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Backstabbing Weapon Choice

Just a quick question for you guys:

Is there any reason to use a short sword (or a dagger) over a Katana for backstabbing? What role does weapon speed play in backstabbing?

I'm aware that staff is actually the best backstabbing weapon but that always seemed pretty wonky to me from a role playing perspective.

Thanks

Comments

  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    MMMMK said:

    Is there any reason to use a short sword (or a dagger) over a Katana for backstabbing?

    No.
    MMMMK said:

    What role does weapon speed play in backstabbing?

    None.
    MMMMK said:

    I'm aware that staff is actually the best backstabbing weapon but that always seemed pretty wonky to me from a role playing perspective.

    It's not staff in general, it's Staff of the Ram (or Staff of Striking) in particular. The reason being the huge static damage bonus it has, which gets multiplied by backstab.

    For base damage, the best weapon type is katana (1d10). Staff is the same as short sword there (1d6).

    In general, the more static damage bonuses the better. Backstab is a multiplier after all, so naturally you get the most out of stats that actually get multiplied.
  • MMMMKMMMMK Member Posts: 30
    Thanks, it's for a Kensai/Thief so Kai will be wasted on short sword and daggers as compared to Katanas.

    That's a shame, backstabbing with a big sword like a Katana always seemed out of place to me.
  • Lord_TansheronLord_Tansheron Member Posts: 4,212

    If I remember right, weapon speed affects how long it takes to swing. I've had backstabs ruined because I didn't swing in time when the target moved away or something like that.

    I was under the impression that backstabs happen with 0 speed factor, but I may be wrong. Either way, it should be a VERY minor consideration, if even.
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    It matters more if your thief has only 1 APR, in which case a bad speed factor might delay the backstab by an additional second. That's actually sometimes all it takes to ruin a backstab.

    But most thief weapons are fairly quick, so the difference would be relatively minimal.
  • AerakarAerakar Member Posts: 1,055
    I have found that if your weapon speed is low enough, you can miss on your backstab and still have time to run away out of sight without being seen before becoming visible, although I have not noticed a difference if weapon speed is 2ish or below, e.g. short sword, dagger, magical staff, etc.
  • abacusabacus Member Posts: 1,307
    Another difference is the type of damage dealt.
    Daggers and short swords do piercing damage, katanas slashing and staves/clubs crushing.

    Certain armours have differing AC values vs various damage types, whilst some enemies have a percentile resistance against certain types of damage.

    Admittedly these distinctions are situational, and rely on knowing what an enemy is wearing. But in the early game when THAC0s are poor, that extra 1 or 2 points can be vital.
  • gorgonzolagorgonzola Member Posts: 3,864
    edited February 2016
    MMMMK said:



    Is there any reason to use a short sword (or a dagger) over a Katana for backstabbing? What role does weapon speed play in backstabbing?

    Yes, RP.
    MMMMK said:


    I'm aware that staff is actually the best backstabbing weapon but that always seemed pretty wonky to me from a role playing perspective.

    From a RP prospective backstab is just a word to indicate an attack from the back to an unaware enemy.
    It can be a proper stab, but also cutting his throat, and a katana is not well suited for the pospose, or hitting his neck with a staff and breaking his spine. A trained rogue or a commando know where and how to hit to kill a sentinel with a surprise attack, and actually he can also do it with bare hands. And having to choose he will never choose a slashing weapon like a long sword or katana, but a short piercing and slashing one, a dagger. Or a mace, that in BG can not backstab.
    So imo there are RP reasons to use a staff as much as a katana. And from a RP prospective a multiplier has no sense, a kill on hit, with a save to negate is a much better approximation of what happens in RL.

    When talking of backstabbing weapons are always named ram and striking (charge item), there is an other good one with high THACO so good static damage and chance to hit. As minimum damage is often more important then maximum is a very interesting alternative to katana until ram is available.

    I agree with what has been told for speed factor, an other advantage of a high speed staff is that the backstab can be performed from a longer distance with a better chance to avoid retaliation and a little more chance to succeed in hiding behind a corner if the enemy follow.
  • gorgonzolagorgonzola Member Posts: 3,864
    Also from a RP prospective the BEST backstabbing weapon, if there is enough space between the enemy back and a wall to use a long sword (and katana) or staff is the xbow. they was invented to pierce armors when the heavy armored knight made the bow not effective. No armor can can save from a bolt in the heart from short distance, 100% chance of success.
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,760
    edited February 2016
    If you play with your character first in BG1, and only then in BG2, short swords may be a good choice.

    There's a short sword +2 available right at the very start of BG1, and closer to the final of the story you'll get a short sword +3 - and there are not many +3 weapons in BG1, even less are available if you follow the main quest line and don't do the TotSC content. And there're no +2 katanas in BG1 at all. Both short sword +2 and +3 have excellent speed factor.

