I do not like the simplification of character details in Inventory UI
Franpa
Member Posts: 637
Please only provide feedback for the Inventory UI in this discussion topic, for other aspects of the UI please make a new discussion topic.
v1.3 Enhanced Edition BG1: http://i.imgur.com/MSZNOJ9.png
v1.3 Enhanced Edition BG2: http://i.imgur.com/ayhTrsS.jpg
v2.0 Beta Enhanced Edition BG1: http://steamcommunity.com/sharedfiles/filedetails/?id=638827191
v2.0 Beta Enhanced Edition BG2: http://steamcommunity.com/sharedfiles/filedetails/?id=639924788
v2.0 beta UI tooltip demonstration: http://steamcommunity.com/sharedfiles/filedetails/?id=639924838
Changing gear in v2.0 beta UI: http://steamcommunity.com/sharedfiles/filedetails/?id=639931878
I do not like having to mouse over the information of my character to view the details, I greatly prefer being able to see all of the details. I also do not like that I can only view the details of one element of my character at any one time in the Inventory (I can mouse over hitpoints to see details about it but I can't mouse over hitpoints and THAC0 simultaneously to see info about them both at the same time for example).
I also assume it still doesn't separately list elemental damage in the Damage box because "There aren't many things in the game that produce elemental damage so why bother?" which is annoying, disappointing and makes the Damage information and "stat changes/comparison" display inaccurate when elemental damage is involved.
v1.3 Enhanced Edition BG1: http://i.imgur.com/MSZNOJ9.png
v1.3 Enhanced Edition BG2: http://i.imgur.com/ayhTrsS.jpg
v2.0 Beta Enhanced Edition BG1: http://steamcommunity.com/sharedfiles/filedetails/?id=638827191
v2.0 Beta Enhanced Edition BG2: http://steamcommunity.com/sharedfiles/filedetails/?id=639924788
v2.0 beta UI tooltip demonstration: http://steamcommunity.com/sharedfiles/filedetails/?id=639924838
Changing gear in v2.0 beta UI: http://steamcommunity.com/sharedfiles/filedetails/?id=639931878
I do not like having to mouse over the information of my character to view the details, I greatly prefer being able to see all of the details. I also do not like that I can only view the details of one element of my character at any one time in the Inventory (I can mouse over hitpoints to see details about it but I can't mouse over hitpoints and THAC0 simultaneously to see info about them both at the same time for example).
I also assume it still doesn't separately list elemental damage in the Damage box because "There aren't many things in the game that produce elemental damage so why bother?" which is annoying, disappointing and makes the Damage information and "stat changes/comparison" display inaccurate when elemental damage is involved.
Post edited by Franpa on
21
Comments
Keep the feedback coming, folks. Good or bad, it's all helpful.
http://images.akamai.steamusercontent.com/ugc/315621401163594247/19FC7A2CB2674F6B7B3A915BE8C98F1DAD1AC415/
I'll admit I would like to see BG:EE and SoD UIs to be more stylized akin to how they handled BG2:EEs. Though I'd rather have them tweak it to be more functional as the OP suggested before prettying them up visually. Function should always be prioritized over style. APR is shown when you hover over Damage. Basically, everything that was original shown to the right of each stat is now displayed when you hover over the statistic.
It's the best of both worlds with minimal clutter.
IMHO, the current AC/HP/THAC0/Damage display is info overload. As illustrated by franpa's BG2:EE screenshot, there's usually so much information, it can't fit into the little windows (e.g., Base THAC0, racial bonus, ability bonus, proficiency bonus, weapon bonus, spell bonuses, etc..). So, you have to scroll to read it all. Much easier to just mouse over (or single tap on a tablet) and bring up a "tooltip" than to fiddle with the scroll bars on those little info windows.
Of course, if you prefer the original EE-screen, the new UI is supposed to be extremely moddable, so you can probably make a UI mod to recreate it - or even to recreate the original BG2 inventory screen.
This is BG1's old UI, featuring the same blue as the new one:
https://lh6.ggpht.com/Jx1jVJTjXaFXDnh7HUqYMUH5iiuShABwDLJqkL7sTdS2xRlZGezjeDIAUW9-dZhG2cU=h900
So, you get the usual info there as it is right now, then you press a key and it shows the other information.
Another thing is that I don't see why you are using a table now. Why not use the old graphics like the shield for THAC0 and just duplicate it once it's necessary. So you get it mostly as it was before, and when selecting a weapon, the second column fills with the same graphics as the first one but with the new info.
If this new UI is as editable as it is it should be possible to do it.
Also, I got a question here, if we add new UI layouts does it mean that we have to overwrite the old one or can we select a layout from a list of installed ones? My personal opinion is that we should get somekind of list on the options and also if possible have a "classic" layout and a "new" layout (the default one). That will make everyone happy.
In an effort to further streamline BG's UI, it seems that multiple steps back have been taken instead, which is why I also think that the new Character Record screen is total garbage.
I believe one of the secrets of BG's longevity has been the flavor in an increasingly bland mass-market games industry.
But i fully agree to GreenWarlock, saying that the flavour is lost in the current display ... i don't want to see obvious tables in a fantasy role playing setting ...
Graphical elements like the "AC shield" are fine when you support any screen size as long as it's 640x480 . But, when you have variable font sizes and variable amounts of information, fixed graphical blocks are bad for the UI. The screenshots previously posted show what happens when you have more than 3 modifiers to a score (scrollbars on mini-windows), or you adaptively shrink the text to the point of being unreadable to get it into the fixed UI element. Either way
So, the new UI uses big blocks to accommodate large font sizes for elements with fixed amounts of information (e.g., AC, THAC0, HP). Variable-size information (e.g., breakdowns) gets displayed in a adaptable tooltip element. Actually, there were problems with the scroll tooltips. As noted in the first link below, the scroll was of a fixed height, so text would resize to fit into the scroll, which could be unreadably small - a problem of interface elements designed for a limited screen size.
https://forums.beamdog.com/discussion/34109/tooltip-barely-changes-when-increasing-font-size
There were also issues with high-res displays.
https://forums.beamdog.com/discussion/34621/16058-all-tooltip-font-size-too-small-to-read-on-mac-retina-displays-high-resolution-monitors
As for the inventory, yes, I have to agree. The detailed breakdowns were immensely more useful than the stat comparison is. If I want to compare the stats, I can just go ahead and swap the items in my equip slot repeatedly. It's easy. The breakdowns, however, were very helpful not only to veterans, but also to new players by showing to them how their stats are calculated. Removing the breakdowns from the screen in favor of the comparison is a bad choice, in my opinion.
Another problem with the item comparison thing, and this includes the portrait highlights, too: they make the inventory sluggish. The algorithms that fire every time you pick up or handle a piece of equipment cause noticeable lag. The BG inventory was simple and snappy, now it's slow and painful to use. Please provide the option to turn off both item comparisons and portrait highlights, but to be honest, I think these features actually cause more harm than good and I would advise removing them altogether or having them turned off by default.
I have noticed this lag too. It feels more like an FPS slowdown to me, though, since moving an item with the mouse feels jagged and labored instead of smooth and snappy as it does right now in v1.3.
The inventory highlighting is more of an irritation than a help, too. An option to turn that off would be nice.