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The Lore of Lore - is there a possible explanation for this paradox?

justfeelinathomejustfeelinathome Member Posts: 353
Sorry, this might take a few lines to explain.

One thing never made much sense to me. It's been bugging me and no matter how hard I worked my brain, I never came to a satisfying conclusion.
I can buy into the whole "both Intelligence and Wisdom factor into your Lore Score"-kind of thing and that bards just identify everything at a glance, because Lore is basically part of their profession, since it plays into the songs. Cursed Items (often 100) and Protection Scrolls (85, iirc) are apparently up there with the hardest items to recognize. Hmmm... Ordinary stuff like darts + 1 takes almost no Lore to recognize, since it does not have a backstory. Okay, I can believe all that.
But how, just how, does it make sense that the equipment of the great hero Balduran takes 100 to be recognized?? And Drizzts Scimitars take a whopping 80? Meanwhile, a weapon with a +2 enchantment and a legacy that is minuscule in comparison takes half the score.
There seems to be a general trend (with odd exceptions) that indicates the more famous an item should be, the harder it is to recognize it. If anyone has a plausible explanation for this, please enlighten me.

Since I never was more than a PC Gamer when it came to DnD there might be a Pen and Paper-reason for this that I am unaware of. I'll send a digital Cookie to whomever convinces me of their theory.
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Comments

  • MoradinMoradin Member Posts: 372
    Balduran disappeared decades before BG1 started, his helm is hidden in a tavern, so it's only natural that it would be difficult to recognize. I don't think there was "Balduran" written on the helm. As for Drizzt's scimitars, they are famous in the North, but Drizzt (as of 1365) seldom set foot below Waterdeep, at least in the novels iirc, so it would be difficult for anyone living and adventuring in BG and around that area of the Sword Coast to immediately recognize them as the weapons of a fabled adventurer from a far away land. Then again, the more famous the item is, the greater its powers, the more difficult it is to obtain. Hence, the higher level the character should be in order to obtain them, the higher the Lore to identify them.
    m2c
  • justfeelinathomejustfeelinathome Member Posts: 353
    I realy like the comparison to Indiana Jones. However, I still think the Lore requirement is mainly determined by a gameplay decision. As @Moradin (what's your hammers score?) said "the higher level the character should be in order to obtain them, the higher the Lore to identify them". It's somehow immersion breaking though...
  • lroumenlroumen Member Posts: 2,538
    Well, when you 'acquire' drizzts items he does wear them and he clearly mentions his own name so they should be identified from the get go.
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    I get a feeling that your main issue is with the whole identification system in the first place. That system implies a need to know what it is you are using to get its full benefit, which is a little counter-intuitive when it comes to things like swords. If I get a really, really well-made sword into my hands, do I really need to know its name and history for it to be a useful weapon? Hardly.

    The explanation is likely the enchantment of the item, meaning that you won't be able to get full use out of the item unless you know what it is and how it works - WHY this is so is usually not explained or a bit contrived. However, once you accept that sort of behavior, the lore issue isn't a big stretch anymore. But the underlying issue is the identification process itself, not how it's done (lore, spell, whatever).

    I suppose having to identify things makes more sense for things that have an ability that can be used, like a ring with a special once-per-day effect or something; you can always argue that you need some sort of command word to activate it or whatever and until you do, it doesn't do anything. However, when it comes to weapon and armor it's a bit strange to think they work the same for their continuous effect (not on-use effects), i.e. an echanted plate armor shouldn't really require you to have some sort of command for it to protect you well. You can always "fix" things by simply adding that mechanic to everything, but it just becomes very ridiculous at some point...
  • justfeelinathomejustfeelinathome Member Posts: 353
    I don't really mind the system, on the opposite: I would actually be disappointed if all the loot in Siege of Dragonspear were already identified. :astonished: It would take away so much suspense when finding a piece of new, never before found loot. First, you give it your character with the highest lore score, to see if he can make something of it and then you crack it with your magic, if that failed.
    Meanwhile, you want to know what you got your hands on even more.

    Though admitedly the mechanic is fun and I understand where the argument of recognizing versus just knowing that an item exists comes from, I still fail at understanding this: How is a bard more likely to have heard the story of some halfling hero and his short sword (because that's how I read item descriptions: as information the characters in game have and not as information that's given to me) then what is known of the tale of a city founder (and not just any city, but the city the items are found in).

    I'm lead to believe that there is no deeper thought behind asigning a certain number to an item. I keep praying to Oghma for enlightenment.
  • justfeelinathomejustfeelinathome Member Posts: 353
    It would be cool if some of these fake copies actually existed in game (are there any?). They might even be somewhat useful items, just not the real deal. Great point! :smile:
  • SvarSvar Member Posts: 157

    It would be cool if some of these fake copies actually existed in game (are there any?). They might even be somewhat useful items, just not the real deal. Great point! :smile:

    It's funny you should say that, because when I was doing my playthrough of my main Bhaalspawn, she was wearing Balduran's Helm when she got forwarded to Throne of Bhaal and the game automatically gave me another one, which I put on Minsc and decided within the story was a counterfeit Balduran's Helm which Minsc had found and chosen to wear in order to match my Bhaalspawn.
  • justfeelinathomejustfeelinathome Member Posts: 353
    edited March 2016
    Then a bard has to have heard more or less all the stories and Lore merely is his ability to link a certain story to the item in front of him... Or the tales of weapons are common knowledge to begin with. In a world that is as combat centered that would even be feasible.
    At least that's how I'll see it from here on out. Things start to make a lot more sense if I think of it that way.

