I need the best melee and missile weapons in the game
Klorox
Member Posts: 927
What are they?
I plan on steamrolling through a game, writing down a bunch of stuff along the way, because I'm going to run players through the game in a tabletop D&D game.
My easiest way through a game is with warrior types, and giving them the best weapons.
I can figure out which characters to pick up, I just need to know what the best weapons are. This will also help determine the class of my character.
Thank you.
I plan on steamrolling through a game, writing down a bunch of stuff along the way, because I'm going to run players through the game in a tabletop D&D game.
My easiest way through a game is with warrior types, and giving them the best weapons.
I can figure out which characters to pick up, I just need to know what the best weapons are. This will also help determine the class of my character.
Thank you.
0
Comments
BG1: Longswords!
You can find a +2 by doing the first mainstory quest (nashkel mine)
Dual Wielding for an extra attack
Or pick one from this list:
http://mikesrpgcenter.com/bgate/melee.html
BG1 doesnt really have overpowered weapons, not like in 2
BG2:
A Paladin with Carsomyr+5 should have an easy time.
This weapon is available pretty early on.
Alternatively the Celestial Fury+3 Katana which stuns the enemie is OP as hell (goes thru stone skin)
Also obtainable from the beginning
Melee:
Ashideena hammer
Spiders bane greatsword
Stupifier mace
Varscona long sword
Staff +3
Dagger of venom
Both of Drizzt's scimitar
Missile:
X-Bow of Speed
Eagle sh bow
Comp Longbow +1
Longbow of Marksmanship
Sling +3
Returning Axe
The Shadow's Blade +3 (short sword)
Albruin bastard sword (immunity to poison and detects invisible, best bastard sword in every way possible)
Katana +1 (the only magical katana)
Staff of Striking (best staff by far but limited by charges)
Staff Mace +2 (1 handed and good damage)
Staff Spear +2 (good damage)
The World's Edge +3 (2 handed sword)
Gold Digger +1 (best damage 2 handed sword)
Spear +2
Suryris's Blade +2 (halberd)
Longtooth Dagger +2 (1d6 base damage)
Thresher +2 (flail)
Mighty Oak +2 (club)
Krotan's Skullcrusher +2 (mace)
Bala's Axe (sucks, but good against casters)
Best Missile Weapon : Elf Archer +1 Long Comp Bow ...(He don't care about melee)
( I like a Blackguard or Fighter/Mage with spiderbane for steamrolling the game, Blackguard Poison wins, making his missile weapons the best in game, with the exception of the actual best missile weapons in game, which are in fact WANDS.)
I want every NPC to have at least ** in a ranged weapon. I tend to make an exception with Imoen, since she's so easy to dual class into a Wizard early on (depending on whether or not she'll be my thief. Either way, a Wizard who is launching arrows is very effective). I find that most of the combat in this game can be handled quicker and safer from a distance. When that option is eliminated, being good in melee is nice as well.
As I said in a previous post, my goal is to determine the best weapons and reverse-engineer my party from there.
My working party is as follows:
Imoen (eagle bow/staff of striking)
Kivan (composite long bow +1/Spiders Bane)
Coran (long bow of marksmanship/Varscona)
Yeslick (Sling +3/Ashideena)
Jaheira (Darts or Sling +1/Dagger of Venom)
That would leave my main character as a good candidate for a F/M, or just some kind of warrior (Berseker or Blackguard). I'd probably go for axes (missile) and the Stupifier mace, so I could use shields too. Since warriors get 6 proficiency points, I could also kill drizzt for some great scimitars.
(doesn't know how to use spoiler tags, but does use the space key)
Your backstabs will be insane right away if you're a half-orc. You can sneak through the entire game with the sanctuary spell so just buff up remove traps, open locks, and detect illusion. Animate Dead just became your party. Greenstone amulet makes you immune to insta-kill mind related spells. Once you get the staff of striking and the ring of invisibility life becomes laughably easy. Just sell everything else off so you can keep recharging both items.
If you just want to breeze through the game and don't care about nothing else, you could create an assassin/fighter MC and go with poison + darts and dual weilding scimitars (Drizzt's) for melee. Not that you need it though, the game is easy enough. You could ofc be a blackguard yourself and have poison that way. You don't have to act evil or plummet your rep just because you have an evil alignment if you don't care about RP.
I had a berserker 7 dual-classed into thief with ***** in dagger. If anything ever got close enough (he threw daggers constantly), he'd annihilate the enemy with poison.
Honestly though, it rarely mattered.
For fun he'd sneak and backstab. Missiles rule this game.