I've decided to not move forward with this project.
A continuation of my Eve of War mod, A Journey's End will take a similar approach to Baldur's Gate 2 Enhanced Edition. Amn and Tethyr will be further fleshed out, taking into account the PnP source books that cover these regions. Additionally, I plan to address (at least on some level) areas of weakness within the second game (particularly Throne of Bhaal).
Note: One area of weakness in this mod that I will not be addressing is the incorrect timeline Bioware established regarding the activities of the Sythillisian Empire. Largely because of the sheer number of cases of dialogue that would need to be changed to be saying something else. Instead I plan to incorporate this differing timeline into the events of this mod (and largely work off of the assumption that these events happened a year or so sooner than they did).
SoA Broad Storyline
Your eyes peer out into the bright city streets. Finding it hard to adjust to the change it offers after so many months in captivity, you can’t help but ponder your next move. You've found yourself in a strange city, far to the south of Candlekeep. Through its darkened corridors and slums Athkatla offers you an opportunity to blend in, with few truly knowing what you really are.
Though finding Imoen and dealing with Irenicus remain your largest concern you find yourself swept up in larger brewing struggles as they have appeared in Amn. Sarevok's goals may not have been taken seriously here, at least compared to other struggles, but the blood that once ran through his veins has been. The Bhaalspawn crisis may still be in a relative infancy, but that does little to quell the fears of those that hold power in Athkatla. If Sarevok could coerce and plot his way into power nearly undetected, who among those secretive few that lead Athkatla would know if a Bhaalspawn lurked in their very shadow?
It has been said that allies are expensive in the City of Coin, and gold proves to be only one cost of the challenges that unfold before you. Through bargaining and perilous journey you have opened more options for your search for Irenicus, though the cost of these options will prove much steeper than you initially hoped.
While the Thieves Guild offers you a reliable option to reach spellhold, and Bodhi’s dark embrace likewise remains tempting, those of a more virtuous nature may find others willing to assist them in reaching the isle. Though the Order of the Most Radiant Heart may not themselves have the resources to penetrate an isle as dark as Brynnlaw, through connections such an opportunity may be arranged.
Similarly, those with only the most brutal of tendencies may find reception from an otherwise unknown source. There are many pirate captains that would seek to control Brynnlaw, and atop the boards of one of their ships you might just find room for a compromise. Though Captain Raurivyl Ornshield may not be a man you’d wish to cross, through compromise you can be as much of a boon to his goals as he can be to yours.
Yet reaching Brynnlaw, for all its importance to you, remains only a small part in the unfolding events of this part of Faerun. Throughout the city there are whispers of a woman leading Bhaalspawn to Saradush, a far away city south of Amn in the nation of Tethyr. Yet not all hear her call, and other rumors speak of a Bhaalspawn amassing an army amongst the scattered goblin and giant tribes of The Small Teeth. Truly it appears that the Bhaalspawn crisis is far from over.
For you however there could be only one path, one direction to travel. Whether it was for finding Irenicus or saving Imoen you now find yourself on the docks of the sultry port of Brynnlaw.
With pirates starring in your direction you can’t help but wonder if this has been a mistake. The pirates of the Nelanther Isles have long been known to be ruthless and brutal, favouring instead to live a profitable life of taking slaves, hostages, goods, and money – regardless of the source. It should come to no surprise to you that around every corner is the potential for you to encounter a conversation you were not meant to hear. At any time one wrong turn could mean the difference between life and death.
As weeks go by in the underdark you begin to feel weaker. The constitution that you once held remains strong, but each passing day brings greater risks towards your health and sanity.
The welcome relief of the open air fills your lungs, but only briefly. Much time has passed topside. If you believed the realms would stand still in your absence you were sadly mistaken.
In your absence from the region other forces have begun moving in their own interests. Yet again Trademeet finds itself under siege, though not one whose outcome will be decided by you. Not long ago an unholy horde of goblins, ogres, and hill giants descended upon the town from the mountainous regions to the north. Most of the townspeople are dead and even Lord Logan Coprith himself is found fleeing through the Small Teeth Pass – a small band of orphaned children at his side.
Sythillis, an ogre mage of incredibly power, was reported to have been a leading figure behind these attacks. Though rumors claim him to be a spawn of Bhaal, you are not so certain. Retribution and the truth of this matter will need to wait however, as with each passing day you feel the burden of the loss of your soul even more. Finding Bodhi and defeating Irenicus must remain your primary goal.
The burden of being soulless grows even greater for you. The death of Bodhi brings some comfort, but your efforts are still not complete. Even death will not prove to be enough to stop Irenicus’s hold over your soul.
ToB Broad Storyline
It is days after the attack on the city of Suldanessalar before you finally awaken. Once you have recovered your strength you step outside to examine the damage dealt to the city by Irenicus.
The smell of death is still strong here, and though many of the dead were resurrected others were not so fortunate. As you wander the city you learn that these unfortunate few have had their bodies placed within the House of the Moon, likely as part of a ritual burial ceremony. Some have been wrapped in linens, the armor they fell in having been carefully placed around them once again.
For you however this would prove to be a time of celebration. As you walk closer to the Palace you are greeted by the inhabitants of the city as the hero that you are. Though you can hear whispers between residents as you walk by, some of whom may fear the wisdom of allowing a spawn of Bhaal such a presence in their city, the majority seem ecstatic at your recovery.
Your conscious yearns you to leave Suldanessalar however. Knowing the rumors involving Sythillis you find yourself asking Ellesime for her thoughts on this matter.
The destruction of Saradush has made one thing apparent – to stand a chance at defeating your brethren you will need an army that rivals their own. Though many abhor the thought of working on behalf of a Bhaalspawn others see it as an opportunity to raise their own status in the realms. With the forces of Tethyr weakened by decades of civil war there is little authorities can do to stop those who wish it from flocking to your banner.
- Two additional ways of traveling to Brynnlaw - A return of Modest - An explanation of the outcomes of decisions made in Eve of War
And more to come
Largely just wanted to establish this thread to get a conversation going