    Another thing to consider is that there're no mage robes protecting enemy mages from piercing damage in particular - there're robes against slashing damage, but not against piercing damage. So maybe your thief in BG1 cuts wizards better with a piercing damage.

    And after you import your thief to BG2, you can go to the Watcher's Keep and buy a short sword +4 without even entering the dungeon. This way you have again, like in BG1, an excellent THAC0 for your backstabs, a lot earlier than with a katana. I've learned that for a backstabbing thief THAC0 is better than damage - the main thing for you is actually to hit an enemy.

    Knowing all this, I find solid in-game justifications to add to my RP love for short swords as backstabbing weapons.
  • ifupaulineifupauline Member Posts: 405
    bengoshi said:

    I've learned that for a backstabbing thief THAC0 is better than damage -

    That is true, my kensai dual thief being grand master with katana and ninjato was dealing more damage with usono blade +4 than with celestial fury +3. No question about it.

  • abacusabacus Member Posts: 1,307

    Also from a RP prospective the BEST backstabbing weapon, if there is enough space between the enemy back and a wall to use a long sword (and katana) or staff is the xbow. they was invented to pierce armors when the heavy armored knight made the bow not effective. No armor can can save from a bolt in the heart from short distance, 100% chance of success.

    I thought crossbows were invented because bows required years of training... whereas a crossbow could be given to any old conscript.
  • gorgonzolagorgonzola Member Posts: 3,864
    Weapon THACO is important because Thief natural THACO is good but not the best, on average 6 less of fighter THACO and he don't get bonuses from proficiences, compared with a fighter with GM is in the range of 10 less. So every point of THACO he can gain from the weapon is important, is a chance more to hit.

    The fact that a weapon of higher enchantment get a higher static damage, that get multiplied, so often is also more damaging, as minimum dmg and in the case of the same weapon type also maximum damage, is an other thing.
  • sluckerssluckers Member Posts: 280
    Although katanas deal more damage than short swords on a pound-for-pound basis, some of the short swords have really great abilities. Damage isn't the only way to judge a weapon, as a short sword that can protect your thief from a game-ending effect is better than a katana that doesn't, in my opinion.

    I only know of one good katana in BG2, Celestial Fury, and to me it seems a bit of a waste because backstabbing is a one hit and retreat thing, whereas Celestial Fury seems to me a weapon that benefits from being used by a fighter swinging repeatedly, to increase the chance of it's hit-effect.

    Don't forget longswords. Longswords are awesome too, and damage-wise sit in the middle of short swords and katanas. Some of them have truly excellent abilities, either for specific use or as passive enhancements.

    Non-damage bonuses are worth considering.

    And while daggers do less damage, dual wielding them will turn your thief into a regular Daniel-Day-Lewis from Gangs of New York. Sometimes you have to think about style points.
  • lunarlunar Member Posts: 3,460
    In BG1 I think daggers and shortswords are excellent for backstabbing purposes. Dagger of venom is amazing, poison damage is brutal in bg1. Whistling sword+2 is easy to get if you know what you are doing. Plus, many many common enemies like te blondie bandits and %99 of the hobgoblins wear leather jerkin, which daggers and shortswords get +2 to hit. I can not emphasize this enough, it is a MAJOR boost to thac0 for bg1 levels. If you backstab a shortbow wielding hobgoblin with a dagger or shortsword, you get +2 to hit for leather vs piercing, +4 for backstab and +4 for the enemy having a ranged weapon. That's +10 to hit, a lot and really helps a low lvl character with bad thac0.

    Come BG2, Suna Seni's shortsword is easy to acquire and is very useful throughout SoA's initial stages. Longsword and katana are the next weapons to focus on, longswords are plenty and strong while katana is primarily for Celestial Fury. Come ToB you can focus on staves and two handed style for the excellent Staff of the Ram for the end game. It is a surpirisingly destructive weapon that wrecks most anything.
  • lroumenlroumen Member Posts: 2,538
    I generally backstab with daggers. stiletto de marchess, jade fang or dagger of the star.
    Hold/stun effects are nice to immobilise the target and chance to go invisible is very useful for another backstab.
  • AerakarAerakar Member Posts: 1,055
    Agree with @lunar on short swords (and daggers), especially in BG1. If you play with mods, BGTweaks also adds an option to categorize ninja-to as short swords, making the choice even more useful in BG2 (also though combining wakizashis/katanas, so making that choice also more productive). The Dagger of Venom using a hit and fade strategy with Boots of Stealth is just brutal, esp. with high strength (dwarf, gnome, elf, human after the strength tome, or 1/2 orc from the start).

