Favorite Charname EEKeeper Shenanigans That You Passionately Try To Justify
Virelai
Member Posts: 19
Curious as to what other illegal combinations people create with EEKeeper.
I basically try to model CHARNAME after my 5e PnP char, an eladrin abjurer who specializes in protection and time-based magics, helping the front liners hog the glory. That is, unless it's time for a wizard duel, in which case they are counter-spelled into the next edition.
I make a gnome illusionist, then switch it to an elf abjurer (love those gnome racials, don't want to be a gnome). I'll then add the wild mage specific spells (only for ToB silliness when I get bored), and the banned alteration spells (with the caveat that they'll be used ONLY after I've actually found/purchased the scrolls).
I mainly do it for the flavor as I want all those signature arcane spells, and I don't want to be a wild mage or conjurer - I want to be an abjurer. Heck, I'd say it's still less powerful than Edwin.
While I'm sure some will cry OP, it's not like I'm making a drow monk/sorcerer with UAI... although now I think I might have to. I'll call him Trizz'kit, obviously after the snack cracker. FEAR THE MIGHT OF TRIZZ'KIT THE CRUNCHY.
I basically try to model CHARNAME after my 5e PnP char, an eladrin abjurer who specializes in protection and time-based magics, helping the front liners hog the glory. That is, unless it's time for a wizard duel, in which case they are counter-spelled into the next edition.
I make a gnome illusionist, then switch it to an elf abjurer (love those gnome racials, don't want to be a gnome). I'll then add the wild mage specific spells (only for ToB silliness when I get bored), and the banned alteration spells (with the caveat that they'll be used ONLY after I've actually found/purchased the scrolls).
I mainly do it for the flavor as I want all those signature arcane spells, and I don't want to be a wild mage or conjurer - I want to be an abjurer. Heck, I'd say it's still less powerful than Edwin.
While I'm sure some will cry OP, it's not like I'm making a drow monk/sorcerer with UAI... although now I think I might have to. I'll call him Trizz'kit, obviously after the snack cracker. FEAR THE MIGHT OF TRIZZ'KIT THE CRUNCHY.
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Comments
In D&D3, you -can- multiclass monks, sorcerers, bards and so on. That's not something limitated to thief, mage, fighter and mage.
So, it makes legitimate for me to play something like... let's say fighter/dragon disciple, for exemple.
That's what I played in D&D3.5
And if my Swashbuckler/Mage just happens to get an extra spell of each level, an x5 backstab and outdamages most fighters... Well he's just that awesome.
And... and so what if my Cleric/Mage is a Paladin only Undead Hunter! Clerics can hunt undead...
And why shouldn't my Gnome have the appearance of an elf rogue! They were adopted, it's canon. *Cough.*
Also, I recently started to tweak XP gains for some MC's so that my ie dwarf cleric of lath/fighter gets 75% exp in his cleric class adn 25% in his fighter class, for RP reasons. He just pour hours into his clerical studies but still train his fighting skills every now and then. It's manual though, I don't have any mods for this.
I have to admit I've once or twice added minor bonuses to a Ftr/Mage to try and emulate a 2e Bladesinger... but honestly BG Ftr/Mages don't really need any help.
Also I sometimes add in the bonus points from the tomes, even if I didn't finish BG1 with that character. I just like BG2 more, and can't be bothered to legitimately get the points EVERY time...
Now this last one isn't cheating at all. I love tweaking the color scheme for each character, giving them brighter, more vibrant base clothing. There are so many option available through EEKeeper, and the in-game colors are typically pretty bland.
Ummm Korgain, we need to talk... No, no you're doing a great job being bloodthirsty, and I love how you talk about how your axe is "ready," just, ALL the time. I really don't mind that you made Aerie cry like four times yesterday either... It's just, you're a terrible dresser and I hate it.
Additionally, I highly recommend @Dee 's mod that you just drop straight into your override folder:
https://forums.beamdog.com/discussion/14965/mr-pennyways-cosmetic-changes
It removes the color override on the non-unique armors and robes, allowing for even more color freedom. It's also a great jumping point to start figuring out how to make some minor gear alterations on your own (I'm looking at you Robe of Vecna).
Also made MR bonus 10 + 2% per level until lvl 30 for maximum of 90 innate MR and smoother curve.
Penalized all this with only 3 pips instead of 5 able to invest in Weapon Proficiencies.
And give my char one special abilitie. Nothing that would be a big deal.
Eldoth can poison arrows. Quayle can selfcast Invisibility. Tiax can summon Ghast. Dynaheir can Slow Poison. So it goes.
The abilitie is somehow connected to CHARNAME's class and/or race.
But I have a true hate from spellbook preparations, so when I decided to do something like that, I did a Favored Soul/Bard mix instead.
Anyway, we're starting to get slightly out of topic.
But I miss a new D&D RPG a lot..
For any other item, the way to do it is to open the applicable .ITM file in near infinity, then just delete any color effects. It will default to the colors of the character wearing it (which will be whatever you EEKeepered in). OR you can switch it up and make new colors for items and more (glow effects for the win). If you play on a phone/tablet and can't use near infinity, I'd be happy to remove the color effects from an item for you no prob.