So, who here has found uses for non-optimal kits?
I'm doing a run right now that looks like this:
Human Undead Hunter
Human Cleric of Tyr
Human Swashbuckler->Fighter (longbows)
When making the party I was tempted to switch the Inquisitor for a monk. Everyone says that there aren't enough wizards in icewind dale to make an inquisitor worthwhile.
Dragon's Eye: The fight against the lizard king. The enemy casts hold person and strength of one. The inquisitor ended both of those effects, giving my party the edge.
Dragon's Eye: Fighting the duel with Presio the Necromancer. The Inquisitor was the perfect choice for this. Presio starts off with mirror image, and that is her main source of defense. An inquisitor sees right through that, which makes short work of the necromancer.
Dragon's Eye: Because I have paladins in my party, the fight against the disguised monks happened right away. The librarian got a slow off before I could shoot him. The inquisitor saved the day, using her 2 dispel magics to get rid of the effect on my party.
The Severed Hand: The orc shamans have a tendency to cast hold person. Both the inquisitor and the undead hunter are immune to hold, but the cavalier is not. Twice already (I'm on level 2 of it) my Cavalier got held. That is a death sentence for a front liner surrounded by the enemy. Both times the inquisitor got him out of that.
So the inquisitor really hasn't been doing that badly. Heck, she was instrumental in avoiding a reload a few times. That makes her a pretty decent character to have around.
So, anyone else have any success stories using an underplayed kit?