Dual Wield and 2H weapon slot compatibility.
Malkaviano
Member Posts: 2
Is it too late to ask for this fix.
It's very annoying to swap weapons all the time because the slot incompatibility, kinds of neutralize the extra weapon slots.
Like dual wield rogue/fighter with bow, all the time pause and swap...
It's very annoying to swap weapons all the time because the slot incompatibility, kinds of neutralize the extra weapon slots.
Like dual wield rogue/fighter with bow, all the time pause and swap...
0
Comments
[spoiler=Abdel changes his axe for a spear, the difference is shown in left and right boxes]
[/spoiler]
Also, https://forums.beamdog.com/discussion/comment/710680/#Comment_710680
The less technical version is that you'll be able to go from wielding a sword and shield to wielding a spear, or from wielding a sling to dual-wielding scimitars (like the badass you know you are).
And calling it a huge change might be stretching it a bit far. You could do the same thing by pausing and weapon swapping, so from a power perspective, this changes nothing. It is however a great quality of life upgrade, and one that I'm very happy about.
Tx all for the good news, i'm playing solo mode and it's so annoying.
It HASN'T been done like that though. The game just doesn't prevent you from equipping a bow or ranged weapon if it detects the shield slot is filled, but ignores it instead. The layout is still the same.
The way I see it, unless you actively TRY and equip ranged weapons in situations were you weren't allowed previously, you could easily go through an entire playthrough without even noticing the change. Unless you have some strange specific attachment to the 'Off-hand in use' error message and accompanying sound effect.
Like what @lifat said, I just can't see the logic behind this complaint, and I say that as someone who generally would be the first to agree for toggle options for other gameplay changes, even when I'm personally in favour of the change. I will admit my first comment probably strayed a little too close to mockery, but I still think the basic point is valid.
@rorikon your comment wasn't mockery its common sense. I walk past a fire alarm multiple times every day at work and while I have the option to pull it every time I do, I have a pretty easy time just not doing so.
@Rorikon: I didn't read your first comment as mocking, but then again, I wasn't on the receiving end of it. I agree with you that options are usually the way to go.
Sadly for @subtledoctor this feature can't be disabled. But you can still achieve the same result as before by not equipping items to the off-hand slot when you have a two-handed or ranged weapon equipped.
- Edit: There is a flag to disable the off-hand weapon, but not shields. So maybe another flag for shields as well.
The EE's can handle illegal weapon setups, most of them just lack animations. The only obstacles to equip such are the user interface, if you get past that, you can equip anything, and it can be bypassed in some circumstances. Please consider only disabling it if the off-hand item is a MELEE weapon, or you close off existing options and future possibilities of dual-wielding thrown weapons.
https://en.wikipedia.org/wiki/Dual_wield
https://en.wikipedia.org/wiki/Companion_weapon
https://en.wikipedia.org/wiki/File:Twin_sword_mg_3371.jpg
https://en.wikipedia.org/wiki/Dimachaerus
https://en.wikipedia.org/wiki/Retiarius
https://en.wikipedia.org/wiki/Main-gauche
https://en.wikipedia.org/wiki/Daishō
https://en.wikipedia.org/wiki/Niten_Ichi-ryū
https://en.wikipedia.org/wiki/Krabi-krabong
https://commons.wikimedia.org/wiki/Category:Krabi_Krabong