Monster's that see through invisibility without casting
Noloir
Member, Mobile Tester Posts: 380
Anyone know off-hand all the creatures in the game that can effective see through invisibility and non-detection without true sight? Making an effort to complete a no re-load run but with all of these random technicalities I'm just about ready to call it quits.
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@Noloir: You can avoid the notice of liches using a Protection from Undead scroll, but SCS liches will try to dispel it with Remove Magic. Protection from Evil will also ward off summoned demons that can see through invisibility, but in SCS, that only works against your own demons, not the enemy's.
Because indeed, my own experience tells me that the clones don't see through invisibility - https://forums.beamdog.com/discussion/comment/671760/#Comment_671760
Whith tactics many spells are scripted this way ( and almost everyone and his brother see trough invisibility), since is a long time that tactics mod is always installed in my game I don't remember if in vanilla or with other mods there are enemies with that kind of script.
Immunity to backstab is quite rare actually.
Went invisible with Improved Invisibility but everything excluding the thralls ignored the invisibility. My character ultimately got routed by the Cambion and suprised stunned by thr Demon only to get mauled viciously off camera when sucked into one of the planar portls. Wasn't pretty.
http://www.ironworksforum.com/forum/showthread.php?t=12785
+ the five but Illasera if IIRC
+ several of Nyalee's friends
+ the guys and creatures at the Helm seal (WK level 5 final encounters - 3 challenges)
+ probably some new EE creatures but I haven't played them enough to easily identify the candidates
If you tell me the exact conditions you have in mind, this can be checked with a quick and dirty script.
It's even stronger for enemies because they can backstab you from every angles.
I had a lot of fun as a DM when a friend of mine casted a Finger of Death at a powerful Fiend intented to be the boss of the scenario but because they were noisy blasting everything in the Fiend's fortress, I decided that it would be able to cast a few buffs before the fight as it knew the heroes were coming for it.
One of these spells was Mislead, and the Finger of Death was actually directed at the clone without my players knowing and it killed it instantly (I rolled a critical failure on the fortitude saving throw).
My players were so happy when they 'killed' the boss in a round only for the Fiend to reappear a round later, unharmed and ripping the poor Sorcerer in melee.
Related to the game the question is, whether you want to employ tactics the game can't properly respond to, or not.
I found ripping whole groups apart with Mislead cheese also cool, for the first 2 or 3 times. Then it became boring quickly.
But this is of course for everyone to decide by themselves.
But legit doesn't mean good to use. Game's AI weakness can be exploited in so many legit ways, as well as its being repetitive, you can memorize what each single enemy will do, know the exact moment when he will do it, and build your tactic on this.
Technically some legit uses of AI weakness are very different from cheating or cheesing by exploiting engine mechanics.
Functionally I don't see much difference in hiding away a mislead clone or fake talking and killing a still blue circled enemy. The results are identical, easy victory without any risk or challenge. Keeping the clone in sight of the enemy, maybe casting on him an invisibility or trying to protect him is different.
I like when some modded enemy use a cheap tactic against me, like in the Rogue Rebalancing Chosen of Cyric encounter, and still is so easy to counter it. A thief detecting illusions, oracle, TS, DM or just ranged attacks from all the party as the clone try to run away. Game's AI can't never win against a human, but at least let it give a try....