I find that really hard to believe, considering that from 3e onward, a round is 6 seconds and a turn is 1 minute, and there seems to be no actual difference in in-game time fragmentation between 2e and 3e from having played both. Can you cite an actual source on this?
The AD&D Player's Handbook, 2nd Edition, Chapter 9: Combat, "The Combat Round".
A round is approximately one minute long. Ten combat rounds equal a turn (or, put another way, a turn equals 10 minutes of game time). This is particularly important to remember for spells that last for turns, rather than rounds.
EDIT: Missed that @Grond0 already cited this. Whoops!
@Iroumen game time in P&P is: 1 round = 1 minute 10 rounds = 10 minutes = 1 turn 60 rounds = 6 turns = 1 hour
@AstroBryGuy noted above that the way Bioware compressed that into the game was slightly odd. I don't know if that's correct or not (though I have seen it referred to elsewhere), but assuming it is correct that would mean the relationships within BG are: 1 round = 1.2 minutes game time = 6 seconds real time 10 rounds = 1 turn game time = 12 minutes game time = 60 seconds real time 60 rounds = 1.2 hours game time = 360 seconds real time
That's correct. You can check the GTIMES.IDS file in BGEE or BG2EE to see for yourself.
Note: to make the each time ID unique, the game adds a 1 second offset when two times are the same (e.g., FIVE_ROUNDS is 30 seconds, while SIX_MINUTES is given as 31 seconds).
In RL, should you have a weapon so clumsy you cannot keep up with the opponent, you either; A: are dead B: have a very long weapon C: have a shield or mate to hide behind D : are on horseback
For instance, a sledgehammer is a pretty shitty weapon, unless you are really vigorous.
Comments
A round is approximately one minute long. Ten combat rounds equal a turn (or, put another way, a turn equals 10 minutes of game time). This is particularly important to remember for spells that last for turns, rather than rounds.
EDIT: Missed that @Grond0 already cited this. Whoops!
https://gibberlings3.github.io/iesdp/files/ids/bgee/gtimes.htm
Note: to make the each time ID unique, the game adds a 1 second offset when two times are the same (e.g., FIVE_ROUNDS is 30 seconds, while SIX_MINUTES is given as 31 seconds).
A: are dead
B: have a very long weapon
C: have a shield or mate to hide behind
D : are on horseback
For instance, a sledgehammer is a pretty shitty weapon, unless you are really vigorous.