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Character Development Discussion

Hey guys, ever since my recent playthrough of IWD:EE, I have been brainstorming up an idea for a new character that I can put time into developing because I never have really taken the time or had the motivation to create a character that I can call my own that is not extremely generic like some of the characters I have made in the past.

So heres the deal. I had not played through IWD in so long, that I totally forgot about a major part of the story line. I eventually ran into a character that I totally forgot about, that I remember from my teenage years that used to captivate my imagination...

Larrel, the Undead Elven Sorcerer....

It turns out that Larrel is what you call a "Baelnorn Lich" or just a "Baelnorn". They are basically Undead Elven Mages / Sorcerers, that became Baelnorns through a high level necromantic ritual so that they may serve their people through undeath, protect something sacred or sometimes wright a wrong that had happened in their lifetime. I am not 100% certain exactly what a Baelnorn is, but that is the basic information I got online about them.

Larrel goes on in the game to describe how he became that way, but I do not want to give away any story line or plot information about the game incase anyone reading this has not played IWD before, so I will leave it at that.

Now onto what my thread is mainly about.

Now the other main thing that has inspired me, was the art for Larrel's sprite in game. I noticed when I met Larrel that he had this almost combined Undead / Mechanical appearance. I am prety sure that is just the way the artists rendered a skeleton / lich, but I always thought he look pretty cool. That paired with the fact that he is wandering around an astrolabe, mindlessly ranting and also the fact that according to the manual that he is basically invincible, are a couple of the reasons why I was so fascinated with his character.

My question is, is there anyone who is familiar with the combination of the Undead with the Steampunk genre? I am thinking up something like a combination of half lich/skeleton and half machine. Only instead of modern computer technology fusing the two together, it would of course be the power of magic!

If you had the patience to read all of that, then I would love to know what you guys think. Thanks everyone, I hope you all have a great day and remember to have fun! ;)

Comments

  • EmpyrialEmpyrial Member Posts: 107
    You may want to look into Phyrexia (new and old) from Magic the Gathering. They've done a lot of machines and undeath blended together. It's not necessarily very steampunk in many cases, but it could give you a good starting point.
  • MeanbunnyMeanbunny Member Posts: 107
    @bengoshi That is almost EXACTLY what I was thinking Bengoshi. I love this art you posted.

    @Empyrial I am an avid MTG player, so I know very much about Phyrexia. You are right that they do have the Undead and Machines, I just am trying to come up with something that blends the two together with a large magic component.

    I wonder what @Blackraven thinks about this. Also if I remember correctly, there was a guy named @Anduin that was the resident Undead Specialist. If he is still around maybe he might have some ideas.
  • AnduinAnduin Member Posts: 5,745
    Sir @meanbunny , I salute you!

    Now... I may be accused of some bias, but I do believe that the background of the character should fit the setting.

    The gnomes of Lantan are fond of machinery, and I could well believe that they would tinker with the reanimation of the dead through machinery.

    The basic machine undead however is the flesh golem. Not an actual undead as such, more a construction made from the dead.

    So... for ideas. Borrow the bealnorn idea that they have forgone death to carry on their arcane research. Think about a gnome needing more time to construct or research machinery. Think Gond, possibly the only God who would bend the rules in your favour. Think Lanton.
  • AnduinAnduin Member Posts: 5,745
    Glad I could help by just reminding you of the campaign setting.

    A characters development is an important thing. If it is not yours... In its entirety. You will not feel as inclined to invest in it.

    ...

    Reminding you again of the setting. Larloch's minor drain and similar spells harvest life force from its victims and gives it to the caster... Let's see if we can make it game legit...

    ...

    Sounds awesome. Plus you inspired me to change my avatar.
  • BlackravenBlackraven Member Posts: 3,486
    Wow, the combination of undead + robot + magic is pretty niche. You want to combine these properties in a D&D / forgotten realms character? Do you know Planescape Torment? You could go for a spell casting Vhailor: construct/robot in body, undead in spirit, and with magical powers that build upon but go well beyond those of the mortal.

    I also did some googling, and found something about Iron Liches, creatures that have sold their flesh for immortality with powerful abilities as well as some vulnerabilites. They are discussed in Monsternomicon, a book for the Iron Kingdoms setting. I don't have the book though, so I'm afraid I can't be more specific.
  • FrancoisFrancois Member Posts: 452
    edited September 2015
    There was the game Maximo vs Army of Zin on the PS2 where the monsters were robots with skull faces animated with stolen souls. The main villain was a sort of mecha-lich.
  • AnduinAnduin Member Posts: 5,745
    @deltago awesome idea! Is it a gnomes head?
  • deltagodeltago Member Posts: 7,811
    Elf's
    I wad thinking gnome, but in 2d gnomes can't go Necro so.
  • MeanbunnyMeanbunny Member Posts: 107
    @Anduin @Blackraven @deltago @Vallmyr @Grum @Francois

    Wow! I cannot believe how serious you guys took my idea. You have no idea how much this means to me. Never in my time being into RPG's have I ever been as invested in a character idea such as this one.

