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Faiths and Powers: Gods of the Realms (Kitpack and divine caster/spell tweaks)

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  • Wise_GrimwaldWise_Grimwald Member Posts: 3,866
    I have the same gripe as others have had in the past. My lawful Good Watcher of helm couldn't use the Symbol of Helm. Could the Symbol of Helm be changed so that it is useable by Neutral Clerics AND Lawful Good ones. That way all Helm's Clerics and his ally's clerics could use it. Or is that difficult to do?

    I came across this in The Drizzt Saga mod and my Watcher had to use a Lathander Symbol!!
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  • kjeronkjeron Member Posts: 2,368

    @Wise_Grimwald what is the Symbol of Helm? You meant the things you get for completing the cleric stronghold?

    At level 25, clerics gets a belt named "Holy Symbol of (Diety)" that gives +1 STR, +5% MR, +1 L6/L7 Spell Slot. Each has a different icon to match the diety.
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,866
    edited August 2018

    @Wise_Grimwald what is the Symbol of Helm? You meant the things you get for completing the cleric stronghold?

    Yes it is. You can also buy one in the Drizzt Saga mod for BG1. In that mod you can also buy the Symbol of Lathander and the Symbol of Talos. (Lathander can only be used by good aligned characters and Talos by evil aligned as per the symbols in BG2.)
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,866
    At the beginning of this thread you had a very useful chart showing the various numbers of pips you could have for every kit. It might be there, but couldn't find a similar chart showing which spells go it which shell. Is there one, and if so where?
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  • GrammarsaladGrammarsalad Member Posts: 2,582

    I have the same gripe as others have had in the past. My lawful Good Watcher of helm couldn't use the Symbol of Helm. Could the Symbol of Helm be changed so that it is useable by Neutral Clerics AND Lawful Good ones. That way all Helm's Clerics and his ally's clerics could use it. Or is that difficult to do?

    I came across this in The Drizzt Saga mod and my Watcher had to use a Lathander Symbol!!

    Oh, that's a bug we should fix. We should create versions for other deities too, it seems...
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,866

    I have the same gripe as others have had in the past. My lawful Good Watcher of helm couldn't use the Symbol of Helm. Could the Symbol of Helm be changed so that it is useable by Neutral Clerics AND Lawful Good ones. That way all Helm's Clerics and his ally's clerics could use it. Or is that difficult to do?

    I came across this in The Drizzt Saga mod and my Watcher had to use a Lathander Symbol!!

    Oh, that's a bug we should fix. We should create versions for other deities too, it seems...
    That would be good, but then you would have to find some way of introducing them into the game. The writers of the Drizzt Saga might not be happy if you put extra items into their shop, but you could ask. Sorcerous Sundries is an obvious place for them. They should obviously be expensive if all you have to do is buy them. Alternatively if you have an idea for a mini-quest you could have them located somewhere in that quest.

    In BG2 you could introduce a choice of Symbols as a reward for doing the Cleric Stronghold quest.
  • GrammarsaladGrammarsalad Member Posts: 2,582

    I have the same gripe as others have had in the past. My lawful Good Watcher of helm couldn't use the Symbol of Helm. Could the Symbol of Helm be changed so that it is useable by Neutral Clerics AND Lawful Good ones. That way all Helm's Clerics and his ally's clerics could use it. Or is that difficult to do?

    I came across this in The Drizzt Saga mod and my Watcher had to use a Lathander Symbol!!

    Oh, that's a bug we should fix. We should create versions for other deities too, it seems...
    That would be good, but then you would have to find some way of introducing them into the game. The writers of the Drizzt Saga might not be happy if you put extra items into their shop, but you could ask. Sorcerous Sundries is an obvious place for them. They should obviously be expensive if all you have to do is buy them. Alternatively if you have an idea for a mini-quest you could have them located somewhere in that quest.

    In BG2 you could introduce a choice of Symbols as a reward for doing the Cleric Stronghold quest.
    Oh, sorry. I was talking about the item gained at level 25. I was quoting the wrong thing... I wouldn't presume to add something to another mod.