    While there is probably not a definite explanation, this one works for me. I'm glad to have started this thread though I initially felt like I should be able to understand it myself.

    Thanks to all!
  • justfeelinathomejustfeelinathome Member Posts: 353
    edited March 2016
    @Svar Technically Minsc is illiterate, so I guess he wouldn't read too much into it. *cue for the cymbals* I love coming up with stories like that for myself.
  • Lord_TansheronLord_Tansheron Member Posts: 4,212

    not a definite explanation

    You should not wait around for such a thing in D&D, or any highly fictional setting, really. When you can cop out of anything via the ol' "a wizard did it", explanations are merely matters of degree.
  • AstroBryGuyAstroBryGuy Member Posts: 3,437

    I get a feeling that your main issue is with the whole identification system in the first place. That system implies a need to know what it is you are using to get its full benefit, which is a little counter-intuitive when it comes to things like swords. If I get a really, really well-made sword into my hands, do I really need to know its name and history for it to be a useful weapon? Hardly.

    The explanation is likely the enchantment of the item, meaning that you won't be able to get full use out of the item unless you know what it is and how it works - WHY this is so is usually not explained or a bit contrived. However, once you accept that sort of behavior, the lore issue isn't a big stretch anymore. But the underlying issue is the identification process itself, not how it's done (lore, spell, whatever).

    Actually, AFAIK, even if it is unidentified, you get the equipped benefits of an item (e.g., THAC0, damage bonuses). Charge abilities, on the other hand, usually cannot be used unless the object is identified.

    Certainly, it would have been cool if the developers had taken items like the Helm of Balduran and given them unique "unidentified descriptions" - i.e., flavor text without abilities.

  • elminsterelminster Member, Developer Posts: 16,317

    For legendary items, while the knowledge that the item exists may be common, the fact that a certain item *is* that legendary item takes high lore to confirm.

    This. I imagine (even if its not shown in the game) that there would be a lot of peddlers out there claiming things as belonging to someone like Balduran.
  • TStaelTStael Member Posts: 861
    Pertinent question, I do find this type of underlying game-mechanics and quirks are fun to contemplate. I'd always love to see the roll of the dice so to speak.

    As to BG specifically, never quite understood myself why "ammo+2" is relatively so hard to identify with lore, compared with melee weapons.

    My explanation of the Helm of Balduran / Drizzt's scimitars lore check would be that no person normally could ever imagine being in possession of the authentic ones.

    As comparison, there is piece of clothing (or some other object, not sure my memory serves) from the biblical Moses - purportedly, on display in Istanbul. So they say, but I'd certainly want a lore check on that!
  • KilivitzKilivitz Member Posts: 1,459

    Think about the grail-scene in Indiana Jones and the Last Crusade. Everyone in the room knew of the grail, but only someone with high lore could select the correct one from among the cups.

    It was not necessarily high Lore but it definitely was high WIS (which gives a Lore bonus anyway, so there you go).

    Dr. Jones was wise in concluding that Jesus, being a man who walked among the poor and openly condemned the rich and greedy, wouldn't possess an ostentatious cup of gold adorned with jewels.
  • justfeelinathomejustfeelinathome Member Posts: 353
    Looking at the last two answers this thread has gone quite biblical. :lol:
    I love how, when enough people partake in a discussion, be it face to face or on the internet, it will always take a random direction.
    @TStael If your memory doesn't serve, take a bard to the museum, just to make sure. Or an expert in replicas, which might have the next highest Lore-score in our world, at least in his area of expertise.
  • AnduinAnduin Member Posts: 5,745
    This is the world of the identity spell... This spell is a little strange, as even clerics and merchants, classes with no arcane skill can cast it... But then again... Perhaps they don't...

    You see, the forgotten realms, are a land full of stories. Stories that urgently need to be told and absorbed by the listener. The canny merchant and helpful temple cleric have simply attuned themselves to listen to the stories in the items that are brought to them, in much the same way as an adventurers lore grows with his or her own story, that they create as they head towards glory, infamy or death.

    Great adventurers carve great stories and great items will weave their own stories into them...

    Lore then is the skill of listening to the story of things and allowing them to join your own story...

    ...

    Plus, this is a medieval society. Branding was used... Literally. You could find out what an object was, or make an educated guess, by simply finding the brand name or mark.

    There is no paradox!
  • sluckerssluckers Member Posts: 280
    My understanding was that recognition was but a part of 'Lore'.

    Sure, your character might recognize a heavily enchanted and famous longsword as being the long lost weapon of a famous admiral who conquered the seas of cheese, but unless they have enough lore--the understanding, not just recognition, of a wide breadth of weapons and enchantments from experience--they won't be able to properly wield the weapon, understand the its required techniques or draw upon its more subtle benefits. Even if they think they know what they're holding in their hand.