    For backstabbing thieves I always go with either daggers or short swords as the primary early backstabbing weapon as a habit from my P&P 1ed AD&D days. I have come around to staves also after watching some quarterstaff versus sword fighting videos on youtube.

    I am playing another dwarven bounty hunter run now and am using throwing daggers with high strength, so with daggers and a high strength build I have melee, ranged, and backstabbing all with one proficiency, can use a buckler, and in BG2 can melee/throw with 2 APR the +3 Firetooth and the +2 Boomerang dagger.
  • Jaheiras_WitnessJaheiras_Witness Member Posts: 614
    Backstabbing is awesome. You know what's even more awesome? Critical hits when backstabbing. So make sure you invest a point in single weapon style or two handed weapon style depending on your weapon, and for Bhaal's sake, unequip your offhand weapon if dual wielding. You now have a 10% chance of a critical backstab.

    Personally I prefer katanas, but longswords are also good. The weapon effect doesn't matter so much since you soon get to a stage where backstab = death. IIRC, the weapon bonus and weaponmastery bonus both get multiplied but STR bonus doesn't. So all else being equal, go with weapons with the highest + and which you have most proficiency in. And think about average damage rather than max damage - eg if dagger +3 vs katana +1, the katana is better if you have no concerns in hitting (average damage 5.5 vs 6.5). But if you are a specialist in daggers but only proficient in katana, go with dagger.

  • RaduzielRaduziel Member Posts: 4,714
    edited February 2016
    Plan A: Anything that have a Bleeding or Poisoning propertie.

    Plan B: Quarterstaff

    Best of both worlds: Assassin poisoning a quarterstaff.

    You'll never see a spell user casting anything if you follow this trail.
  • gorgonzolagorgonzola Member Posts: 3,864
    @Jaheiras_Witness , what you say is true for a F/T.
    For a plain thief or a M/T like Jan the things are a little different.
    The Thief Thaco is lower, so the weapon THACO bonus is more relevant, is better to improve che chance to hit than the damage. Also there will be non damage bonuses from proficiences, so the static damage of the enchanted weapon is the only one multiplied. And the roll damage can sometimes be only 1, the plain thief get to a stage where backstab = death only with low HP enemies or if he use a certain staff with a lot of static damage added or an other with charges.
    So for him the weapon effect is more relevant, a weapon that can stun, entangle, make the welder invisible and so on is a real bonus.
    The OP told that he use a K/T, so for him what you say is 100% good, 110% since the kensai add some static damage and THACO from the kit bonus, I just posted for plain thief users that can read and be misleaded.
  • gorgonzolagorgonzola Member Posts: 3,864
    I still prefer staves as backstabbing weapons, longer reach (less chance of retaliation), +4 one available easily and before the first +3 katana or long sword (so +1 damage on minimum roll), better THACO, staff with charges for very high damage in early game, best backstabbing weapon in late game.
    And last but not least only very few enemies have crushing resistance, some are immune to not crushing damage at all. Putting the pips in a crushing weapon is a wise investment.
  • DukinsonDukinson Member Posts: 46
    Staves are the ultimate backstabbing weapon, which is a little silly and should be changed. Daggers SHOULD be the best. An otherwise worthless weapon.

    If you impose a rule against staves, it seems like katana or longsword are the best runner ups. Katanas may have the best base but poorer enchantment bonuses. Overall, I think longsword beats katana. If you weren't already aware, strength is only added and not multiplied by backstab.
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    Item Revisions tweaks weapons so that staffs and katanas aren't as effective at backstabbing (your backstab multiplier suffers a penalty), making daggers and short swords the stronger option. IR can also let you backstab with any weapon, even ranged weapons, though the backstabbing penalties can get very high.

    But I like the idea of backstabbing with a staff. And it looks much better to chunk something with a staff than with a dagger.
  • AerakarAerakar Member Posts: 1,055
    I have recently come around to situational staff use - staff backthwacking - after years of conceptual resistance, although I still play with daggers and short swords on all thief flavors as a general rule and as my main weapons.

    The chunking mentioned by @semiticgod was the final decider on a recent assassin run. It became utterly ridiculous once the staff of striking became available, so much that I almost felt dirty from the damage totals...well, almost...
  • AerakarAerakar Member Posts: 1,055
    Inspired by this thread, this morning I was perusing my old 1978 1st edition AD&D PHB (the one with the big idol on the cover with the jewel eyes being pried out by a pair of enterprising thieves), and I looked up thief weapons and back-stabbable weapons. The usual long and short swords, clubs, and daggers were all there. Notably, the only ranged weapons available to a thief were slings and darts, with both crossbows and short bows being deemed too martial I would guess. I did not recall short bows being unusable by thieves way back then, neither quarterstaffs, but seems to have been so, at least in the original AD&D. I do not recall what changed on thief weapons in 2nd edition.
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