So I was installing this mod onto an IWDEE install, and it was randomly skipping (actually stated as skipping, not an error or anything) certain parts, for example it did not allow installation of the Stalker changes. I installed mods in the stated install order, so I am not sure why it was skipping. Any ideas? Thank you for all your hard work
Hello, add your mod to my game, its great, some of the options are really interesting and good. One question, I made a swashbuckler thief, but I don't understand how the skill Swashbuckling, works. It is an active ability? I cannot see any symbol, to click on it. Its like the offensive/defensive spin of the blade? Be well and take care.
Hello subtledoctor again, Im sorry, but this means that the ''swashbuckling skill'' is passive ability? Everytime Im doing a fight is active? Because I cannot find any clickable symbol...Im sorry for writing again, Im just trying to understand how it works. Again take care and keep going with your great mods.
Since updates for this mod are currently in limbo due to irl concerns. There is a bug with MnG's thief scripts and SoD. Thieves will sometimes activate/deactivate "find traps" rapid fire, preventing the thief from being able to do anything. This even happens with all AI turned off. There is a hotfix here that will fix the problem until the bug can be officially quashed.
@subtledoctor No no, I'm not pestering you to fix it. I'm just linking to the thread where a hot-fix exists so that others players that encounter this can continue their runs. I understand you can't do much to work on modding right now.
Hey there, I have several question and I am wondering if these are bugs or intentional: 1.) Corsair kit. In description it says he is able to use swashbuckling once a day per every 4 levels and learn new feat every 3 levels. The way I understand it, he is supposed to get free swashbuckling on levels 4,8,12 etc. plus another feat of choice on lvls 3,6,9 etc. or am I wrong? 2.) Also I read somwhere on this forum that corsair is not supposed to be able to dual class to rogue, I was able to do that, however he was still getting corsair feats instead of rogue. 3.) I also noticed that dual classing trueclass fighter to true class rogue, my char is getting rogue feats only till their fighter class is active again and after that nothing (for example if I am fighter lvl7 and then dual class to rogue, I am getting rogue feats only till lvl8 and after reaching lvl8 I stop getting new feats) 4.) Lastly I noticed that multiclass Fighter/rogue is not getting any feats, fighter or rogue ones. Is this intentional?
Hi, I've installed this mod but there's a problem installig the bard's overhaul and it won't install
The log says this:
ERROR: [SPWI219.spl] => (override) Patching failed (COPY) (invalid_argument ("string.sub"))
ERROR: [d5brdspl.2da] => (override) Patching failed (COPY) (invalid_argument ("string.sub"))
...Stopped instaling because of error, uninstaling files, etc... (and some other irrelevant stuff)
WARNING: no rule to identify SOD
ERROR: Invalid_argument ("String.sub")
Language is english btw, thought i'm from spain (don't think it has nothing to do but just in case). Also i'm installing from steam
All the other stuff was installed with no issues
3) Make bards M/T kits, with thief abilities and spontaneous casting via the mage spellbook, and bard songs as innate abilities
FYI, be warned, there is a decent chance I might implement this in the near future. Basically bards would be a species of mage, but as "jacks of all trades, masters of none," they would only be available as multiclass kits:
- Bards, Blades, Jesters, Meistersingers, and Jinxers would be mage/thieves
- Skalds, Gallants, and Heralds would be fighter/mages
- Cleric/bards like the Loresinger would be cleric/mage kits - so they would have no access to thief skills.
Well, the base game treated bards as thieves with mage spells and songs. So, not sure this is a bad thing, really.
Hi, I've installed this mod but there's a problem installig the bard's overhaul and it won't install
The log says this:
ERROR: [SPWI219.spl] => (override) Patching failed (COPY) (invalid_argument ("string.sub"))
ERROR: [d5brdspl.2da] => (override) Patching failed (COPY) (invalid_argument ("string.sub"))
...Stopped instaling because of error, uninstaling files, etc... (and some other irrelevant stuff)
WARNING: no rule to identify SOD
ERROR: Invalid_argument ("String.sub")
Language is english btw, thought i'm from spain (don't think it has nothing to do but just in case). Also i'm installing from steam
All the other stuff was installed with no issues
Hope someone can help
Thx in advance!
It maybe a load order. Usually Might and Guile if your installing it should be after all the other kits mods you have. Also, if you do not have modmerge installed for if its BG using SOD, it may create an error cause its not recognizing SOD as a game to install the mod on. That's why mod merge was made so SOD would be recognized as well.
Comments
Be well and take care.
1.) Corsair kit. In description it says he is able to use swashbuckling once a day per every 4 levels and learn new feat every 3 levels. The way I understand it, he is supposed to get free swashbuckling on levels 4,8,12 etc. plus another feat of choice on lvls 3,6,9 etc. or am I wrong?
2.) Also I read somwhere on this forum that corsair is not supposed to be able to dual class to rogue, I was able to do that, however he was still getting corsair feats instead of rogue.
3.) I also noticed that dual classing trueclass fighter to true class rogue, my char is getting rogue feats only till their fighter class is active again and after that nothing (for example if I am fighter lvl7 and then dual class to rogue, I am getting rogue feats only till lvl8 and after reaching lvl8 I stop getting new feats)
4.) Lastly I noticed that multiclass Fighter/rogue is not getting any feats, fighter or rogue ones. Is this intentional?
The log says this:
ERROR: [SPWI219.spl] => (override) Patching failed (COPY) (invalid_argument ("string.sub"))
ERROR: [d5brdspl.2da] => (override) Patching failed (COPY) (invalid_argument ("string.sub"))
...Stopped instaling because of error, uninstaling files, etc... (and some other irrelevant stuff)
WARNING: no rule to identify SOD
ERROR: Invalid_argument ("String.sub")
Language is english btw, thought i'm from spain (don't think it has nothing to do but just in case). Also i'm installing from steam
All the other stuff was installed with no issues
Hope someone can help
Thx in advance!
It maybe a load order. Usually Might and Guile if your installing it should be after all the other kits mods you have. Also, if you do not have modmerge installed for if its BG using SOD, it may create an error cause its not recognizing SOD as a game to install the mod on. That's why mod merge was made so SOD would be recognized as well.