors. I'm thinking the game might be reading her as a zealot? But she doesn't have a frenzy ability. Has the way FnP detects classes been changed in an update, by any chance? I've used these two mods together for months but never encountered this before.
  • GrammarsaladGrammarsalad Member Posts: 2,582
    edited August 2018
    @ThacoBell

    I'm not sure. Do you know if this issue started with the 2.5 update? I don't think we've changed anything (i.e. in the release version) for a while...
  • ThacoBellThacoBell Member Posts: 12,235
    @Grammarsalad Its my first playthrough since the 2.5 update. I was leaning either towards FnP or the update. I commented here (and in the other mods thread) to cover all my bases.
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,857
    edited August 2018
    ThacoBell said:

    @Grammarsalad Its my first playthrough since the 2.5 update. I was leaning either towards FnP or the update. I commented here (and in the other mods thread) to cover all my bases.

    You can use EE Keeper to make her a Martyr which does enable the use of heavy armour or alternatively use EE Keeper to make her a zealot which WILL give her smite ability though you will have to select the kit under the Innate tab to get the kit abilities. This is just a workaround until others solve the real problem, but it works for me.
  • ThacoBellThacoBell Member Posts: 12,235

    ThacoBell said:

    @Grammarsalad Its my first playthrough since the 2.5 update. I was leaning either towards FnP or the update. I commented here (and in the other mods thread) to cover all my bases.

