Considering fire magic it would make you a walking oven doing both direct damage and dot damage unless of course you had a spell like sweat, but you don't often run into a heavy armor mage.
Considering metals are good conductors you would take more direct electrical damage and would likely be struck during lightning storms. With a chance that the damage spreads to other plate wearers in the party.
If there were spells like quicksand or earthquake you would take weight and dexterity penalties when trying to avoid or escape each. The same penalties could be attributed to traps and pressure plates.
These things would all be taken into consideration in an advanced game.
Planescape Torment has pretty much no armor at all yet I (and many others) think it's a fantastic game.
I guess I find it very strange to think of full plate armor as being a key requirement for a game. But I guess everyone has different things they really want from a game.
There are fire resistance armors and electrical resistance armors, and there could just as well be piercing resistant armors. Get hit by lightning all you want when you wear Blue Dragon Plate.
This is a fantasy game, anything goes.
Planescape had no armor because of budget reasons, there were plans for armor initially, but they had to be custom made for the Nameless One and other NPCs, since they have unique sprites. It still is a fantastic game, but in no way it is medieval. It's a planescape setting, that has enough steampunk elements as well.
And yeah, different strokes for different folks. I happen to like full plate.
Considering metals are good conductors you would take more direct electrical damage and would likely be struck during lightning storms. With a chance that the damage spreads to other plate wearers in the party.
Actually, I think full plate plate armor might act like a Faraday cage, meaning that person inside would be protected from shock, and all the electricity would just flow through the armor to ground. The armor could get pretty hot though, depending on how much current we're talking about.
Planescape had no armor because of budget reasons, there were plans for armor initially, but they had to be custom made for the Nameless One and other NPCs, since they have unique sprites. It still is a fantastic game, but in no way it is medieval. It's a planescape setting, that has enough steampunk elements as well.
Really? The way I heard it was that they were basically trying to eschew as many high-fantasy tropes as possible, and (traditional) armor was one of them.
Well, i can't say 100% surely that it was because of budget, but then again, all the weapons in the game looked like a dagger or an axe, one handed, and there were no shields.
Also remember that you can still get in on the backing action through the updated website. I think you can even customize your pledge afterwards like those who backed during the KS campaign.
Spell animations are still not good enough. That Fireball was pretty bad (both spell and animation of people flying away). I also don't like what I read in interviews where only your character talks to NPCs. After so many years, and what they implemented in Storm of Zehir (where all party members can influence the conversation if they have good social skills) they still make this stupid design decision.
We want to make it feel like, if you were sitting at a table with a DM, you’d say, ‘Hey, my dude has 20 strength. I want to fuckin’ push that thing over.’
No, it was in response to the poster above me, who created an entirely new thread in the BG General Forum for that trailer. I was pointing him in the right direction.
Comments
Considering metals are good conductors you would take more direct electrical damage and would likely be struck during lightning storms. With a chance that the damage spreads to other plate wearers in the party.
If there were spells like quicksand or earthquake you would take weight and dexterity penalties when trying to avoid or escape each.
The same penalties could be attributed to traps and pressure plates.
These things would all be taken into consideration in an advanced game.
Bullet prof vests can be pierced by arrows defeating there use in such a setting.
http://www.youtube.com/watch?v=1nLRymWv-CA
I guess I find it very strange to think of full plate armor as being a key requirement for a game. But I guess everyone has different things they really want from a game.
This is a fantasy game, anything goes.
Planescape had no armor because of budget reasons, there were plans for armor initially, but they had to be custom made for the Nameless One and other NPCs, since they have unique sprites. It still is a fantastic game, but in no way it is medieval. It's a planescape setting, that has enough steampunk elements as well.
And yeah, different strokes for different folks. I happen to like full plate.
http://www.youtube.com/watch?v=HKoDTzea79Y
It does give a nostalgic vibe, but that's it. So far, at least.
1.
http://www.rockpapershotgun.com/2013/12/10/mega-impressions-obsidians-pillars-of-eternity/
I especially like this.. and what Sawyer says about sneaking.
2.
http://www.pcworld.com/article/2071422/obsidians-project-eternity-is-exactly-the-nostalgia-dose-you-ordered.html
3.
http://www.youtube.com/watch?v=CVV2teZErUg
Obsidian has, in fact, not succeeded in securing the rights to use Nobuo Uematsu's "Eternity" in every battle
No sleep for the Watcher.
Personally, I am likewise rather creeped-out by it, but it's the good sort of ickiness and I'd like to actually see it and do something with it.