Summoned Creature AI improvement is awesome!
Tresset
Member, Moderator Posts: 8,268
I really love the new AI that most of the summoned creatures now have! They now do what you say, when you say it and they never decide to ignore your orders to make up their own mind on what they should be doing. They also do not turn on you when you accidentally damage them. It is awesome! Kudos to whoever programmed that!
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Comments
Try applying that same logic to something like an animated mindless skeleton completely under your control or a created mindless magical sword also completely under your control... To me it doesn't make much sense for those kinds of things to EVER turn on you. It also makes sense to me that most spells bind things to your control and compel them to obey you, regardless of whether or not they like you. I see no issue with this.
The only case I root with you was when you were throwing a fireball dealing zero damage to your fire elemental summon and it will still turn hostile. This one didn't make sense to me.
edit : to me it was granted that you would only have control on your summonings to a certain extend, because now you can just summon anything send them to aggro and blast them like they are nothing coze eventually you know that they won't turn hostile, not sure if a good aligned or even a druid would be ok with that...
edit : but at least you had to make sure of something. Now there is simply nothing to make sure of...
Edit: feature request is up.
also, "you must gather your party" conditions would have to be handled right.
I don't think that would be a problem since buffs also wear off at the correct times while traveling on the world map. Stoneskin, for example, lasts 8 hours and will stay if your travel time was only 4 hours. But it does wear off if travel time exceeds 8 hours.
(in theory, i like the idea, but i think it would change quite a lot considering the content being set and not changed)
Followed by,
"Skeleton Warrior: Level Up
Skeleton Warrior: Level Up
Skeleton Warrior: Dual-Classed to Mage
Skeleton Warrior: Learned Spell: Fireball
Commoner: Morale Failure: Panic ... ..."