    You can use EE Keeper to make her a Martyr which does enable the use of heavy armour or alternatively use EE Keeper to make her a zealot which WILL give her smite ability though you will have to select the kit under the Innate tab to get the kit abilities. This is just a workaround until others solve the real problem, but it works for me.
    Odd, because she DOES have the Martyr kit for me. But is still having these weird armor restrictions.
  • [Deleted User][Deleted User] Posts: 0
    edited August 2018
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    Post edited by [Deleted User] on
  • ThacoBellThacoBell Member Posts: 12,235
    @subtledoctor Posted.
    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~SETUP-CRITTERPARTS_V1.1.TP2~ #0 #0 // CritterParts: v1.1
    ~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v15
    ~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #1 // Extended Lighthouse area: v15
    ~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Ajantis Romance Core (teen content): v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen content): v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #16 // The BG1 NPC Project: NPCs can be sent to wait in an inn: v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #22 // The BG1 NPC Project: Quayle's Starting Location -> Quayle Starts at the Nashkel Carnival: v23.3
    ~BG1NPC/BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v23.3
    ~CHATTYIMOEN/SETUP-CHATTYIMOEN.TP2~ #0 #0 // Chatty Imoen: Expanded Character Sounds: v1.3
    ~CHATTYIMOEN/SETUP-CHATTYIMOEN.TP2~ #0 #1 // Chatty Imoen: Add NPC Interactions: v1.3
    ~NEERABANTERS/NEERABANTERS.TP2~ #0 #10 // Neera Banters: Dialogue Banters and Interjections: v0.9.1
    ~NEERABANTERS/NEERABANTERS.TP2~ #0 #20 // Neera Banters: Interaction Banters: v0.9.1
    ~SIRENE/SETUP-SIRENE.TP2~ #0 #0 // Sirene NPC for BG:EE
    ~SODDIALOGBANTERS/SETUP-SODDIALOGBANTERS.TP2~ #0 #0 // SoD Dialog Banters: v1.0
    ~ANIMALCOMPANIONS/SETUP-ANIMALCOMPANIONS.TP2~ #0 #0 // Animal Companions For All Rangers (Optional: Druids)
    ~MSFM/MSFM.TP2~ #0 #10 // Add circlets: v1.55
    ~MSFM/MSFM.TP2~ #0 #11 // Add Circlet of Revelation: v1.55
    ~MSFM/MSFM.TP2~ #0 #12 // Add Wizard's Hat: v1.55
    ~MSFM/MSFM.TP2~ #0 #13 // Add Wand Case: v1.55
    ~MSFM/MSFM.TP2~ #0 #18 // Add Customizable Familiars: v1.55
    ~WEASELS!/WEASELS!.TP2~ #0 #0 // Weasels! Because the IE games needed more weasels!: 2.0
    ~SETUP-SENTRIZEAL_AA_PACK.TP2~ #0 #0 // Sentrizeal's Wizard 4 Missing Animation Fix: v1.1
    ~SETUP-SENTRIZEAL_AA_PACK.TP2~ #0 #1 // Sentrizeal's Elven Ranger Avatar (Female): v1.1
    ~SETUP-SENTRIZEAL_AA_PACK.TP2~ #0 #2 // Sentrizeal's Elven Ranger Avatar (Male): v1.1
    ~SETUP-SENTRIZEAL_AA_PACK.TP2~ #0 #3 // Sentrizeal's Elven Ranger Weapon Fix: v1.1
    ~SETUP-SENTRIZEAL_AA_PACK.TP2~ #0 #4 // Sentrizeal's Human Gladiator Avatar (Female): v1.1
    ~HIVEMASTER/SETUP-HIVEMASTER.TP2~ #0 #0 // Hivemaster Kit
    ~LOST DRUID KIT/SETUP-LOST DRUID KIT.TP2~ #0 #0 // Install Lost Druid Kit for BG2:EE?
    ~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.80
    ~SPIRITWALKER/SETUP-SPIRITWALKER.TP2~ #0 #0 // Spiritwalker Shaman Kit
    ~STORMCALLER/SETUP-STORMCALLER.TP2~ #0 #0 // Storm Caller Shaman Kit
    ~WILLOWISP/WILLOWISP.TP2~ #0 #5 // Witchlight Shaman standalone kit for BG:EE: v1.2
    ~FAITHS_AND_POWERS/FAITHS_AND_POWERS.TP2~ #0 #102 // Select an installation method below: -> all the new kits and the sphere system: 0.74.29
    ~TOMEANDBLOOD/SETUP-TOMEANDBLOOD.TP2~ #0 #0 // Revised Specialists: 0.7
    ~TOMEANDBLOOD/SETUP-TOMEANDBLOOD.TP2~ #0 #1 // Revised Dragon Disciples: 0.7
    ~TOMEANDBLOOD/SETUP-TOMEANDBLOOD.TP2~ #0 #2 // Sorcerer: Magus: 0.7
    ~TOMEANDBLOOD/SETUP-TOMEANDBLOOD.TP2~ #0 #3 // Sorcerer: Favoured Soul: 0.7
    ~TOMEANDBLOOD/SETUP-TOMEANDBLOOD.TP2~ #0 #4 // Sorcerer: Sylvan Disciple: 0.7
    ~TOMEANDBLOOD/SETUP-TOMEANDBLOOD.TP2~ #0 #5 // Sorcerer: Revenant Disciple: 0.7
    ~TOMEANDBLOOD/SETUP-TOMEANDBLOOD.TP2~ #0 #6 // Sorcerer: Amorphous Disciple: 0.7
    ~TOMEANDBLOOD/SETUP-TOMEANDBLOOD.TP2~ #0 #8 // Armored Casting For Bards: 0.7
    ~TOMEANDBLOOD/SETUP-TOMEANDBLOOD.TP2~ #0 #12 // Cantrips -> Innate Cantrips: 0.7
    ~TOMEANDBLOOD/SETUP-TOMEANDBLOOD.TP2~ #0 #14 // Ability Score Bonuses: 0.7
    ~TOMEANDBLOOD/SETUP-TOMEANDBLOOD.TP2~ #0 #15 // Spell Select Dialog: 0.7
    ~MONASTICORDERS/SETUP-MONASTICORDERS.TP2~ #0 #0 // Core Revisions: 0.0
    ~MONASTICORDERS/SETUP-MONASTICORDERS.TP2~ #0 #1 // Expanded Races for Monks: 0.0
    ~MONASTICORDERS/SETUP-MONASTICORDERS.TP2~ #0 #2 // Multiclassing for Monks: 0.0
    ~MONASTICORDERS/SETUP-MONASTICORDERS.TP2~ #0 #3 // New Kits for Monks: 0.0
    ~MONASTICORDERS/SETUP-MONASTICORDERS.TP2~ #0 #4 // Item Restriction Patch: 0.0
    ~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #500 // Multiclass Kits: 3.7.8
