I'd like to raise awareness for the BWS tool, and the EET mod
Ser_Elryk
Member Posts: 72
A topic was recently created on the forums about the BWS (Big World Setup)
https://forums.beamdog.com/discussion/44476/tool-big-world-setup-bws-mod-manager-for-baldurs-gate-enhanced-edition-trilogy-for-windows#latest
I have been following the BWS on and off for years, and my personal experience with this wonderful tool has been amazing. I cannot recommend it enough. Especially for people like me who are not incredibly mod-savvy, but still want to experience the wonderful mods that have been created for the Infinity Engine games.
The above link provides information regarding both the BWS and the upcoming EET ("Enhanced Edition Trilogy") mod.
Further information on the EET mod can be found here:
https://github.com/K4thos/EET
And another in-depth discussion can be found here on the SHS forums, which I strongly encourage those who are interested to check out.
http://www.shsforums.net/topic/57967-bgt-and-the-enhanced-edition-releases/page-3#entry582002
I'm sure that I'm not the only one that would be incredibly interested in playing through BG1EE, SoD, IWDEE, and BG2EE (AND possibly even The Black Pits and SOME IWD2 content) as one seamless game, as well as having the ability to easily custom select the additional mods you want with a tool like the BWS automatically handling things like compatibility issues, install order, and even the downloading, extraction, and installation of your own personal mod setup for you.
This project has come a very long way and the future of it is looking even brighter than ever. As far as my understanding goes, (and feel free to correct me if I'm wrong) the devs at Beamdog have been very helpful and supportive in unofficially assisting the creator(s) of the EET mod to the extent that it should be fully compatible with and ready to launch at the release of SoD and the 1.4 patches for BG1EE and BG2EE.
Just wanted to put that out there. Peace.
https://forums.beamdog.com/discussion/44476/tool-big-world-setup-bws-mod-manager-for-baldurs-gate-enhanced-edition-trilogy-for-windows#latest
I have been following the BWS on and off for years, and my personal experience with this wonderful tool has been amazing. I cannot recommend it enough. Especially for people like me who are not incredibly mod-savvy, but still want to experience the wonderful mods that have been created for the Infinity Engine games.
The above link provides information regarding both the BWS and the upcoming EET ("Enhanced Edition Trilogy") mod.
Further information on the EET mod can be found here:
https://github.com/K4thos/EET
And another in-depth discussion can be found here on the SHS forums, which I strongly encourage those who are interested to check out.
http://www.shsforums.net/topic/57967-bgt-and-the-enhanced-edition-releases/page-3#entry582002
I'm sure that I'm not the only one that would be incredibly interested in playing through BG1EE, SoD, IWDEE, and BG2EE (AND possibly even The Black Pits and SOME IWD2 content) as one seamless game, as well as having the ability to easily custom select the additional mods you want with a tool like the BWS automatically handling things like compatibility issues, install order, and even the downloading, extraction, and installation of your own personal mod setup for you.
This project has come a very long way and the future of it is looking even brighter than ever. As far as my understanding goes, (and feel free to correct me if I'm wrong) the devs at Beamdog have been very helpful and supportive in unofficially assisting the creator(s) of the EET mod to the extent that it should be fully compatible with and ready to launch at the release of SoD and the 1.4 patches for BG1EE and BG2EE.
Just wanted to put that out there. Peace.
8
Comments
I'm on Linux, by the way, it's my primary operating system for everyday use. I only use Windows for gaming, testing, and some programming. So I fully sympathise with things not being cross-platform. The problem with Keeper—which is the same problem with DLTCEP—is that it relies heavily on MFC.
On a slightly more positive note: I have made some headway with a Qt version over the last few months, so there's that. :-)
Maybe I can get something finished by the new year.
@subtledoctor, all mods on my GitHub aims to be compatible with both Windows and Mac. In EET case Mac code is handled by @CrevsDaak. Can't say about linux support becouse I don't know anyone using this system for gaming, so can't test the installation. Ideally, when the mod gets released someone will be interested in making a code contribution directly on GitHub for linux operating system.
And of course it's weidu based.
Not sure about android devices. If they can read biffed archives than just use Generalized Biffing at the end if Override size becomes a problem there.
If you are talking about compatibility you can find more information in the readme and documentation. In short:
- BG:EE mods are installed on BG:EE previous to installing EET on BG2:EE. Authors don't need to change anything to make them work as they are treated just like vanilla files.
- same as above for the IWD-in-EET mod and IWD:EE only mods installed with it (notice that IWD-in-EET is not part of EET package but separate mod for those interested in integrating this additional content with the main game)
- BG2:EE mods can be updated to be compatible automatically via pre-made tools created to handle this task. Many of them works as it is without any updates.
I'm also offering code contribution to any mod that is meant to affect both BG:EE and BG2:EE content at the same time. So, I'm rather optimistic when it comes to mod compatibility adoption post release, but we will see. With Big World Setup you will have an updated list what is compatible.