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Rasaad's BG2 quest so weak, it leaves me with not much faith for Dragonspear

Just finished Rasaad's quest and even without bugs I find it abysmal compared to the rest of SoA writing & quests.

Here are some issues:
(None are bugs!)

0. Rasaad voice -- acting is fine, but there is a sound engineering problem that makes him sound like a tin kettle

1. Bad writing -- dialog choices break suspension of disbelief and nowhere nearly as witty as the writer may have imagined himself to be

2. No challenge -- it's a cake walk; a well played party has no challenge to face here; even the last fight has nothing to offer (and no rewards for the fight; see the next item)

3. disproportionate rewards -- I talk a bunch of hooey to four people at the temple and get four powerful items, not to mention some other easy to collect items earlier?! This is like some terrible pay-to-win DLC then?! Some of those items are far too awesome to collect so easily this early in the game (a Mirror Image ring; a "Beholder" Helmet with 9 CC charges PER DAY; a True Seeing gem -- easily TOB grade items, obtained with no challenge). And then the last fight gives you almost nothing.

4. Terrible resolution -- Rasaad just leaves?! I have no chance to negotiate?! No resolution or continuation to the romance even though I haven't even talked to the Shadow Thieves yet?! Is this a joke?! (I don't care if there is a dialog tree that could have led to another resolution; the writing is very opaque and weird; and I don't reload.)



In a way I am relieved that I no longer need to put up with Rasaad and can continue with the original BG2 NPCs.

This, combined with the terrible quest design of Neera (there is not even a Wild Magic zone; and again no challenge) and the abysmal writing of Hexxat that I had seen in some earlier playtroughs gives me very little faith in Beamdog's ability to pull off a well-written RPG by themselves.

I will buy Dragonspear only if many people I respect on this board try it first and vouch for me to have been wrong on this point.

Comments

  • Sylvus_MoonbowSylvus_Moonbow Member Posts: 1,085
    edited September 2015
    Dragonspear will be awesome.

    November 25, 2015.

    Respect.
  • YgramulYgramul Member Posts: 1,060

    Dragonspear will be awesome.

    November 25, 2015.

    Respect.

    Yeah, sorry, but that is a useless and uninformative comment.

    I hope someone will bother having an actual opinion.
  • joluvjoluv Member Posts: 2,137
    "Dragonspear will be awesome" is an actual opinion, and it's one I share. I'm sorry you found the new content to be abysmal-terrible-terrible-terrible-abysmal, but there's nothing wrong with people being optimistic.
  • elminsterelminster Member, Developer Posts: 16,317
    edited September 2015
    Ygramul said:


    This, combined with the terrible quest design of Neera (there is not even a Wild Magic zone; and again no challenge)

    Just going to point out that the Wild Forest is a wild magic zone. That said feedback on writing is always appreciated here.
    Post edited by elminster on
  • sparrow13xsparrow13x Member Posts: 120
    The only issue I have with the writing is the dialogue choices. They range from total agreement, to total disagreement, to a "witty" remark that nobody acknowledges in any way.

    Sometimes it works - for example, when I was approached by the monks that Rasaad punched out in Trademeet it gave me the option of saying something like "a concussion is pretty damning evidence" and I thought that it was something Bioware could have written back in the day. Clever, but not over the top.

    Then there are other times where my guy has the option of going full-Jan Janssen and starting a long-winded rant about nothing. These are the ones that I had an issue with since they were way too frequent. It's fine when you're talking to Minsc and all he understands is valiant gibberish but when talking to intelligent characters it just takes you out of the game.

    That being said, I think the characters themselves are mostly well written. I've beaten the game with both Rasaad and Neera at the same time and they were a lot of fun, and Hexxat seemed interesting the one time I decided I wanted a single-class Thief in my party. Dorn's a little over the top for my tastes but that's as far as my experience with him goes.

    I also agree about the sound engineering, it does sound like the characters are a bit echo-y sometimes.

