David Gaider is Back!
Vasculio
Member Posts: 482
One of the original lead writers of Baldur's Gate is back as the creative lead for Beamdog. Can't wait to see what projects he might be attached too.
http://www.ign.com/articles/2016/02/09/former-dragon-age-writer-david-gaider-joins-beamdog
http://www.ign.com/articles/2016/02/09/former-dragon-age-writer-david-gaider-joins-beamdog
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Comments
I guess it is rather fitting that he work with the current owners of the baldurs gate game.
Congratulations, if you're reading this!
http://blog.beamdog.com/2016/02/beamdog-achievements.html
http://blog.beamdog.com/2016/02/beamdog-welcomes-david-gaider.html
*cough* In your face BioWare / EA. *cough*
Just don't let EA buy out beamdog, too!
The writing and characters were still superbly done, if not a bit watered down on the romances and choice meter.
Inquisition was a game that suffered from a lack of pace. It was trying too be too much and needed to focus more on the main the story and give that a bit more urgency than the run around side quests. But once again, the characters were interesting and well written and the main quest, when you get around to doing it is still compelling.
tl;dr both those games, the writing was probably the strongest part of them.
I, for one, welcome our new overlord.
I played AD&D with some school friends maybe seven or eight times at most. I loved the books. I later cut my teeth on Baldur's Gate, loved Shadows of Amn, felt closure with Throne of Bhaal, passed the time with Icewind Dale, hated Neverwinter Nights, enjoyed Neverwinter Nights II immensely, and then scored with that French girl in Dragon Age. But in Dragon Age I started to get bored fighting the same monsters over an over, so that was it for me for a long while. Then BGEE came online, and I have been diving back into that game to see all the things I missed the first time. Ha, a trapped chest in the room right behind Winthrop! Took me over 15 years to figure that one out! And thank goodness for BGEEKeeper!
Now with a growing development team, what will Beamdog do? After my few experiences with other games, I must say I like the basic D&D system. Now that D20 is open source, can that be used in a game format? For me, the "AD&D nostalgia factor" has regrown in 2016. I would love to play a real Illusionist per 1st Ed AD&D ... i.e., be the only class that gets unique spells such as Improved Invisibility, get that Alter Reality at only 14th level, etc. I would love to see the Efreeti's City of Brass, and fight the forces of Chaos with the Wind Dukes of Aaqa. We did see the Mad Hermit in Dragon Age, but I imagined him more of a woodsy fellow, and I think he could be re-done more true to the Keep on the Borderlands. How about a Ki-Rin encounter, what would that be like? Does the Egyptian Book of the Dead contains secrets how to access the Duat (ethereal plane) if I decode it using the heiroglyph translation page contained in the old Deities & Demigods book? Can these things be worked into a game which will also appeal to high school age gamers, too? I think this is an exciting time for Beamdog and I hope some of these things are on their minds, too.
David leaving was natural to me because that's the natural path for someone who isnt content with strict rules in storytelling. Joining beamdog was great news and that will no doubt allow all his creativity to emerge again.
Inexile and Obsidian are other devs I appreciate.
[img]http://i.imgur.com/U2J5rZB.jpg[/img]
Also, we're not really calling it that yet, but I'm very hopeful this snowballs into something that sticks because three-toed sloths are cute.
Yes, but they also have a reputation for being slow and un-exciting. Perhaps a different name would motivate and sell better? I don't know....like maybe Lightnig Quality (LQ), or Super-Soon-Best-Game-Ever-Ever (SSBGEE), or Already-Written-And-Programmed-In-The-Name-Of-Our-Loyal-And-Dedicated-But-Ultimately-Impatient-Fanbase (AWAPITNOOLADBUIF, pronounced AH-wah-PIT-new-LAD-boof).
Catchy, right?
And in fact, with Planescape Torment, my favorite game written by BioWare thus far.
I probably do not have to explain why I love PS:T, right?
As to DA2 - it is one of the most topical games I have ever played, boldly so; even, if you look at what is going on in the world right now.
To me, it delivers an affirmation to the question of PS:T, that nothing changes the nature of man, though individuals may be movers and shakers.