State of BGEE (BG2EE) mods?
AKrugBier
Member Posts: 110
in BG:EE Mods
Hey there,
due to an unfortunate accident, I lost a year of work on my private BGT megamod install and decided to throw BGT over board and finally embrace EE. There are however a few question that I still have.
Firstly, should I wait untill the release of Dragonspear (are the Dragonspear areas completely integrated into BG1 or is this an expansion pack like TOB where you have to import your characters?) or do you think it's safe to start modding right now?
And secondly, is a BGEE megamod install (or even BG2EE megamod install) possible, or are there are still too many conflicts which haven't been fixed yet / sorted out yet (since I will be using BWS for BGEE and BG2EE).
Also, any recommended mods for BGEE?
due to an unfortunate accident, I lost a year of work on my private BGT megamod install and decided to throw BGT over board and finally embrace EE. There are however a few question that I still have.
Firstly, should I wait untill the release of Dragonspear (are the Dragonspear areas completely integrated into BG1 or is this an expansion pack like TOB where you have to import your characters?) or do you think it's safe to start modding right now?
And secondly, is a BGEE megamod install (or even BG2EE megamod install) possible, or are there are still too many conflicts which haven't been fixed yet / sorted out yet (since I will be using BWS for BGEE and BG2EE).
Also, any recommended mods for BGEE?
0
Comments
Well I myself always use Strategems and BG1NPC if nothing else But there are a lot of good mods Just take a look at the first discussion on BG:EE Mods page
https://forums.beamdog.com/discussion/15380/bg-ee-mods-and-modding-tutorials-quick-links/p1
I think it is the same kind as TOB. Correct me if I am wrong! Safe to start modding right away? Well I certainly do hope so since I am modding myself right now
I myself used BWS on my last playthrough of BG2:EE and I didn't notice any problems. But can't of course be completely sure. You better take a look and read the discussions
https://forums.beamdog.com/discussion/44476/tool-big-world-setup-bws-mod-manager-for-baldurs-gate-enhanced-edition-trilogy-for-windows
I hope this answers to your question
https://forums.beamdog.com/discussion/39422/bg1npc-v22-2-and-bg1npc-music-pack-v6/p1
However, I think the new NPCs already have conversations with the old NPCs added by the game (BG:EE). I might however remember this incorrectly since haven't played BG:EE in a while. BG2:EE definitely adds conversations with the old NPCs (without any mods).
Not sure if I remember correctly, but at least in BG2:EE the fights are harder than the original (I think Black Pits 2 fights are definitely about the same level of difficulty as Strategems fights). In BG:EE, I really can't remember, and it might have been updated since my last playthrough (for both BG:EE and BG2:EE). Maybe someone else here knows better?
Have been too focused on the new stories while playing that I haven't paid that much attention to the difficulty of the new fights