    I have faith in you guys though, as long as you stay true to BG's roots I'll be buying Siege of Dragonspear the day it drops.
  • FlashburnFlashburn Member Posts: 1,847
    Regarding number 0, it seems that ALL voices from the EE content have this problem, including the Black Pits II. It wasn't like that when BG2EE first came out but a patch seems to have caused it and its irritated me ever since. Did Overhaul do that on purpose to decrease the quality of the voices to put it on par with BG2's?

    If that's the case, it sounds even worse than the original voices. This really needs to be fixed.

    @sparrow13x
    Regarding the quality of the writing, I agree. See picture below; the last paragraph is what really nails it. I knew I'd have a use for it again, thank you @Ignatius_J_Reilly.
    image
  • GrumGrum Member, Mobile Tester Posts: 2,100
    Ygramul said:

    Just finished Rasaad's quest and even without bugs I find it abysmal compared to the rest of SoA writing & quests.

    Here are some issues:
    (None are bugs!)

    0. Rasaad voice -- acting is fine, but there is a sound engineering problem that makes him sound like a tin kettle

    Never had that problem, and I have taken him through ToB twice.
    Ygramul said:

    1. Bad writing -- dialog choices break suspension of disbelief and nowhere nearly as witty as the writer may have imagined himself to be

    Yeah, some of them were pretty bad. I'll give you that (thinking about SoA talking to the heretics. However...some where actually pretty funny. The problem was that there was a choice for snarkiness in every single dialogue choice. Sometimes less is more.
    Ygramul said:

    2. No challenge -- it's a cake walk; a well played party has no challenge to face here; even the last fight has nothing to offer (and no rewards for the fight; see the next item)

    ...huh? I've done his quest with a full party which wasn't very well leveled. The fight outside of the twofold trust kicked my arse up and down several times. It got to the point where I had to trap the entire bridge to the abyss and back. I also found the dwarven hold to have a pretty tense fight at the end, as you need to take the dragon down fast and then get out. Something which isn't a cakewalk. Maybe you are just a better player than me, but I tend to think of myself as being at least a halfway decent player. So for your average player, the difficulty is probably about right.
    Ygramul said:

    3. disproportionate rewards -- I talk a bunch of hooey to four people at the temple and get four powerful items, not to mention some other easy to collect items earlier?! This is like some terrible pay-to-win DLC then?! Some of those items are far too awesome to collect so easily this early in the game (a Mirror Image ring; a "Beholder" Helmet with 9 CC charges PER DAY; a True Seeing gem -- easily TOB grade items, obtained with no challenge). And then the last fight gives you almost nothing.

    Huh?

    I...never used the beholder helmet all that much, except for the AC bonus. Because I'd rather have my fighters swinging than using the charges.

    Trueseeing gem? Really useful, but not game breaking in any way. That spell can be cast by so many characters that it becomes useful but not gamey.

    And the last fight? It gives you amazing items!

    Headband of the devout: Righteous magic: +10 HP, +3 strength, and maximum damage per hit! My monk PC was doing *43 damage per hit* with that item. That is insane!

    Cloak of the Dark Moon: +2 AC! Which works on top of all other items. That is a superbly good item.

    How could you possibly put the beholder helm above either of those?
    Ygramul said:

    4. Terrible resolution -- Rasaad just leaves?! I have no chance to negotiate?! No resolution or continuation to the romance even though I haven't even talked to the Shadow Thieves yet?! Is this a joke?! (I don't care if there is a dialog tree that could have led to another resolution; the writing is very opaque and weird; and I don't reload.)

    This is a problem why? I really liked this. It shows that not everything revolves around you, and if you convince him, he will move on with his life and do what is important to him. It's just like having Keldorn leave to be with his family. RP wise its good to have these things be able to happen. I applaud beamdog for this.

    Ygramul said:

    In a way I am relieved that I no longer need to put up with Rasaad and can continue with the original BG2 NPCs.

    This, combined with the terrible quest design of Neera (there is not even a Wild Magic zone; and again no challenge) and the abysmal writing of Hexxat that I had seen in some earlier playtroughs gives me very little faith in Beamdog's ability to pull off a well-written RPG by themselves.

