Would you pay for a Shaman stronghold addon?
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So the new shaman class won't have a "stronghold" available in BGII apparently. Not one of its own, and it's not getting shoehorned into any of the pre-existing ones. I know a lot of people think the druid one should just be used, but let's assume it won't.
Obviously making an entirely new piece of content like this takes some development, so I wouldn't expect to see
it as a free addition in a patch. Which would mean downloadable content we pay for. Personally, assuming I like
the shaman class, I'd be willing to spend some money for additional class content. Would you?
Obviously making an entirely new piece of content like this takes some development, so I wouldn't expect to see
it as a free addition in a patch. Which would mean downloadable content we pay for. Personally, assuming I like
the shaman class, I'd be willing to spend some money for additional class content. Would you?
- Would you pay for a Shaman stronghold addon?66 votes
- Yes19.70%
- No53.03%
- Depends on the price25.76%
- No vote / show results  1.52%
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Comments
If it was included as part of a larger expansion, then yes, obviously. But I would be paying for everything else, not just a stronghold addition which will probably only add a handful of quests and no new joinable npcs.
I'd pay a reasonable price for a couple of add-ons. This would be good mod fodder as well, which may be preferable in the long run. I hope it happens.
A stronghold DLC entails a lot of content because a new stronghold entails a new class quest and those are the biggest side quests in the game. So new areas, a new boss, new side-plot, new items. And then also the series of stronghold quests themselves.
If they were to do a good job with that it would be a pretty big deal.
Fighter Stronghold: It gives some decent content. You get to make several decisions, a map changes (from ruined castle to functioning one), you get an NPC specific quest (rescue Nalia), a small battle (Roenail's assault), and the chance to make some gold. It's not perfect, but there is enough there to make it worthwhile. And it gives a coherent story (and the RP aspect of becoming a landed property owner. Post everything, you can even imagine your character moving back to his/her land). Depending on the price, I might buy the DLC (especially as an Iphone gamer I can't do mods)
Thief Stronghold: One quest, which is really just a single fight. Besides that you get a repetitive series of choices that if you forget to return to, you lose the stronghold. I never bother with it. On the off chance I make a fighter/thief I always go for the fighter stronghold. Regardless of the prices I wouldn't buy the DLC.
Paying for stuff costs money.
You can be different, but I feel you are part of a minority.
As in me. Myself. And I.
I never claimed to speak for a majority. Just myself.
If, say, the stronghold quest is $0,99 for a stronghold as long and as interactive as that of the fighter or mage, yeah I believe I would, but if it's like the Thief Stronghold which is more of an hindrance than anything, I certainly would not.
I would love, however, a stronghold quest pack that would give several stronghold quests:
Blackguard should have their own instead of DeArnise
Shaman should get one. I guess that at the moment they have the druid.
Monk should get their own as well, and leading the twofold trust after the battle seems the perfect option.
Giving a specific one to sorcerer could be an option though much less of a priority than the former three in my opinion.
You want to pay Beamdog for content the game should have had from the outset? Content that's not there because the devs were too busy figuring out font sizes and how to give enemies health bars? Hell no. Don't reward them for taking shortcuts.
EDIT: To be clear, there's a difference between advocating for DLC that constitutes self-contained additions to the game - say, NPC packs that add two or three new party members to the games - and an offer to pay for content that, by any logic, should have been included from the word go. The devs have tried to justify the Shaman's lack of a stronghold (and thus, any class-specific content for that new addition) by citing sourcebook rules, but even if you take that as given, it's not an excuse that can explain why the Blackguard gets De'Arnise Keep when it's a) Evil-exclusive and b) not a Fighter kit.
Do I want to pay? Hell no, I don't want to pay anyone for anything. Ideally the world should give me everything for free. But that's not how the world works. People expect payment for their work and developing new content for a computer game is certainly work.
Whether or not the shaman class should come with a stronghold is irrelevant at this point. It won't. Short of it being bundled with some other paid product (BGII expansion, companion pack, stronghold pack, etc.) or being shoehorned into an existing stronghold, there won't be a stronghold for them either most likely.
I'm happy with the strongholds as they are and would prefer to see more development of the main storyline. If there's going to be new content I'd like to see it in the upcoming patches, and not pay for it as DLC.
Similarily there's no strongholds for the new cleric kits. Would I pay for those? No, I wouldn't. I have no interest in playing a cleric, and thus no interest in paying for cleric strongholds.
PC version of these games comes with extra portraits and sound packs, which is downloadable content for the other platforms and has to actually be purchased. Would I pay for those? No, I wouldn't. Nor would I pay for Rasaad in either game, as I just don't like monks.
I understand your reasoning shawne. I'm no more into nickle-and-dime downloadable content than you are. Which I why I don't buy it. I own several games that is filled to the brim with downloadable content I would own, if I bought it just for the sake of it. Obviously we have different ideas of what is worth paying for and what isn't though. Or what is a reasonable amount to pay; I never said I'd pay for content regardless of price.
Good for you that you don't buy DLC that doesn't interest you? Really not the point, though - it's when you do put money down, and for what content, that sends a message. Saying that you wouldn't pay for a cleric kit stronghold but you would pay for a Shaman stronghold is... well, I find that logic a bit confusing, but as you said, we'll just have to agree to disagree on that.
all the new assets must also be made (plenty new areas)
that's how it must work...and that's several hours of gameplay. it's a big addition to the game, so i'd cut them some slack for not feeling compelled to do it just from the standpoint of formal, structural perfectness
It is part of version 2.0 which does not require the purchase of SoD.
I also don't see how a Shaman stronghold should have been added from the outset. SoD is an expansion for Baldur's Gate and not SoA.
When they do decide to add premium new content (read as give us money) to BG2:EE, I expect all the missing strongholds (Barbarian, Monk, Blackguard, Shaman, Dwarven Defender, new priest kits) to be included.