You know, it's going to be rather depressing
RedWizard
Member Posts: 242
Playing with certain characters who you just know are going to get offed right when BG2 starts.
Kinda makes getting new dialogue and all with them rather... morbid and futile when you already know their ultimate, unavoidable fates.
I never got the fetish BG2 seemed to have with killing a bunch of npcs from BG1, without giving you any choice in the matter.
I'm glad most of my evil party doesn't suffer from this, what with Edwin, Viconia and Dorn all happily surviving the entire saga. But the supposedly "canon" good party, oh well...
Kinda makes getting new dialogue and all with them rather... morbid and futile when you already know their ultimate, unavoidable fates.
I never got the fetish BG2 seemed to have with killing a bunch of npcs from BG1, without giving you any choice in the matter.
I'm glad most of my evil party doesn't suffer from this, what with Edwin, Viconia and Dorn all happily surviving the entire saga. But the supposedly "canon" good party, oh well...
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Hell, if I see Khalid finally becoming a fighting machine and killing a dragon, it would be excellent. Even if I know what to expect in the future.
blame irenicus! turn that grief into rage and hunt him down.
Anyway, the characters who die in BG2 are among my favorites from BG1, so I've also always kind of disliked Bioware's decision to do that. Getting to spend more time with them in SoD will be bittersweet, but nice. I wouldn't go so far as to call it "depressing", although I see your point, @RedWizard .
Well, there are people who have not played the Baldur's Gate games yet, I for one haven't played Baldur's Gate 2. I did start it, so I know of at least 2 characters dying from previous game, but I only did the Ierenicus dungeon and didn't continue playing. I was going to finish that playthrough when Siege of Dragonspear was announced and I decided to wait for it before playing BG2.
That's wrong, of course.
There should never have been Star Wars prequels.
A lot of them don't appear and aren't mentioned at all, their fates are left unknown.
I think it would be a funny plot twist if CHARNAME was the one killing off Khalid. Maybe Irenicus 'forced' CHARNAME to choose a friend to kill, Imoen or Khalid, to try to awaken CHARNAME's chaotic side? That would have been quite intrigueing and make both your relation with Imoen and Jaheira quite interresting.
Edit: clarification.
Of course perhaps he was going to experiment on Jaheira and Minsc as well... And how DID Imoen escape her cell anyways? Thieving abilities?
Jon, who had been experimenting with soul stealing/swapping in a bid to rid himself and his sister of the curse placed on them by Ellissime must have heard of the prophecy/your exploits (especially if you somehow lifted the siege on Dragonspear) and decided that being of a divine nature, your soul was much likelier to survive the transfer process (unlike the other pitiful results we see in the chateau at the start of BG2) and probably collaborated with drow (alluded to in the opening movie) to enact you capture. I think the fact that Minsc/Jaheira were spared was probably due to them not having anything useful to torture out of.. or to use as incentive to get CHARNAME to collaborate in whatever nefarious experiments he had in store for us... It'll be interesting how the Imoen storyline progresses in SoD and why she'll be unavailable for the majority of the game.. does she get captured separately? Or is she taken away at the start of SoD to use as ransom to get CHARNAME to participate in the siege.. sort of like how she's taken by the Cowled Wizards at the start of BG2 to drive the plotline forward. So many questions!