    I'm more inclined to alter rewards for the cleric stronghold quest. It would be easy enough to change the offered item to match your deity once I know the relevant script. Heh, I really need to get the stronghold stuff in order (I presume that, e.g. good helmites are given the lathander stronghold...heh
  • [Deleted User][Deleted User] Posts: 0
    edited September 2018
    The user and all related content has been deleted.
  • RaduzielRaduziel Member Posts: 4,714
    edited September 2018
    The only customized thing in DoF's HS are their descriptions and icons. They all grant the same powers.

    They are all built upon the same .itm as .spl files and delivered through CLAB.

    Take Auril as an example:
    //Holy Symbol
    
    COPY "DeitiesOfFaerun\Itm\HolySymbols\RAHS.spl" ~override/RAHSAURI.spl~
    LPF ALTER_EFFECT INT_VAR match_parameter1 = 1 match_opcode = 139 parameter1 = RESOLVE_STR_REF (@9999903) END
    LPF ALTER_EFFECT INT_VAR match_opcode = 122   STR_VAR resource = ~RAHSAURI~ END
    
    COPY "DeitiesOfFaerun\Itm\HolySymbols\RAHS.itm" ~override/RAHSAURI.itm~ SAY NAME1 @1704 SAY NAME2 @1704 SAY DESC @1705
    LPF ADD_ITEM_EQEFFECT INT_VAR opcode = 319 target = 1 parameter1 = (RAAuri + 0x4000) parameter2 = 9 timing = 2 power = 1 END
    WRITE_ASCII 0x03a ~AURIS~
    WRITE_ASCII 0x058 ~AURIL~
    And to prevent the ingame HS from firing I did the following in the base tpa file:
    ACTION_IF GAME_IS ~bg2ee~ BEGIN
    
    DELETE ~CDHLYSYM.spl~
    
    COPY_EXISTING ~CLABPR01.2DA~ ~override~
    SET_2DA_ENTRY_LATER ~RACLABPR01~ 3 25 ~****~
    SET_2DA_ENTRIES_NOW ~RACLABPR01~ 1
    PRETTY_PRINT_2DA
    BUT_ONLY_IF_IT_CHANGES
    
    END
    Every DoF kit has an entry at Level 25 stating: AP_RAHSXXXX

    Where XXXX is deities identifier, like:
    AP_RAHSAURI
    For multiclass kits there's an extra coding:

    //Holy Symbol

    COPY_EXISTING ~RAAuri.2da~ ~override/RAAuriCM.2da~
    SET_2DA_ENTRY 8 25 50 ~AP_RAMAURI~
    SET_2DA_ENTRY 8 1 50 ~AP_RASLOT~
    PRETTY_PRINT_2DA

    COPY "DeitiesOfFaerun\Itm\HolySymbols\RAHS.spl" ~override/RAMAURI.spl~
    LPF ALTER_EFFECT INT_VAR match_parameter1 = 1 match_opcode = 139 parameter1 = RESOLVE_STR_REF (@9999903) END
    LPF ALTER_EFFECT INT_VAR match_opcode = 122 STR_VAR resource = ~RACMAURI~ END

    COPY "DeitiesOfFaerun\Itm\HolySymbols\RAHS.itm" ~override/RACMAURI.itm~ SAY NAME1 @1704 SAY NAME2 @1704 SAY DESC @1705
    LPF ADD_ITEM_EQEFFECT INT_VAR opcode = 319 target = 1 parameter1 = (RAAuriCM + 0x4000) parameter2 = 9 timing = 2 power = 1 END
    WRITE_ASCII 0x03a ~AURIS~
    WRITE_ASCII 0x058 ~AURIL~
    It is not as difficult as it seems, especially because I have a base file that I just made some small adjustments for each kit. The hardest part for the HS is preparing the icon TBH.

    In-game description for Auril's Holy Symbol:

    @1704 = ~Holy Symbol of Auril~
    @1705 = ~Only the most worthy and devoted servants of the Frostmaiden are granted these powerful holy symbols.