    I am so embarrased to say, that I never knew about Gond! He sounds like a perfect deity for such a character. I grew up playing Everquest, so I know a whole lot about Gnomish culture as their city is built on machinery, clockworks and other mechanical constructs of that nature. Gond sounds especially interesting and having a deity to work with really gives me another piece of foundation to build on.

    As much as I love Gnomes and Humans are one of my most prefered races along with Half-Orcs, Baelnorns I think are exclusively Elven, or at least Half-Elven, so I am not sure if I can stray away from that or not even though I would not mind at all doing so.

    I very much enjoyed the Planescape Torment setting and that world does seem like a good place to conduct research for the idea. Also, Iron Lich sounds like a really sweet name for the undead/machine/magic combination.

    Next thing I need advice on:

    I know there is only so much you can do in the game, but I really wanted to make this character come to life in a future Baldur's Gate run. So if you guys can think of what class would be the most proper for this character and what line of spell specialization to focus on, that would help tremendously. I am kind of stuck between a dual/multi class, Sorcerer or Specialist Mage. Not totally sure what direction to go with although Larrel was a Sorcerer if I do recall correctly.

    You guys have no idea how much I appreciate your input on this subject. I was busy the last couple days and I never expected the well thought out and in depth responses you guys had for me. This really is an amazing community. <3
  • VallmyrVallmyr Member, Mobile Tester Posts: 2,459
    Well, as far as necromancy goes I wrote an analysis of Necromancy here.
    https://forums.beamdog.com/discussion/41502/an-analysis-on-necromancy-focus-on-iwd-ee-but-may-apply-to-other-games#latest

    It manly focuses on the spell selection in IWD:EE but is applicable to Baldur's Gate.

    A summary of the post is:
    Clerics make better Necromancers in that they get animate undead sooner and evil Clerics have rebuke undead.

    You could rp as a Gnome Cleric of Gond. In "Libris Mortis" which is a 3rd edition D&D book it does say good Liches do exist outside of Baelnorn. Though if you do make a good Cleric you'll destroy undead with turn undead as opposed to controlling them.

    I'd take a look at the mod "Tome and Blood" if you're interested in mods as they have some cool Necromancy themed sub-kits for mages. Though, the mod is going through an overhaul I believe so we'll see how that goes. There are also some sorcerer kits such as the revenant sorcerer kit that focuses on Necromancy. If I recall the mod also gives gnomes access to the sorcerer class.

    https://forums.beamdog.com/discussion/31274/mod-beta-tome-and-blood-more-options-for-wizards-and-sorcerers/p1?_ga=1.95594267.602184538.1431381712
  • dockaboomskidockaboomski Member Posts: 440
    Vallmyr said:

    In "Libris Mortis" which is a 3rd edition D&D book it does say good Liches do exist outside of Baelnorn.

    Yeah, they're usually referred to as archliches. The 2nd edition MM just describes them but generally lists them as being the same as liches (statistically). The Forgotten Realms Monstrous Compendium from 3rd gives them specific stats, and makes them different than normal liches.
  • MeanbunnyMeanbunny Member Posts: 107
    Hmm, I am trying to decide whether a Necromancer, or a Sorcerer focusing on Necro spells would be a better idea for a Good Lich. I am not opposed to the Cleric/Mage idea, although I did want to try and stay single class if possible.

    Also, is Gond exclusively followed by Gnomes? I have never really played a short race PC before. I know that is eventually going to have to change though.
  • FrancoisFrancois Member Posts: 452
    I think Gond can be worshipped by any race that are able to invent stuff. Thief/mage or thief/cleric would be a good idea. Thief in the game is the best class we have for someone working with mechanical devices.

    By the way, you really don't need to focus on necromancy to become a lich. One of the biggest Lich in BG2, Shangalar from the Twisted Rune, is an abjurer.


  • VallmyrVallmyr Member, Mobile Tester Posts: 2,459
    edited September 2015
    In 3.5/Pathfinder the requirements to become a Lich/create a Phylactery is to have the Craft Wonderous Item feat, 120,000 gold, and caster level 12th. The process to transfer your soul to the Phylactery is DM discretion.
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,754
    I've just come across a picture and immediately remembered this topic:

    image

    Arch Lich - disciples fan art by SvetoslavPetrov, http://svetoslavpetrov.deviantart.com/art/Arch-Lich-disciples-fan-art-475733570
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