I usually look up mechanics, or items, unless something is really frustrating me about the content. Last I played Tutu, my greatsword broke every other battle, so I broke down and found a guide to tell me where the +1 variant was.
I've grown out of using them. The last time I used one was on The Longest Journey because I was not going anywhere and got tired of bouncing between screens.
I dont look up anything when the game is new because I want to see how much I can find by myself. After several playthroughs I finally will look up quests and stuff to have the "perfect" playthrough for me.
Same here. Think I had around 20 playthroughs before I started using walkthroughs
Yeah, with BG:EE first playthrough or two I will refrain just as you are.
After that it's fair game. I like to play through the games first without any guides, and then I can do a more thorough job of things and all that business.
Although I think I will likely look up Dorn, Neera, and Rasaad's locations but that's it. That's it, I SWEAR.
This is my view, too. I play through once or twice without anything (unless I hit bugs, etc.) then go through with a resource to hit all the content that I missed before.
I grew up without the guides but now enjoy the fact that I can find out some easter egg or quest that I haven't done in the past and I plan my game to make sure I can hit it.
I won't use anything for BG:EE, though. I know the original content and will just take the new stuff on its own for quite a while before looking to any resource.
If the dialogue options are written to provide reasonably foreseeable outcomes, no guide is needed. That is:
1. Polite/peaceful option. 2. Hostile/uncaring option. 3. Surrender. 4. Sorry, never mind. 5. Go away, fool.
If options 1 and 3 always lead to a fight, and 3 usually does too, how can I role-play a good choice? If the only way to get the quest is to save before every dialogue, and replay every conversation 3-4 times, I would say it is not very good writing.
Mellicamp was perfect dialogue; it's obvious he wasn't being honest. Marl in Beregost wasn't so obvious because if you don't want to kill him, you alternate between polite and confrontational and polite again.
Marl in Beregost wasn't so obvious because if you don't want to kill him, you alternate between polite and confrontational and polite again.
I actually didn't know there was even a non-violent solution to Marl the first few times I played the game without a guide. I thought you had to kill him.
Mellicamp was perfect dialogue; it's obvious he wasn't being honest. Marl in Beregost wasn't so obvious because if you don't want to kill him, you alternate between polite and confrontational and polite again.
Agreed, I always hated that. At certain points if you said something polite when you were supposed to be confrontational, you once again had to kill him. Ridiculous.
I always try to give RPGs a go the first time around without anything, but after that first round Im religiously looking up stuff in Strategy guides or these days with the strategy apps on Ipad.
I dont care about being challenged at all, I think its the nerd version of "macho crap" and like to focus on the fun of a game. The most important thing to me with a RPG is Storyline and Character Progression. I love seeing my hero rise from a peasant to Supergirl.
It really depends. If i'm really stuck I'll look for a guide.
I usually run through an RPG one or two times on my own. I don't really care if my choices didn't allow me to do quest x to get item y that makes the fight agains boss z easier or that woud give me a bazillion easy xp
For instance after reading for years about the ranger/cleric half-elf multiclass, I'm finally running a game with one out of curiosity. Everything i'd read made think they were too overpower.
Untill now I think he's fun and that's my main reason to play a game, to have fun. Too many problems in real life demand my attention for me to lose sleep over whether I am using the absolutely best solution to an in game problem or if the class/race combination is cheesy or not
But that's the way *I* play my games, it's not right or wrong. I don't really believe that there are right or wrong ways to play. There are ways you find are fun for you and others you find boring and that's it.
Comments
I remember Police Quest. I found it hilarious that in one of the sequels Sonny Bonds married that hooker.
I grew up without the guides but now enjoy the fact that I can find out some easter egg or quest that I haven't done in the past and I plan my game to make sure I can hit it.
I won't use anything for BG:EE, though. I know the original content and will just take the new stuff on its own for quite a while before looking to any resource.
If the dialogue options are written to provide reasonably foreseeable outcomes, no guide is needed. That is:
1. Polite/peaceful option.
2. Hostile/uncaring option.
3. Surrender.
4. Sorry, never mind.
5. Go away, fool.
If options 1 and 3 always lead to a fight, and 3 usually does too, how can I role-play a good choice? If the only way to get the quest is to save before every dialogue, and replay every conversation 3-4 times, I would say it is not very good writing.
Mellicamp was perfect dialogue; it's obvious he wasn't being honest. Marl in Beregost wasn't so obvious because if you don't want to kill him, you alternate between polite and confrontational and polite again.
Yes I am a munchkin gamer. Whatever gave you that idea?
I dont care about being challenged at all, I think its the nerd version of "macho crap" and like to focus on the fun of a game. The most important thing to me with a RPG is Storyline and Character Progression. I love seeing my hero rise from a peasant to Supergirl.
I usually run through an RPG one or two times on my own. I don't really care if my choices didn't allow me to do quest x to get item y that makes the fight agains boss z easier or that woud give me a bazillion easy xp
For instance after reading for years about the ranger/cleric half-elf multiclass, I'm finally running a game with one out of curiosity. Everything i'd read made think they were too overpower.
Untill now I think he's fun and that's my main reason to play a game, to have fun. Too many problems in real life demand my attention for me to lose sleep over whether I am using the absolutely best solution to an in game problem or if the class/race combination is cheesy or not
But that's the way *I* play my games, it's not right or wrong. I don't really believe that there are right or wrong ways to play. There are ways you find are fun for you and others you find boring and that's it.