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Dual Wield and 2H weapon slot compatibility.

Is it too late to ask for this fix.

It's very annoying to swap weapons all the time because the slot incompatibility, kinds of neutralize the extra weapon slots.

Like dual wield rogue/fighter with bow, all the time pause and swap...
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Comments

  • GrammarsaladGrammarsalad Member Posts: 2,582
    I guess you missed the last video. I have some good news for you. At the very least, you can switch between dual and bow, and I strongly suspect that you can switch between dual and two handed weapons... Let me find the video
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,758
    It's been confirmed to work in SoD.

    [spoiler=Abdel changes his axe for a spear, the difference is shown in left and right boxes]

    image

    [/spoiler]

    Also, https://forums.beamdog.com/discussion/comment/710680/#Comment_710680
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  • rorikonrorikon Member Posts: 105
    edited March 2016
    @subtledoctor Seriously? Why on earth would you need an .ini option for that? Surely if you don't want to be able to equip a shield and a bow at the same time you could just not do that?
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  • MalkavianoMalkaviano Member Posts: 2

    This is a hugely drastic change to the game. Is it going to be standard in the BGEE/BG2EE patches, or will there be an .ini setting for it?

    :( (fearing the expected answer)

    I hope for a fix to BG:EE.

    Tx all for the good news, i'm playing solo mode and it's so annoying.
  • CamDawgCamDawg Member, Developer Posts: 3,438

    This is a hugely drastic change to the game. Is it going to be standard in the BGEE/BG2EE patches, or will there be an .ini setting for it?

    :( (fearing the expected answer)

    The creature file format is not changing, if that's your concern. This is a purely code-side change.
  • LifatLifat Member Posts: 353

    The conversation's been had a hundred times, and I don't want to re-hash it. Just asking a simple question with a factual answer. You can leave the exasperated astonishment at the door.

    But aren't you the one claiming that a small change like this is a huge change? What is so huge about it? What is the downside to this? I'm not trying to attack your opinion, I'm simply trying to understand the reasoning behind it, because I fail to see it.
  • rorikonrorikon Member Posts: 105
    Actually what @CamDawg just said reminded me of something. If the weapon switching had been done in the IWD2 style, with 4 complete main-hand/off-hand weapon sets, then I agree that would have been a major change (still a worthwhile one I would say), since that could have involved having to change all character / creature files.

    It HASN'T been done like that though. The game just doesn't prevent you from equipping a bow or ranged weapon if it detects the shield slot is filled, but ignores it instead. The layout is still the same.

    The way I see it, unless you actively TRY and equip ranged weapons in situations were you weren't allowed previously, you could easily go through an entire playthrough without even noticing the change. Unless you have some strange specific attachment to the 'Off-hand in use' error message and accompanying sound effect.

    Like what @lifat said, I just can't see the logic behind this complaint, and I say that as someone who generally would be the first to agree for toggle options for other gameplay changes, even when I'm personally in favour of the change. I will admit my first comment probably strayed a little too close to mockery, but I still think the basic point is valid.
  • DetroitRedWings25DetroitRedWings25 Member Posts: 244
    edited March 2016

    This is a hugely drastic change to the game. Is it going to be standard in the BGEE/BG2EE patches, or will there be an .ini setting for it?

    :( (fearing the expected answer)

    Yeah Beamdog Geese we want the exact same games that were released in 1998! keep all your fancy smancy upgrades to yourself! If we wanted you to add to/improve the games they would be called the enhanced editions or something.... oh wait

    @rorikon your comment wasn't mockery its common sense. I walk past a fire alarm multiple times every day at work and while I have the option to pull it every time I do, I have a pretty easy time just not doing so.
  • LifatLifat Member Posts: 353
    edited March 2016
    Look, @DetroitRedWings25 we still don't know the reasoning behind @subtledoctor's position, so lets try to keep the sarcasm out of it. What if it is because he sees/understands something that we have missed? And even if it is that he simply dislikes the change, I don't think mocking him is the right way to go.

    @Rorikon: I didn't read your first comment as mocking, but then again, I wasn't on the receiving end of it. I agree with you that options are usually the way to go.
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,758
    Just keep it civil, folks. No need to discuss who mocked whom and why.
  • [Deleted User][Deleted User] Posts: 0
    edited March 2016
    The user and all related content has been deleted.
  • DeeDee Member Posts: 10,447
    The change will be part of the update; you won't need to modify your settings to make use of it. Just place a weapon or shield in your off hand slot, and you're on your way.