    I will buy Dragonspear only if many people I respect on this board try it first and vouch for me to have been wrong on this point.

    Don't hate on Neera. She had a great quest line. And there is an entire zone tainted by wild magic, so I have *no idea* what you are talking about.

    I'll give you Hexxat though.

    Beamdog has done a good job overall. I can't wait to see what they do with Dragonspear.
  • [Deleted User][Deleted User] Posts: 0
    edited September 2015
    The user and all related content has been deleted.
    Post edited by [Deleted User] on
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,760
    Interesting that you mention all that, @Ygramul ! I looked and felt completely differently about Rasaad's SoA quests.

    To me, they were a lot of fun. I really enjoyed his storyline, which was something of a surprise, since I before the release of BG2EE I had thought Rasaad's story would be the least interesting of all EE NPCs.

    Also, I actually found trials in the Rasaad's quest to be quite difficult when I first went through them, especially the last one in the bright room.
  • SvarSvar Member Posts: 157
    Ygramul said:



    4. Terrible resolution -- Rasaad just leaves?! I have no chance to negotiate?! No resolution or continuation to the romance even though I haven't even talked to the Shadow Thieves yet?! Is this a joke?! (I don't care if there is a dialog tree that could have led to another resolution; the writing is very opaque and weird; and I don't reload.)

    It's definitely possible to get Rasaad to stay. In fact, I didn't even know that your choices in his quest could make him leave at that point in the game. The only way I can think that that could happen is if you picked some cowardly or cruel dialogue options.

    As for the difficulty of his questline, that's relative. I happen to have found it quite challenging, particularly the end in ToB.
  • YgramulYgramul Member Posts: 1,060
    bengoshi said:


    It's definitely possible to get Rasaad to stay. In fact, I didn't even know that your choices in his quest could make him leave at that point in the game. The only way I can think that that could happen is if you picked some cowardly or cruel dialogue options.

    No, actually, I had good aligned/heroic dialogs. He said he will be back after helping up with the new sect. (A walkthrough tells me that he won't be back during SoA.)

    Lousy dialog design, if you ask me...
    bengoshi said:


    Also, I actually found trials in the Rasaad's quest to be quite difficult when I first went through them, especially the last one in the bright room.

    Hmmm.... I had a well built Dragon Disciple at that point. She wiped the floor with the Invisible Stalkers barely breaking a sweat. (And that was the hardest of the four fights.)

    ... but the challenges should better have been faced with a solo Rasaad - at least it should have been an option to do so.


    And, again, the rewards were very unbalanced in my opinion.

  • YgramulYgramul Member Posts: 1,060
    Okay, so I just visited the Wild Forest briefly. And, yes, my memory was faulty: it *is* indeed a Wild Magic Zone.

    However, I also remember why it was such a letdown:
    During my brief visit last night [I had to reload due to a crashing dialog glitch; haven't had time try it again yet] I ran into Hobgoblins and Gnolls.

    Seriously, Hobgoblins & Gnolls?!
    In SOA?!
    When Neera greets me as a lvl 12 mage?!
    She could solo that zone with no sweat if she want to. Wild Magic or not.
    (I think my last visit there, when BG2EE first came out, had me just stroll through there with hardly bothering to cast any spells.)

    ** That zone should have had Nishruu, Hakeshaar, Magic Golems, and a mad wild wizard or two!! **


    Instead, I remember.... herding cats.
    And being annoyed enough that I may skip the whole thing this time...


    In any case, unless the Dorn and Hexxat quests or the TOB quests are really top notch to make up for all this, EE content appear to be underwhelming to me.

  • YgramulYgramul Member Posts: 1,060
    edited October 2015
    bengoshi said:

    I should note that there're hobgoblins under the Copper Coronet, along with kobolds.

    Also, there're gnolls and gibberlings on a map with one of the hardest dungeons in SoA - I mean Windspear Hills.

    Sure. But, if memory serves, Windspear Hills also gives you some of the hardest Chapter 2 fights, thematically linked to the antagonist of the region (Firkraag's underlings).