    STATISTICS:

    Equipped abilities:
    – Bless
    – Turn Undead Level: +1
    – Decrease spellcasting time by 1
    – Can memorize one extra divine spell from level 1 to 7

    Weight: 0~
    DoF's HS is stronger than those provided by the vanilla game because it is something you receive at level 25.
  • RaduzielRaduziel Member Posts: 4,714
    Long story short: nothing added to stores, creatures or containers. You receive the HS the same way you would receive in an unmodded game. The main difference is that DoF's HS are personalized for each deity and a little bit stronger (2 out of 4 boosts provided by the HS are a little irrelevant for a Level 25 character TOB).
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  • RaduzielRaduziel Member Posts: 4,714

    Ya the only difficult thing (for me at least) is custom icons - I have little to zero facility to create new ones. Are you one of these people who can effortlessly whip them up in an image editor, or did you use some other solution?

    I know zero about Photoshop. I use this site to make the altering I need.

    1) Pick an image

    2) Delete the background (this is the only though step, but I can guide you through it)

    3) Resize (Large and Small, don't forget it!)

    4) Save as .png

    5) Let NI do the hard work and convert it to BAM

    6) Profit
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,866
    I wouldn't call myself a photoshop wizard but I did take three different images to make this dwarf into a Watcher of Helm.



    If you have some idea of what the icon for a god should look like, I could probably design a symbol in photoshop.
  • GrammarsaladGrammarsalad Member Posts: 2,582

    I wouldn't call myself a photoshop wizard but I did take three different images to make this dwarf into a Watcher of Helm.



    If you have some idea of what the icon for a god should look like, I could probably design a symbol in photoshop.

    @Wise_Grimwald
    You wouldn't by any chance be interested in creating spell icons, would you? I mean the ones you see in your spellbook? I could really use some help with that.

    But, if you are talking about for holy symbols, anything that is in the existing style in the game that conforms to the iconography of the various deities would work. I'm not picky...
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,866

    I see zero need to add holy symbols to BG1. A level 25 reward for extraordinary accomplishment and devotion, peddled to low-level characters in a general goods store? Feh.
    Making new holy symbols should be fairly easy, just take a vanilla one as base and clone in Weidu to new .ITM files with descriptions customized for each kit, and adding a simple 319 effect limiting use to that kit. Make a .SPL adding the .ITM to inventory and AP_ the spell in each CLAB table, and Bob's your uncle.
    As for their particular powers, can get creative on a per-kit basis (how about: get focus access to X spell sphere?), or can leave them alone. The main difficulty here is whether each one needs a new unique icon, or whether we can stick with some general "religious symbol" icon. Calling @Raduziel , I think you made a bunch of these for DoF... how did you deal with it?

    I cannot understand all this talk about a level 25 item. In BG2 it is given as a reward for doing the cleric stronghold quest. Hardly Level 25. In the Drizzt Saga it is a reward forr killing Belhifet and others. It could have equally well have been left in a chest near Belhifet. I think that the reason it was in a store rather than lying around, was to make it possible to have one for any orientation. In BG1 it IS a bit overpowered, but so are the enemies in the Drizzt Saga. They make Sarevok look like a wimp.
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,866
    edited September 2018

    You wouldn't by any chance be interested in creating spell icons, would you? I mean the ones you see in your spellbook? I could really use some help with that.

    But, if you are talking about for holy symbols, anything that is in the existing style in the game that conforms to the iconography of the various deities would work. I'm not picky...

    If you give me a list of the spells that you need icons for, I'll see if I can give it a whirl. No promises as I haven't tried anything like this before.

    Making abstract icons is easy enough, it's making an icon that has an intrinsic meaning that would be harder.
  • southfla79southfla79 Member Posts: 214

    I see zero need to add holy symbols to BG1. A level 25 reward for extraordinary accomplishment and devotion, peddled to low-level characters in a general goods store? Feh.
    Making new holy symbols should be fairly easy, just take a vanilla one as base and clone in Weidu to new .ITM files with descriptions customized for each kit, and adding a simple 319 effect limiting use to that kit. Make a .SPL adding the .ITM to inventory and AP_ the spell in each CLAB table, and Bob's your uncle.
    As for their particular powers, can get creative on a per-kit basis (how about: get focus access to X spell sphere?), or can leave them alone. The main difficulty here is whether each one needs a new unique icon, or whether we can stick with some general "religious symbol" icon. Calling @Raduziel , I think you made a bunch of these for DoF... how did you deal with it?