    ~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #200 // Feat System: 3.7.8
    ~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #210 // Bard Class Overhaul: 3.7.8
    ~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #230 // Revised Archery: 3.7.8
    ~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #250 // Revised Berserker and Rage: 3.7.8
    ~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #260 // Revised Kensai: 3.7.8
    ~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #310 // Add the Corsair (fighter kit): 3.7.8
    ~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #320 // Add the Marksman (fighter kit): 3.7.8
    ~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #410 // Add the Sniper (thief kit): 3.7.8
    ~TRAP_OVERHAUL/TRAP_OVERHAUL.TP2~ #0 #1 // Trap Overhaul -> Monk Trap Evasion, Fast Trap Detection: 0.01
    ~HOUSETWEAKS/SETUP-HOUSETWEAKS.TP2~ #0 #1 // House Tweaks: Adventurer Thief Kit: 1.0
    ~HOUSETWEAKS/SETUP-HOUSETWEAKS.TP2~ #0 #4 // House Tweaks: Improved Dialogues (BG:EE): 1.0
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #160 // Make Magic Shields Glow (plainab/grogerson): v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #180 // Unique Containers -> Fixes only: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #200 // Remove Blur Effect from Items, e.g. Cloack of Displacement: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1100 // Reveal City Maps When Entering Area: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2152 // Wear Multiple Protection Items -> Allow Armor Plus One Protection Item (Angel): v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2220 // Change Magically Created Weapons to Zero Weight: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2339 // Remove Summoning Cap for Regular Summons: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2352 // Alter Multiclass Restrictions -> Install both of the above options: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2360 // Remove Racial Restrictions for Single Classes: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2380 // Remove Racial Restrictions for Kits: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2410 // Druids Use 3E Alignment Restrictions: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% Learn Spells and No Maximum Cap: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not complain about reputation) -> NPCs Can Be Angry About Reputation but Never Leave (Salk): v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3200 // Sellable Items (Icelus): v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values: v4
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values: v4
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #102 // IWO - Functional Weapon Tweaks: v5.12.3
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #103 // IWO - Light/Heavy Weapon Distinctions: v5.12.3
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #109 // IWO - All Potions Usable by Any Class: v5.12.3
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #122 // WPO - Systemic Proficiency Changes: v5.12.3
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #125 // WPO - APR on Spec: v5.12.3
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #160 // STO - Saving Throw Overhaul: v5.12.3
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #200 // SBO - Stat Bonus Overhaul: v5.12.3
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #206 // SBO - Hit Dice Overhaul -> Generous (above-average) hit points: v5.12.3
    ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #180 // MRO - Magic Resistance Overhaul: v5.12.3
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  • ThacoBellThacoBell Member Posts: 12,235

    Hmm... looking at the most recent code on Github, it seems like we have a Zealot of Ilmater, but not a Champion of Ilmater... could that be right?

    That is indeed right. Sirene has a custom kit, the "Martyr" which an Ilmater Paladin. The odd thing is, that mod and this one has always played nice before. I'm thinking something in 2.5 changed just enough that the way these two mods interact has changed slightly.
  • [Deleted User][Deleted User] Posts: 0
    edited August 2018
    The user and all related content has been deleted.
  • ThacoBellThacoBell Member Posts: 12,235
    @subtledoctor That's the weird thing. Her kit was always untouched before. But now she is getting zealot item restrictions and I have no idea why/what changed it.
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  • GrammarsaladGrammarsalad Member Posts: 2,582
    edited August 2018
    @ThacoBell
    Could you upload an item that she Can't use? We could look at that to see which items are restricted for which kits/classes

    Edit: maybe upload kitlist.2da as well so we can see what the martyr registers as

    Edit2: another question: can she enter stealth mode like a ranger?
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