Shadowdancer/mage
DullSkullTheSecond
Member Posts: 243
Now I may have cheated a tiny tiny bit by adding a kit to a multiclass(EE keepered a mage/thief to a shadowdancer/mage) but dual classing it would probably be way more powerful anyway so I'm unsure what to call it, hate dual classing though. But the thing is that this combination is probably the strongest thing I have ever played, my not so perfect berserker->mage don't even stand a chance so far. This thing is a god.
I can interrupt enemy spellcasting by stealthing while in line of sight, safely cast spell after spell by simply breaking stealth and re-entering after casting my spell. I will later on be able to use vhailor's helm with use any item and spend expensive projectiles(arrows of detonation/dispell/biting) for free along with wands. I can shadowstep to avoid both traps and enemy aoe spells. I can backstab and I will have full access to arcane spells with all the possible stupidly good mage/thief uses. I can stealth past anything I don't want to fight, I can disarm traps and unlock chests for xp along with scribing. I will have access to shadowdancer HLA that will basicly be another *free* simulacrum. I have higher saves and as an elf I'm pretty much immune to charm and sleep effects. I could without problem go on about how I can tailor this combination to pretty much be immune to anything with use any item and how ridiculously powerful it can become and its insane solo potential but I think this brick of text is enough. The only "bad" is the required attributes.
So to my question, how in ever is this not considered the absolute best combination in the game? So far I can't see how it would be inferior to anything available?
I can interrupt enemy spellcasting by stealthing while in line of sight, safely cast spell after spell by simply breaking stealth and re-entering after casting my spell. I will later on be able to use vhailor's helm with use any item and spend expensive projectiles(arrows of detonation/dispell/biting) for free along with wands. I can shadowstep to avoid both traps and enemy aoe spells. I can backstab and I will have full access to arcane spells with all the possible stupidly good mage/thief uses. I can stealth past anything I don't want to fight, I can disarm traps and unlock chests for xp along with scribing. I will have access to shadowdancer HLA that will basicly be another *free* simulacrum. I have higher saves and as an elf I'm pretty much immune to charm and sleep effects. I could without problem go on about how I can tailor this combination to pretty much be immune to anything with use any item and how ridiculously powerful it can become and its insane solo potential but I think this brick of text is enough. The only "bad" is the required attributes.
So to my question, how in ever is this not considered the absolute best combination in the game? So far I can't see how it would be inferior to anything available?
Post edited by DullSkullTheSecond on
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The combination is also not so useful on the late game fights due to immunity to backstabs. It will manage sure, but not as effectively as a fighter mage combo with a much larger damage output.
Due to kitted mage multiclasses falsely getting the specialist bonus spell, I personally consider it too cheesy anyway.
Also, does a keepered multi shadowdancer/mage get a hla selection page with shadowdancer unique hlas+mage ones OR just regular thief/mage hlas? I ain't sure if there is a page with special shadow dancer hlas and mage hlas combined?
I think EEKeeped Shadow Dancer multiclass can also set traps. So it is quite powerful but also total cheese. It is an EEKeeper character class, so to me it's like saying hey I EEKeeped my PC with +25 to hit and +25 damage and -25 Initiative, hey why doesn't everyone notice what a powerful build this is?
To be fair, I have the Kit Tomes Mod, but whenever I have given a kit to a multiclass I regret it, because it just doesn't seem right to me. (I use the kit tomes mainly for NPCs Faldorn =avenger, Ajantis= Inquisitor or Cavalier, Kivan =Stalker or Archer, Shar Teel =berserker, Safana=Assassin. Converting some of the NPCs seems ok with me because they were created for BG1 before there were kits and some of those NPCs just always seemed like they were made to be kitted!
Dual-classes have significant disadvantages.
1. There is a still unfixed bug, so that a a multiclassed mage with a (non-mage) kit gets the specialist bonus spell per level. This is not the case for dual-classed characters.
2. You pay for dual-classing with a significant amount of time played where you do not have access to both classes.
3. You will not get access to both classes HLA unless you dual really, really late.
So giving them kits is cheating, not that anyone really cares in a single-player RPG. But still what would you think of a game review or walkthrough that stats by recommended you cheat?
BTW regardless of what you think multiclassing is superior to dual-classing anyway. Multiclass starts stronger, then there is a short window in which the dual-class can be stronger, and finally the multiclass wins again.
Anyway, it is still weaker than a fighter/mage And damage output matters very much for fast regenerating enemies.
I will not argue over F/M vs T/M, since versatility vs avg. DPS is difficult to weigh against eachother (IMHO). If it were IWD, I'd say F/M, but in BG it's a whole other story ofc.
My personal view on T/M (and kitted versions) is that it's versatility makes NPC choice's secondary and you can really pick anyone you like (a cleric is always nice though). There's a reason why Jan is considered one of the "best" NPC's and he's still a legal MC.