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Share some screenshots!

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  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,754
    Gimme! Gimme! Gimme!
  • AdulAdul Member Posts: 2,002
    @Pecca Wow, well done!
  • O_BruceO_Bruce Member Posts: 2,790
    My small mind has been blown. I've approached the Gnoll Stronghold from the north and... my party is on the north side on the map, instead on the east side before the bridge!
    20160325142150_1_by_zelgadisgw-d9wizc8.jpg

    I don't recall pros and cons for specialist mages looking like this. Were they buffed? Too bad that many players will just skip some cons:
    20160325143146_1_by_zelgadisgw-d9wizu0.jpg

  • [Deleted User][Deleted User] Posts: 0
    edited March 2016
    The user and all related content has been deleted.
  • justfeelinathomejustfeelinathome Member Posts: 353
    edited March 2016
    @O_Bruce It seems they were always like this (the mages that is), since their original inclusion in BG II. It just was never stated in their description!

    edit: typo_tilly sure is a fast skunk...
  • O_BruceO_Bruce Member Posts: 2,790
    typo_tilly wrote: »
    No, the specialists weren't buffed. :) They just had advantages that hadn't been written in their descriptions. :3 Very cool.

    That might explain why despite 85% chance of scribbing a scroll people were complaining on it being little too low.
  • justfeelinathomejustfeelinathome Member Posts: 353
    Huh, just noticed: It should probably say "Evocation" school, not "Invocation" since Invoker is only the name of the class. Does anyone want to report it? Since I can only do so by tomorrow, earliest...
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,754
    Huh, just noticed: It should probably say "Evocation" school, not "Invocation" since Invoker is only the name of the class. Does anyone want to report it? Since I can only do so by tomorrow, earliest...

    Not a bug per se, as this is how it was called before - Invocation, inluding IWDEE:

    1serb29sytmm.jpg

    But in the same time, when reading description of a spell, the school is called Evocation, not Invocation:

    nduzhl5gfb90.jpg

    I've reported a feature request.
  • AedanAedan Member, Translator (NDA) Posts: 8,551
    @bengoshi
    AFAIK, that's how the magic schools names worked in AD&D. They changed them with D&D 3.0.
  • megamike15megamike15 Member Posts: 2,666
    edited March 2016
    the fact i don't have to make my own new chapter save is a blessing.
  • SirBatinceSirBatince Member Posts: 882
    That looks like from IWD
  • lordkimlordkim Member Posts: 1,063
    edited March 2016
    Youre posting way to few Screenshots !!!!!!!!!!

    I WANT MORE !!!!!!! HEAR MY WRATH !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    now please :)
  • cmk24cmk24 Member Posts: 605
    I have started in on a simple UI mod. Here are my first tweaks that make the dialog box wider and the journal popup wider and taller. I have a widescreen monitor, might as well use the space.
    g4m1zkkp9ec7.png
    wrhd1fxre6d1.png
  • AbelAbel Member Posts: 785
    lordkim wrote: »
    Youre posting way to few Screenshots !!!!!!!!!!

    I WANT MORE !!!!!!! HEAR MY WRATH !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    now please :)
    More screenshots, more screenshots, then!
    qsnp7w7mmsnh.png
    I think that will do! FMT on the way!
  • AbelAbel Member Posts: 785
    What is this madness?

    hcdnkif2jh01.png
  • AbelAbel Member Posts: 785
    The evil party prepares for hard (LoB) battles!
    bn9js8imk1qp.png

    An Ogre Mage?! How unexpected! But he's been slain by a well aimed dagger strike. Well done ST!
    bbaxx7ij1sca.png
  • Sylvus_MoonbowSylvus_Moonbow Member Posts: 1,085
    The dual-wield is not displaying both weapons in hand on the character though. Is that a bug?
  • DeeDee Member Posts: 10,447
    The dual-wield is not displaying both weapons in hand on the character though. Is that a bug?

    The screenshots show that you can equip a throwing weapon while you have a weapon in the off-hand slot (i.e. without having to juggle inventory slots). The new functionality doesn't allow you to dual-wield throwing weapons.
  • AbelAbel Member Posts: 785
    No, that's just because they're wielding the ranged weapon!
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,754
    edited March 2016
    The dual-wield is not displaying both weapons in hand on the character though. Is that a bug?

    It is not displayed because all the Abel's screenshots show missile weapons equipped, and when a missile weapon is equpped only one weapon is used, not two. If , for example, Shar-Teel on the second screenshot, took the Dagger of venom, the avatar would switch to dualwielding 2 daggers.

    Ninja-d twice
  • AbelAbel Member Posts: 785
    Dog bitting his own master! Baeloth was almost slain by a rabid critical strike! It needs to be put down!
    q2z2o1ichogj.jpg
  • Sylvus_MoonbowSylvus_Moonbow Member Posts: 1,085
    Dee wrote: »
    The dual-wield is not displaying both weapons in hand on the character though. Is that a bug?

    The screenshots show that you can equip a throwing weapon while you have a weapon in the off-hand slot (i.e. without having to juggle inventory slots). The new functionality doesn't allow you to dual-wield throwing weapons.

    Thanks for the clarification, brave warrior @Dee!
  • PeccaPecca Member Posts: 2,215
    The inventory doesn't show off hand values in the beta.

    vqxqyg3cxrfc.png

  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,754
    edited March 2016
    Pecca wrote: »
    The inventory doesn't show off hand values in the beta.

    I've reported it as a feature - http://redmine.beamdog.com/issues/21485
  • AbelAbel Member Posts: 785
    No Throwing Daggers to buy?! And you call that a FRIENDLY Arm Inn?
    Just after I edited Dorn Proficiencies from Sling to Dagger (I realised Throwing Daggers are strictly better since base damage and range is about the same but gives an additional attack)!
    28u2ne0u7gbc.jpg



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