    I cannot understand all this talk about a level 25 item. In BG2 it is given as a reward for doing the cleric stronghold quest. Hardly Level 25. In the Drizzt Saga it is a reward forr killing Belhifet and others. It could have equally well have been left in a chest near Belhifet. I think that the reason it was in a store rather than lying around, was to make it possible to have one for any orientation. In BG1 it IS a bit overpowered, but so are the enemies in the Drizzt Saga. They make Sarevok look like a wimp.
    I'm 99.9% sure the symbol isn't given on completion of the cleric stronghold quest but when your cleric level reaches 25.
  • RaduzielRaduziel Member Posts: 4,714
    edited September 2018
    Funny enough, I've never beated the game with a cleric because I think this class is kind of meh (DoF was born from my will to give kits to NPCs), but what I saw from clerics in my parties and checking the game files is that the HS is indeed given at level 25 and level 25 only.
  • GrammarsaladGrammarsalad Member Posts: 2,582

    You wouldn't by any chance be interested in creating spell icons, would you? I mean the ones you see in your spellbook? I could really use some help with that.

    But, if you are talking about for holy symbols, anything that is in the existing style in the game that conforms to the iconography of the various deities would work. I'm not picky...

    If you give me a list of the spells that you need icons for, I'll see if I can give it a whirl. No promises as I haven't tried anything like this before.

    Making abstract icons is easy enough, it's making an icon that has an intrinsic meaning that would be harder.
    I understand, nothing expected! I have to get it all straight, so let me get back to you
  • ThacoBellThacoBell Member Posts: 12,235
    @Wise_Grimwald Nope, the holy symbol is exclusively your reward for hitting level 25 with your cleric. If you get it from a stronghold, that must be a mod's doing.
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,866
    ThacoBell said:

    @Wise_Grimwald Nope, the holy symbol is exclusively your reward for hitting level 25 with your cleric. If you get it from a stronghold, that must be a mod's doing.

    Shows how long it is since I went to Amn. All these mods I have installed are stopping me getting that far nowadays. :( One day I'll be able to beat BG1 AND the mods. :)
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  • ThacoBellThacoBell Member Posts: 12,235
    Is there a place where we can see the new HLAs for classes? The readme doesn't seem to have that information. I've been wondering what Zealots get. They function kinda like rangers, but without the nature flavor. Do they get like, a mix of some Champion HLAs?
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,866
    edited September 2018
    I am playing a Hammer of Moradin Champion.
    According to the kit description he should not have a special smite ability.

    He does.

    He should get an additional use of the hammer at level4. He doesn't. He loses

    all

    uses of Moradin's Hammer. :( Fairly major bugs there!

    EDIT

    I opened my saved game in EE Keeper and looked at the Innate spells. The smite spells are there so I deleted them. The Hammer of Moradin spell is also there. xmem = 2. It therefore appears to be OK but it isn't. :(
    Since it looks OK I have no idea how to correct it.

  • GrammarsaladGrammarsalad Member Posts: 2,582
    ThacoBell said:

    Is there a place where we can see the new HLAs for classes? The readme doesn't seem to have that information. I've been wondering what Zealots get. They function kinda like rangers, but without the nature flavor. Do they get like, a mix of some Champion HLAs?

    Yeah, sorry, I'm way behind on the readme...there will be a full list and descriptions of the new spells before kit abilities etc. It's all on the list...
  • [Deleted User][Deleted User] Posts: 0
    edited September 2018
    The user and all related content has been deleted.
    Post edited by [Deleted User] on
  • southfla79southfla79 Member Posts: 214
    ooooooh hurry up and finish it!
  • kjeronkjeron Member Posts: 2,368
    *hand-raised*
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