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Faiths and Powers: Gods of the Realms (Kitpack and divine caster/spell tweaks)

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  • ThacoBellThacoBell Member Posts: 12,235
    @Grammarsalad I'm trying another install, to see if it might be a random mod bug. But she could not wear any armor above studded leather.
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,866
    edited August 2018
    That is the standard restriction for a zealot, however if I remember rightly, there was even some studded armour that couldn't be worn.
    (Leather +3 or something like that. However that could have been a mod item)
    Post edited by Wise_Grimwald on
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  • ThacoBellThacoBell Member Posts: 12,235
    @subtledoctor I don't know how to use nearinfinity. According to EEkeeper, she has th correct class. And all other paladins can wear the armor that she can't. This is so bizzarre.
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,866
    @Thacobell I would try changing her kit to something else, do a save as for the game and then change her kit back to Martyr before doing another save as. It could be that there is a dodgy file somewhere and doing this will correct it. Near Infinity is not hard to use and is well worth the time spent in learning it. It is possible to edit more stuff that EE Keeper can. There ARE some parts of it that I avoid because I don't understand them, but most of it can be self taught.
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  • ThacoBellThacoBell Member Posts: 12,235
    edited August 2018
    @subtledoctor Nope, she has enough STR for platemail. I'll check the effects when I have time.

    *EDIT*
    Okay. EEkeeper has her listed a class "champion" kit "martyr", thats correct. No, neither of those effects are present. I don't see anything that should affect armor.
    Post edited by ThacoBell on
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  • ThacoBellThacoBell Member Posts: 12,235
    Of note: Its not just Plate Armor. Its EVERY ARMOR HEAVIER THAN STUDDED LEATHER. THat's why I initially thought she was being flagged by Zealot useability.

    Attached
  • ThacoBellThacoBell Member Posts: 12,235
    I tried giving Sirene "Use Any Item" through EEKeeper, and it didn't help.

    Started a fresh install and reinstalled all my mods, exact same problem. I am honestly at a complete loss here.
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  • Wise_GrimwaldWise_Grimwald Member Posts: 3,866
    @ThacoBell I would suggest that you do an installation with FnP and Sirene ONLY.
    That way you'll know if it is a clash between those two mods or something else entirely.
  • ThacoBellThacoBell Member Posts: 12,235
    @Wise_Grimwald That would take way too much time out of what I can allocate to gaming. I'd rather limp along with a gimped paladin than spend 3-4 days troubleshooting and then trying to catch up to where I am currently.
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  • Wise_GrimwaldWise_Grimwald Member Posts: 3,866
    The only other suggestion I have is to use EE Keeper to make her a true Zealot of Ilmater with all the benefits as well as the drawbacks. That is fairly easy to do.
  • ThacoBellThacoBell Member Posts: 12,235

    I checked out the items, there are no 319 effects, and they do not exclude paladins or any paladin kits from using them. Did I already ask whether you check her .CRE file for any permanent 180 or 181 effects? (I think you can check that in EEKeeper.

    That's the only other possibility I can come up with.

    Yeah I checked, those effects are nowhere to be found.

    @Wise_Grimwald I'm not a fan of the zealots though.
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,866
    edited August 2018
    ThacoBell said:

    @Wise_Grimwald I'm not a fan of the zealots though.

    Neither am I.

    Just to make you jealous:
    Immune to poison, hold and fire and with AC -14 Other resistances not bad either. :)


  • ThacoBellThacoBell Member Posts: 12,235
    You monster :p
  • GrammarsaladGrammarsalad Member Posts: 2,582
    Yeah, I'm not really a fan of zealots anymore, either. It was an interesting experiment, but I don't like the final result
  • [Deleted User][Deleted User] Posts: 0
    edited August 2018
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  • GrammarsaladGrammarsalad Member Posts: 2,582
    edited August 2018

    I very much like the idea of stealthy, lightly-armored warriors with divine spells instead of druidy spells. But I think they would benefit from greater diversity of special abilities. It kinda seems like they all have variants of Berserk Rage, and I personally fon't like playing Berserkers...

    Yeah, I'll have to revisit the concept from the ground up at some point.

    Edit: related, I'm very interested to see where this goes:

    https://forums.beamdog.com/discussion/71798/whos-up-for-some-new-lua-functions/p1
  • Wise_GrimwaldWise_Grimwald Member Posts: 3,866
    I personally like berserkers but am not so keen on barbarians due to their lack of armour. The zealot seems to be more like a barbarian in that respect. Each to his taste, but the fact that all the zealots are so similar does seem like the waste of a good concept.
  • GrammarsaladGrammarsalad Member Posts: 2,582
    edited August 2018
    Yeah, it's just going to be an optional kit in the conservative version. As for the more radical version (i.e. the default that we have now) I'll probably break it into two different kits: an 'infiltrator'-- I'm thinking that It could be called a divine Hunter--ranger kit and a zealot paladin. I'll probably reduce the number of kits, but do more to make each unique.
    Post edited by Grammarsalad on
  • ThacoBellThacoBell Member Posts: 12,235
    edited August 2018
    As long as there is an Ellistraee option. Preferably something fighty, rather than acolyte.

    *Edit*

    I of mean "as long as" colloquially. I'm not actually demanding anything.
  • GrammarsaladGrammarsalad Member Posts: 2,582
    ThacoBell said:

    As long as there is an Ellistraee option. Preferably something fighty, rather than acolyte.

    *Edit*

    I of mean "as long as" colloquially. I'm not actually demanding anything.

    Lol, no worries.

    If you have any ideas, I'd love to hear them. Heh, it's been so long that I don't even remember if there is an Ellistraee option in the mod...
  • southfla79southfla79 Member Posts: 214
    edited August 2018

    @ThacoBell I would suggest that you do an installation with FnP and Sirene ONLY.
    That way you'll know if it is a clash between those two mods or something else entirely.

    Something else entirely. Did a quick install of Sirene and F&P .74.33 on BGEE 2.5. She was able to wear plate.
  • ThacoBellThacoBell Member Posts: 12,235
    edited August 2018
    @Grammarsalad I've got a few. We have a zealot of Elistraee, but a champion would be nice. Multiclass Paladin with everything. Multiclass Bard with everything. Re-create a 1st edition Bard (yeah I know, pipe dream, sigh). Triple class multiclass kits! Find a way to jury rig Shaman multiclass? Sorceror multiclass!

    @southfla79 grr. I can't even think of anything in my mod setup that would even interact with SIrene...
  • southfla79southfla79 Member Posts: 214
    You could try running change-log on some of the item files to see what's patching them to be unusuable by martyrs.
  • ThacoBellThacoBell Member Posts: 12,235
    @southfla79 I, uh, don't even understand what you just said.
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