    As your character acquires experience they level up and are exposed to a wider array of tactics, usage styles, tricks of the trade, life-hacks... whatever you want to call them. Their familiarity with the arcane, the divine and the downright strange increases. It is this history, the experience they acquire along their path from Baldur's Gate to Amn, that they tap into when they encounter a new weapon, recognize its similarities to other objects, and quickly familiarize themselves with its new properties, using past knowledge as a base to start or extrapolate from.
  • FinnTheHumanFinnTheHuman Member Posts: 404
    Svar said:


    It's funny you should say that, because when I was doing my playthrough of my main Bhaalspawn, she was wearing Balduran's Helm when she got forwarded to Throne of Bhaal and the game automatically gave me another one, which I put on Minsc and decided within the story was a counterfeit Balduran's Helm which Minsc had found and chosen to wear in order to match my Bhaalspawn.

    I'm sure Minsc also received all those stat bonuses from the "counterfeit" Helm. This is evidence for the power of the placebo effect. This shows that there may be nothing inherently magical about magical items. Its simply the case that people with high lore speak with more authority about the identification of the items, and are also prone believe with a great fervour.

    This carries over into magical abilities themselves. Yes the forgotten realms are crawling with LARPers running around throwing bean bags, yelling "Lightning Bolt. Lightning Bolt, " and falling to the ground in imagined agony when hit, then running home to lock themselves in a cellar and calling it the abyss.
  • GrumGrum Member, Mobile Tester Posts: 2,100
    Proof of people mistaking normal magical weapons for famous ones:

    Rashad's Talon.

    This is supposed to be the personal +2 Scimitar of a prince?

    Well...2 of them are found in BG1, far away from each other. A third is found in BG2. What are the chances of the guy either having 3 scimitars, or even if he just had two, one of them just happening to travel with you to Amn?


    Further proof:

    Ashideena is found in both BG1 and BG2. The one in BG2 being sold by a merchant in trademeet. So either this was your personal weapon in BG1 (something which would not be true for all Charnames), or a merchant in BG2 simply thinks that his warhammer +2 with electricity damage *must* be the famous one with those properties.
  • JarrakulJarrakul Member Posts: 2,029

    Its simply the case that people with high lore speak with more authority about the identification of the items, and are also prone believe with a great fervour.

    Due to this explanation and the Dunning-Kruger Effect, I now want low intelligence and wisdom to also give a lore bonus.

    *Finds random bastard sword*
    "Oh, why yes, this is the legendary, uh, Sword of Balduran, renowned to, uh, kill lycanthropes at the slightest touch! Yes, absolutely. No question."
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    Identification is not a requirement for wielding a magic sword, but it is a requirement for using a sword's secret command words. An uneducated fighter might recognize the power of Celestial Fury and even know its name, but not know how to get the sword to cast Blindness or Lightning Bolt. A bard, who knows more about the sword, might know the command word for those spells.
  • TStaelTStael Member Posts: 861
    <@TStael If your memory doesn't serve, take a bard to the museum, just to make sure. Or an expert in replicas, which might have the next highest Lore-score in our world, at least in his area of expertise.</p>

    "Purporedly" says it all - I don't believe it is from Moses, and no lore-master could convince me, come think of it. But thankfully i am a bit more gullible in RPGs! :smiley:

    Could have been a sword too... If you ever visit Topkapi palace, keep yer eyes peeled, if u wish.
  • RideratRiderat Member Posts: 136
    I think that knowing what is the name of the item is one thing, but to know the actual properties is another. With this I mean that you might know that these are the scimitars of Drizzt, but you don't know what is the exact damage, what kind of boosts do you have and such. Therefore, you need the lore to identify the item just by looking at it. A character with a high lore skill would look at an item and think - it has a ruby in it! It must have fire damage. Whereas a character with lower skill would be like - oh, it's sharp, has some stones, what's the point...

    Lore could be regarded as "street smarts" instead of (but not excluding) actual knowledge in history, politics and environment.
  • justfeelinathomejustfeelinathome Member Posts: 353
    @TStael Googled it: The palace claims to have Moses' Staff, as well as David's Sword, among other things. Both look relatively ordinary and have no enchantments that meet the eye. That means I've lost interest in them. :disappointed:
  • CalmarCalmar Member Posts: 688

    Also keep in mind that we live in an age of abundant information. Just try and describe an object like a sword truly precisely using only words and you'll see it's not an easy thing to do - and I doubt that most people would tell stories along the lines of "and then he drew a sword in the style of a drow scimitar from the early periods, three feet and four inches long measured from the tip to the pommel, on the outer curve, and three feet and one inch measured along the inner curve, curving at a radial angle of 35° with a twisted tilt along the axis of 4°, and sharpened at a 22° angle for 72% of the upper blade, with a fuller one-sixteenth of an inch deep and grooved at a 57° angle...."

    This is how the Fraternity of Order from Sigil tells glorious tales! :smiley:

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