    Sadly for @subtledoctor this feature can't be disabled. But you can still achieve the same result as before by not equipping items to the off-hand slot when you have a two-handed or ranged weapon equipped.
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  • kjeronkjeron Member Posts: 2,368
    edited March 2016
    Magically created weapons, such as Melf's Minute Meteors, can already achieve this effect. Unfortunately, the item-flag for it is not respected by "real" weapons. Hopefully the only change has been to enable and set the flag on "real" weapons, and remove the block on the inventory screen from attempting to equip illegal combinations. Un-check that flag on a given item, and its behavior could revert to previous.
    - Edit: There is a flag to disable the off-hand weapon, but not shields. So maybe another flag for shields as well.

    The EE's can handle illegal weapon setups, most of them just lack animations. The only obstacles to equip such are the user interface, if you get past that, you can equip anything, and it can be bypassed in some circumstances.
    Dee said:

    ...and if the off-hand item is a weapon, it's also disabled if you have a one-handed ranged weapon equipped.

    Please consider only disabling it if the off-hand item is a MELEE weapon, or you close off existing options and future possibilities of dual-wielding thrown weapons.
  • IchigoRXCIchigoRXC Member Posts: 1,001
    kjeron said:


    Please consider only disabling it if the off-hand item is a MELEE weapon, or you close off existing options and future possibilities of dual-wielding thrown weapons.

    Now this is something I could get behind!
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  • elminsterelminster Member, Developer Posts: 16,317
    edited March 2016

    First show me a video of someone competently "dual-wielding" 2 thrown weapons... :tongue:

    I take it you are thinking like a real person trying it and not a hollywood- inspired depiction :D
  • IchigoRXCIchigoRXC Member Posts: 1,001

    First show me a video of someone competently "dual-wielding" 2 thrown weapons... :tongue:

    https://www.youtube.com/watch?v=ofHzgq47380
  • Avenger_teambgAvenger_teambg Member, Developer Posts: 5,862
    I'm not sure what's your concern @subtledoctor ? Why would this feature need to be optional?
  • [Deleted User][Deleted User] Posts: 0
    edited March 2016
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  • elminsterelminster Member, Developer Posts: 16,317
    edited March 2016
    Yea just going to point out this one doesn't just apply to two-weapon style. It also means you can switch from say a quarterstaff (or a bow or whatever) to using a sword and shield easily as well.
  • LifatLifat Member Posts: 353
    ... Two-weapon fighting is indeed very powerful in both bgee and bg2ee... But I always run around with 6 characters and some of them are assigned to be two-weapon fighters, some of them are assigned as ranged (bow) and some of them are assigned as sword & shield. This new feature lets me switch around what the characters are set up to usually do that much faster.
  • ValamirCleaverValamirCleaver Member Posts: 184
    edited March 2016

    Why would this feature need to be optional?

    You want my *opinion* on the matter? That's quite a separate issue, and probably off-topic for this thread. But, you asked. So:

    tl;dr: We are all Drizzt now...
    It appears to me that you may have neglected and/or forgotten to mention that the new behavior will easily allow character to easily switch between wielding a one-handed melee weapon & shield and bow or crossbow. Has Drizzit ever been been described as doing as such? I don't know because I've never read any of Robert Salvatore's writings. Was everyone who has ever been involved with paired weapon or companion weapon fighting anachronistically Drizzt fanbois?

    https://en.wikipedia.org/wiki/Dual_wield
    https://en.wikipedia.org/wiki/Companion_weapon
    https://en.wikipedia.org/wiki/File:Twin_sword_mg_3371.jpg
    https://en.wikipedia.org/wiki/Dimachaerus
    https://en.wikipedia.org/wiki/Retiarius
    https://en.wikipedia.org/wiki/Main-gauche
    https://en.wikipedia.org/wiki/Daishō
    https://en.wikipedia.org/wiki/Niten_Ichi-ryū
    https://en.wikipedia.org/wiki/Krabi-krabong
    https://commons.wikimedia.org/wiki/Category:Krabi_Krabong
  • AdulAdul Member Posts: 2,002
    @Dee What happens if you switch from the ranged attack ability of a throwing axe to the melee attack ability? Can you, for instance, dual-wield a throwing axe as a melee weapon with an off-hand long sword?
  • DeeDee Member Posts: 10,447
    I believe so. I'd have to double-check.
  • [Deleted User][Deleted User] Posts: 0
    edited March 2016
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