What makes a Ranger/Cleric so good?
Linkamus
Member Posts: 221
I read a lot about different classes / kit combinations for Baldur's Gate, and I see a lot of people talk about how much they love playing a ranger/cleric, but I've had a hard time figuring out why. Is it just because of the access to druid spells? I just don't see why someone would play a ranger/cleric over a fighter/cleric. Please enlighten me, thanks!
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Before, when a Cleric/Ranger had full access to all levels of Druid spells, it made the Cleric/Ranger very powerful. For example, a Cleric/Ranger could buff for combat with Iron Skins and thereby become physically invulnerable for the first several blows, which was a substantial advantage (and frequently enough to last the whole duration of a fight). A Fighter/Cleric can't do that ... and now, a Cleric/Ranger can't do it either.
A lot of what you might have read about the advantages of a Cleric/Ranger was written before the extra Druid spells were patched out, but now it's not nearly such an advantageous class as it used to be. Now, you're probably better off going with a Fighter/Cleric for faster level progression.
Believe me when I say I have seen posts on this and other forums where people become almost apoplectic because you elect to role a Ranger/Cleric with the previous 'traits'.
It's almost as if their entire reason for playing Baldur's Gate has been insulted and denigrated due to the fact that I am not playing the game the way THEY wish to see it played.
Some of these individuals, no joke, have even enjoyed pointing out other exploits ( should you elect to call it that) without issue but lose their mind over this issue.
Um, it is a fantasy based game, correct? The rules, if you elect to call them that, were made by a couple of guys in a basement ( Gary Gygax and Dave Arneson).
The rules have been changed so many times since then they rival the Bible for revisions.
So, if I decide that I wish to create a character that has studied both the magical aspects of nature and the magical aspects of the 'Powers', how exactly does that affect your mortgage payment?
It doesn't?
Exactly...
As far as my own thoughts on the cleric/ranger I would say that if you are looking for an early dual-wielding build in the default rules then the cleric/ranger multiclass is going to be better than the fighter/cleric, but long term the fighter/cleric wins out. If you have the druid spells ini option enabled then long term the cleric/ranger wins out, but the only real difference spell wise between the two in BGEE is going to be maybe access to Entangle and eventually Call Woodland Beings. Dual-classing is a different story of course. Without the ini option I would say fighter/cleric wins out (especially given that you have sanctuary for scouting) but with it the ranger->cleric wins out.
The R/C fix came as a result of Icewind Dale: Enhanced Edition, since that was something the original game did that we needed to support. The option exists to restore it for those who like the original behavior from BG, and although its appearance in BG:EE/BGII:EE was largely an oversight (you'll notice that it's not listed in the patch notes anywhere), it ultimately does make the game more faithful to the tabletop game, so it's not likely to be reverted.
The dual-class/Grand Mastery thing may find a similar fix if there ever becomes a necessity for it, but it's doubtful that such a need will ever arise (especially since Icewind Dale was the last IE game to use Second Edition AD&D rules).
As for the Cleric/Ranger itself personally I favour making the default in the BG series that it is allowed to get druid spells as default, while the IWD series gets the opposite treatment (with the option to turn on/off as appropriate). As Dee pointed out its not something that is likely to be reverted however.
Keep the bug and you make some people unhappy. Fix the bug and you make others unhappy. Fix the bug but let people re-enable it, and everyone should be happy, since they can all play the game they like.
The above aren't gigantic advantages for the F/C multiclass, but the factors which favour the R/C are also fairly minor (IMO) now that the extra spells have been patched out. IMO, the faster levelling gives the F/C a slight edge for multi-class, but it's a small enough difference that the balance of advantage could be affected by playing-style and party composition and so on, so YMMV.
- love bouncing tree to tree in shadows with leather armour then nuke an unsuspecting group of bad guys
- love scouting using same method
- love the neat spells
- love the restrictions (yes really) that prevent me from getting too cocky
- love the dual wielding
- love the mindset I approach each game with, really feel familiarity for the character
I guess the last one says most about me and my preferred game-style. I just really relate to this guy. He certainly isn't the most powerful and many other classes do what he does better and I could not care less.
R/C and F->C is a more interesting comparison. You sacrifice access to druid spells for Grand Mastery, which is a significant damage increase (especially with Draw Upon Holy Might in the mix). However, there is Whirlwind to consider later on, which can close the APR gap fairly effectively. Cleric HLAs in comparison are not that impressive, especially considering the R/C gets them, too, and there is diminishing returns here as well (can't pick spells more than once).
Kit bonuses is another thing to consider. They are quite strong in BG2, both the Berserker and the Kensai have attractive perks going for them. Especially in solo games, Berserker Rage may be something you do not want to live without. But that, of course, is a personal choice based on many factors.
I suppose it comes down to how highly you value your character's performance at various points in the game. Unsurprisingly, multiclass characters are ahead early and late, while duals are best around the mid point where they essentially turn into multiclass + bonus (as the levels of both classes are fairly equal at that time). Depending on which part of the game you consider the most challenging, you may choose differently.
Or you could just boil it down to kit bonuses vs. druid spells. Personally, I never could make friends with the druid spell selection, essentially using Iron Skins and little else. But that's just me.
* TV Tropes link http://tvtropes.org/pmwiki/pmwiki.php/Main/TranquilFury