    If I recall correctly Wild Forest entirely misses that opportunity.

    Again, Nishruu, Hakeshaar, Magic Golems etc. shoulda been there along other nasties that make you cringe:

    "Do I risk to cast a spell to maybe get annihilated due to Wild Surge or definitely get annihilated if I don't?"
  • DJKajuruDJKajuru Member Posts: 3,300
    I understand your frustration towards the new NPC's. Their development and writing is truly different from BG/SoA itself. But I hope that SoDS will provide more interesting characters and dialogues.
  • OlvynChuruOlvynChuru Member Posts: 3,080
    I actually didn't feel like most of the new items were too overpowered, except for perhaps the mirror image ring.

    What kind of bothered me was how that temple place was willing too give four potent magical items to a random bunch of initiates. It has no reason to give the items to the party rather than to any other group of initiates, and I wouldn't imagine that this temple could possibly have the resources to give expensive magic items to all the initiates that join.

    Overall, though, I liked Rasaad's quest. I don't know what to say about SoD because it's not out yet.
  • shawneshawne Member Posts: 3,239
    A few comments:

    It seems that they were trying to parallel Rasaad's SoA quest with Keldorn's - you can convince him to stay, but I think that even if he leaves, you just need to talk to him again and you'll have the option to re-recruit him. Possibly silly in its own right, but at least you don't permanently lose a party member by completing their questline (*cough*hexxat*cough*)

    As for SoD: you're absolutely correct that Beamdog's past input doesn't quite inspire as much confidence as they might have preferred. But you may also take into consideration that they're using different head writers this time around - I don't think Amber Scott was even at Beamdog back when BG2:EE was being written, Andrew Foley only wrote Hexxat's dialogue (not that that's much of an achievement, but still), and they have an unquantified amount of input from the legendary Chris Avellone.

    Now, none of this guarantees that SoD will avoid the mistakes Beamdog made with the EEs. But the situation is different enough that it's impossible to predict what will happen. (I'd also avoid relying on opinions expressed on this specific board - bengoshi's just going to tell you that it's the best game ever and that Beamdog can do no wrong, Erg is going to sulk that arrows stack in groups of 80 rather than 40 or whatever, etc. As a rule, fan forums aren't the place to find level-headed reactions.)
  • ErgErg Member Posts: 1,756
    shawne said:

    Erg is going to sulk that arrows stack in groups of 80 rather than 40 or whatever

    Is this what is going to say/do the imaginary copy of myself that resides in your mind ?

    Fascinating !
  • GrumGrum Member, Mobile Tester Posts: 2,100
    shawne said:

    As a rule, fan forums aren't the place to find level-headed reactions.)

    https://forums.beamdog.com/discussion/42963/thoughts-on-ee-content/p1

    I think that my reactions were pretty level headed...
  • shawneshawne Member Posts: 3,239
    Grum said:

    https://forums.beamdog.com/discussion/42963/thoughts-on-ee-content/p1

    I think that my reactions were pretty level headed...

    Every rule has its exception. :)
    Erg said:

    Is this what is going to say/do the imaginary copy of myself that resides in your mind ?

    Fascinating !

    That was actually me being kind; anyone who wants to know why your opinions on the EEs have zero credibility can look up your past comments in two clicks.
  • ErgErg Member Posts: 1,756
    edited October 2015
    shawne said:

    That was actually me being kind; anyone who wants to know why your opinions on the EEs have zero credibility can look up your past comments in two clicks.

    Thank you for your kindness. Coming from the author of the "only poll that matters" that means a lot to me :smiley:

    At least we agree on something: people can read my old posts and make their own mind.

    See, I can be level headed too sometimes :smirk:
  • AlmateriaAlmateria Member Posts: 257
    joluv said:

    "Dragonspear will be awesome" is an actual opinion, and it's one I share. I'm sorry you found the new content to be abysmal-terrible-terrible-terrible-abysmal, but there's nothing wrong with people being optimistic.

    It's a belief, not an opinion.
    You can't state opinions about events that had not happened
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